FixTheLunarCharmTrees/BreathDrinkingExecutionerAttack

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Official Charm

Breath-Drinking Executioner Attack</b>

<b>Cost: 2 motes
Duration: Instant
Type: Reflexive
Min. Wits: 4
Min. Essence: 4
Prereqs: Regaining Breath Exercise

When the Lunar kills something, roll one die. The number that results is the amount of motes regained, up to the Lunar's Stamina.

Blaque's Version

What? WHAT?!? This is an Essence FOUR Charm here. And you can theoretically loose motes using it. Anyone else see the problem here?

Here's the new version: Breath-Drinking Executioner Attack</b>

<b>Cost: 5 motes, 1 willpower
Duration: Scene
Type: Simple
Min. Intelligence: 4
Min. Essence: 4
Prereqs: Regaining Breath Exercise

For the remainder of the scene, whenver a Lunar kills a living creature (must be by her own means that she did so) she regains twice the being's permanant Essence in motes back.

Quendalon's Version

As the official version, except that instead of rolling a die, the Lunar gains a number of motes equal to her Wits score.

Arafelis' Version

Rename to Breath-Drinking Executioner Stance. Cost is 4 motes, 1 willpower. For the next (Intelligence + Essence) in turns, roll 1 die per kill; motes equal to result.

BrokenShade's Version

The Charm instead costs 1 mote, and you regain your Stamina in motes when you kill an opponent.

Vote Tally

Official Version

  1. None yet

Blaque's Version

  1. Blaque
  2. SMK

Quendalon's Version

  1. Quendalon
  2. AntiVehicleRocket

BrokenShade's Version

  1. BrokenShade
Comments

I think that this makes the Charm a bit more worth its prerequisites, mainly because its never being bought if you don't change it. It doesn't tread on Abyssal toes, since you have to kill the being (not an easy task) and is generlaly mote-inefficient comparatively (The Abyssal version gets three per extra, the Lunar usually only gets 2). Another otpion though, is to throw in the being's Willpower, or 3 mtoes for extras instead of the rate above.

Stuff. Blaque.

Since the official version's capped by Stamina, I thought I'd just take out the die roll. Switched from Stamina to Wits because the Charm requires Wits, ensuring a minimum of +2 Essence per use of the Charm. - Quendalon

I prefer Quendalon's version to some degree, but I still think it's AWFULLY weak for Essence 4. Maybe make it a Special/Permanent charm??? The way it is now, it's nearly useless in combat unless you stick it into a combo, which makes it very very inefficient. Hmmmmmm. *considers* -- CrownedSun

I prefer Quendalon's version too, but I agree with CrownedSun that BDEA has big problems above and beyond either of these revisions. It's still just a really bad Charm for Essence 4 -- and on top of that, it's a nearly-isolated No Moon favored Charm on the bottom of a Changing-Moon-favored-heavy tree, which is just crap. I'm not sure if this is worth a new version, but I'd splt it and Regaining Breath Exercise into their own mini-tree. Neither of them is all that worth it, but at least that way you wouldn't have to spend three Charm slots just to get to them. -- AntiVehicleRocket

I'm putting mine up as a version- but, I rather like the idea of a Reganing Breath Exercise mini-tree, especially since Moonsilver Monkey Technique sucks and Crouching Tiger Exercise is only useful insofar as it adds "Cause an earthquake with a well-placed stomp" to the Str + Ath list. Thus, I'd rather have my version as an advanced style of an only slightly revised BDES, with the added text 'Tens are rerolled.' Maybe, "Fountain of Crimson Power Technique."? &Arafelis

Hm. BDES is sort of interesting, but it seems like it'd only really be applicable in mook-killing situations; you've only got 8-10 turns to make those kills, and for 4m + 1W, you theoretically have a very low yield. (If you only make one kill, you only have a 60% chance of even turning a profit, which for a Charm you have to spend Willpower for seems a bit lame.) And yes, the real problem with that Body Enhancement tree is that Moonsilver Monkey and Crouching Tiger both, in technical parlance, "suck pretty hard." -- AntiVehicleRocket is tempted to start a page for them now
It's actually for 'guards around the boss' situations. In D&D3 terms, it would be the Bag of Weasels Combo (where you combined Whirlwind Attack with Great Cleave to do massive damage to a single target who is surrounded by weak ones). One round, you burn 10-15 motes laying a smackdown on the big bad- then you dance off for a moment, take out two or three of his guards, and come back at him full strength (quite literally, if you have Halting the Scarlet Flow).
I think Moonsilver Monkey and Crouching Tiger could be fixed pretty easily. Change the duration to minutes, and make the 'charge time' equal to the character's pre-existing Dexterity or Strength minus their Essence (so in most cases, it wouldn't be more than 3 or 4 turns of charge-up, then it would be useful throughout a battle or similar dramatic situation). $.02 &Arafelis