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  • ...sistance 4</b>, <b>Craft: Wood 4</b>, <b>Lore 2</b>, <b>Medicine 4</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak) ...ance 4</b>, <b>Craft: Textiles 4</b>, <b>Lore 2</b>, <b>Medicine 3</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak)
    9 KB (1,534 words) - 19:42, 12 May 2010
  • ...ue, High Realm), <b>Lore</b> 4, <b>Medicine</b> 5(Wounds +1, Check up +1), Occult 1, <b>Performance</b> 4, Presence 2, Resistance 2, <b>Ride</b> 4, Socialize
    5 KB (777 words) - 22:22, 14 December 2011
  • ...+1, Lockpicking +1), <b>Linguistics</b> 3(Forgeries +2), <b>Lore</b> 3, <b>Occult</b> 3, <b>Presence</b> 4(Bald-faced lies +2), Resistance 1, Sail 2(Airships
    3 KB (499 words) - 04:01, 3 September 2010
  • <b>Caste Abilities</b>: Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/BishonenOccult|Bishonen Occult Tree]]
    29 KB (4,890 words) - 03:41, 9 June 2010
  • ...at this charm only obviates the need for <i>mundane</i> tools. Any form of occult instrument must still be provided, including the repeatedly-sanctified tool
    4 KB (616 words) - 12:49, 14 May 2010
  • :<i>Occult</i>: 3+1+1[5xp][7xp],
    20 KB (2,910 words) - 12:19, 14 September 2010
  • Secrets: Investigation 1, Larceny 1, <B>Lore 5</B>, Occult 2,<B>Stealth 5</B><BR> ..., disguise kits, flute, lapidary kits, arrows, telescope, bridle and tack, occult textbooks, history books, manuals of customs in various parts of the world,
    4 KB (504 words) - 03:38, 9 June 2010
  • ...elative power of the ghost which has passed with a successful Intelligence+Occult roll. If a ghost were to come within 15 yards of the PKE Meter, the needle ...ut have harsher requirements. Their Intelligence must be above 2, Lore and Occult must be at 5 and have an Essence of 2. Adults spend their entire lifetime l
    21 KB (3,703 words) - 20:24, 26 May 2010
  • ...dge 3, Integrity 2, Martial Arts 2, <b>Melee</b> 5(Moonsilver Weapons +2), Occult 2, Performance 1, <b>Presence</b> 3, Resistance 2, Socialize 1, Stealth 1,
    5 KB (840 words) - 23:01, 8 June 2010
  • ...guistics 3, Lore 2, <b>Martial Arts</b> 5(Staves +3), Medicine 3, Melee 5, Occult 3, Performance 5, Presence 3, Resistance 4, Ride 3, Socialize 4 <b>Survival <b>Mist Walking Prana</b> [10m, 1Wp]: Roll Dexterity+Occult against a difficulty based on the local Wyld strength; 4 in Bordermarches,
    16 KB (2,719 words) - 02:11, 20 April 2013
  • ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>
    7 KB (1,008 words) - 23:11, 5 November 2011
  • Martial Arts 5 Occult 5 War 5 Occult: <br>
    5 KB (768 words) - 15:31, 21 January 2011
  • *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately
    4 KB (584 words) - 21:23, 3 June 2010
  • ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un
    6 KB (1,048 words) - 21:25, 3 June 2010
  • ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp
    4 KB (627 words) - 21:32, 3 June 2010
  • ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a
    3 KB (514 words) - 21:35, 3 June 2010
  • ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.
    5 KB (811 words) - 21:35, 3 June 2010
  • ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim
    13 KB (2,151 words) - 21:39, 3 June 2010
  • ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.
    3 KB (486 words) - 21:43, 3 June 2010
  • ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th
    22 KB (3,746 words) - 02:58, 9 January 2011

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