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  • ...inguistics 4, Lore 3, <i>Melee 5 (Fighting Honorable Opponents +2)</i>, <i>Occult 3 (the Gods +2)</i>, Performance 3, <i>Presence 5 (Intimidation +1)</i>, Ri <br><i>Occult</i>: Spirit-Sensing Meditation, Corpus-Rending Blow
    7 KB (1,132 words) - 14:02, 8 June 2010
  • ...<b>Resistance 1</b>, <b>Survival 2</b>, <b>Lore 3</b>, <b>Medicine 1</b>, Occult 1, Athletics 2, <b>Awareness 3 (Discovering Ambushes +1)</b>, <b>Dodge 4 (W
    4 KB (620 words) - 14:03, 8 June 2010
  • ...2</b>, Presence 2, Resistance 2, <b>Investigation 1</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Awareness 2</b>, Dodge 2, Stealth 1, <b>Bureaucracy 1</b>, <b>Lin
    3 KB (399 words) - 14:03, 8 June 2010
  • .../b>, <b>Resistance 2</b>, <b>Craft 4 (Science! +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, Awareness 1, Dodge 2, <b>Bureaucracy 2</b>, <b>Linguistics 4</b>, <b
    2 KB (309 words) - 14:04, 8 June 2010
  • * Favored: Lore, Occult, Craft, Investigation
    3 KB (479 words) - 14:04, 8 June 2010
  • ...Survival 1, <b>Craft 4 (Creating Something New +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Dodge 3</b>, Stealth 1, <b>Linguistics 4</b>, Ride 2, Sail 1
    5 KB (863 words) - 14:04, 8 June 2010
  • ...1, Lore 1, <i>Martial Arts 2</i>, <i>Melee 4 (reaver daiklave +2)</i>, <i>Occult 3</i>, Resistance 1, Ride 1, Survival 2, <i>Stealth 3</i>, <i>Thrown 2</i> <br>Occult: Shadowlands Circle Necromancy
    6 KB (1,048 words) - 14:05, 8 June 2010
  • <br>And I use a Flying Guillotine without Occult at all
    2 KB (449 words) - 14:05, 8 June 2010
  • ...(<i>Flametongue</i>, Riverspeak, High Realm), Lore 2, Medicine 1, Melee 2, Occult 2, <i>Performance 3 (Erotic Arts +2)</i>, Socialize 3
    9 KB (1,405 words) - 14:06, 8 June 2010
  • ...ngle. Mechanically, he gains one bonus die to all Investigation, Lore, and Occult rolls. In addition he may, once per scene, reroll any failed check involvin
    4 KB (732 words) - 14:09, 8 June 2010
  • occult and lore skills, fancying herself a sorceror at a
    8 KB (1,362 words) - 14:10, 8 June 2010
  • ...chanting numbers from 0 to (the level of the spell). he then must pass an occult+Intel check, with the difficulty said on the spell description. The thaumaturge spends 2 motes per die and the difficulty of the occult roll is the no. of dice added/subtracted. If the roll is successful, the am
    3 KB (507 words) - 14:09, 8 June 2010
  • Crystal - Bureacracy, Linguistics, Martial Arts, Occult, Resistance
    5 KB (714 words) - 00:23, 5 May 2014
  • ...ima flux he reduces the cost to augment his Sorceries with the first three Occult Excellencies by his essence. At essence 5+ she may instead choose to disreg ...sence requirement of the desired excellencies plus 3/4/5xp respectively if Occult is a favored or caste/aspect ability. The training time to do so is one wee
    22 KB (3,609 words) - 14:13, 8 June 2010
  • <b>Thunderous Mountain:</b> A Temperence 1 No-Moon Lunar with no Lore and no Occult in an otherwise purely Solar group. He had a posse of followers singing hi
    2 KB (251 words) - 14:14, 8 June 2010
  • ...</b> Linguistics 3 (High Realm, Low Realm, Old Realm, Riverspeak), Lore 3, Occult 4, Thrown 3<br> ...ith minor service to the House. Lazar is primarily occupied in magical and occult research and organization of the House's library, and Tsebeta continues to
    8 KB (1,280 words) - 14:16, 8 June 2010
  • ...1, <b>Linguistics</b> 2, <b>Lore</b> 3, <b>Martial Arts</b> 4, Melee 1, <b>Occult</b> 2, Performance 2, Presence 1, Ride 1, Sail 3, <b>Socialise</b> 3, <b>St
    3 KB (380 words) - 14:17, 8 June 2010
  • ...uistics 1, Performance 3, Socialise 2, Stealth 2, Investigation 2, Lore 1, Occult 1
    10 KB (1,652 words) - 14:17, 8 June 2010
  • *Occult ooo The user will need to have an Occult and Lore of at least 5, modified as usual for Savant, to make sense of the
    6 KB (977 words) - 14:19, 8 June 2010
  • *Occult 3
    2 KB (231 words) - 14:18, 8 June 2010

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