Difference between revisions of "Telgar/Familiars"
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*[[Telgar/GhostRaven|Ghost Raven]] - ravens born of Shadowlands (level 1) | *[[Telgar/GhostRaven|Ghost Raven]] - ravens born of Shadowlands (level 1) | ||
*[[Telgar/Ruit|Ruit]] - large ice-dwelling animal with a reputation for meanness (level 1) | *[[Telgar/Ruit|Ruit]] - large ice-dwelling animal with a reputation for meanness (level 1) | ||
+ | *[[Telgar/Scenter|Scenter]] - a fuzzy, blind, anteater-like creature with amazing tracking skills (level 2) | ||
*[[Telgar/Sunspider|Sunspider]] - tiny spiders that spin sunlight into silk (level 2) | *[[Telgar/Sunspider|Sunspider]] - tiny spiders that spin sunlight into silk (level 2) | ||
− | *[[Telgar/ | + | *[[Telgar/FireRat|Fire Rat]] - tiny fire elementals with the shape of a rodent (level 2) |
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*[[Telgar/Levinarch|Levinarch]] - small storm-touched spirits (level 3) | *[[Telgar/Levinarch|Levinarch]] - small storm-touched spirits (level 3) | ||
+ | *[[Telgar/Lithic|Lithic]] - living crystal creature (level 3) | ||
*[[Telgar/NimbusSerpent|Nimbus Serpent]] - feathered serpents (level 3) | *[[Telgar/NimbusSerpent|Nimbus Serpent]] - feathered serpents (level 3) | ||
− | *[[Telgar/Bhella|Bhella]] - wind-borne | + | *[[Telgar/Bhella|Bhella]] - wind-borne winged abberations (level 3) |
− | *[[Telgar/ | + | *[[Telgar/Stoneback|Stoneback Crab]] - giant crabs with magical powers (level 4) |
*[[Telgar/MindDragon|Mind Dragon]] - crocodile-like creatures with a mental attack (level 4) | *[[Telgar/MindDragon|Mind Dragon]] - crocodile-like creatures with a mental attack (level 4) | ||
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*[[Telgar/Gedog|Gedog]] - small black-skinned rodents that can bring shadows to life (level 5) | *[[Telgar/Gedog|Gedog]] - small black-skinned rodents that can bring shadows to life (level 5) | ||
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All Familiars gain certain powers simply by virtue of being bound by Essence to their owner. These powers are in addition to whatever natural strengths and magical abilities the Familiar has on its own and apply to even a lowly Familiar 1 giant bug. | All Familiars gain certain powers simply by virtue of being bound by Essence to their owner. These powers are in addition to whatever natural strengths and magical abilities the Familiar has on its own and apply to even a lowly Familiar 1 giant bug. | ||
− | *Immortality - the Familiar will not die until its master does unless slain by magical means or completely destroyed. Lesser damage will simply put the Familiar out of action until it can revive itself. Like Thachary | + | *Immortality - the Familiar will not die until its master does unless slain by magical means or completely destroyed. Lesser damage will simply put the Familiar out of action until it can revive itself. Like Thachary Blinks from Hocus Pocus. |
*Essence Pool - Familiars allow their master access to an additional 5 Personal motes. | *Essence Pool - Familiars allow their master access to an additional 5 Personal motes. | ||
*Sense-Sharing - As long as the Familiar with within its master's Essence in miles the two may opt to share one sense at a time for as long as they wish. | *Sense-Sharing - As long as the Familiar with within its master's Essence in miles the two may opt to share one sense at a time for as long as they wish. | ||
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••• - At this level a Familiar is on par with summoned First Circle Demons like the Blood Apes or elementals like Wood Spiders. They can be as intelligent as a dull-witted human adult. At this level of Familiar there is generally something unusual about the creature, it may be sorcerous or wyld-touched in nature or a God-Blood. <br> | ••• - At this level a Familiar is on par with summoned First Circle Demons like the Blood Apes or elementals like Wood Spiders. They can be as intelligent as a dull-witted human adult. At this level of Familiar there is generally something unusual about the creature, it may be sorcerous or wyld-touched in nature or a God-Blood. <br> | ||
•••• - A Familiar this strong is very powerful and almost certainly bears magical blood or origin. Dragon-King Stalkers fall into this category as do legendary beings like basilisks, manticores and sphinxes. Creatures this powerful are often fully sentient and intelligent yet are still subservient to their master.<br> | •••• - A Familiar this strong is very powerful and almost certainly bears magical blood or origin. Dragon-King Stalkers fall into this category as do legendary beings like basilisks, manticores and sphinxes. Creatures this powerful are often fully sentient and intelligent yet are still subservient to their master.<br> | ||
− | ••••• - A weak Behemoth or potent God-Blooded animal is proper at this level. | + | ••••• - A weak Behemoth or potent God-Blooded animal is proper at this level. Even mid-Essence Gods or Elementals can be taken as Familiar at this rating. Lion Dogs and mid-level elementals are around the appropriate power level for these sort of creatures. |
Revision as of 04:08, 27 August 2006
Contents
Familiar Rules and Examples
Since the Familiar Background at level 5 provides less benefit then a level 3 Artifact and levels 1-2 provide, essentially, nothing at all I have found it necessary to make significant alterations to how Familiar works. Furthermore I find that Exalted suffers from a severe derth of interesting Familiar animal choices. There should be more to take as your Familiar then an omen dog that will die the first time it follows you into battle.
To address the weakness of the Familiar Background overall and the animals currently availible as Familiars, I've decided to come up with decent Familiar rules and several example Familiars.
Example Familiars
- Ghost Raven - ravens born of Shadowlands (level 1)
- Ruit - large ice-dwelling animal with a reputation for meanness (level 1)
- Scenter - a fuzzy, blind, anteater-like creature with amazing tracking skills (level 2)
- Sunspider - tiny spiders that spin sunlight into silk (level 2)
- Fire Rat - tiny fire elementals with the shape of a rodent (level 2)
- Levinarch - small storm-touched spirits (level 3)
- Lithic - living crystal creature (level 3)
- Nimbus Serpent - feathered serpents (level 3)
- Bhella - wind-borne winged abberations (level 3)
- Stoneback Crab - giant crabs with magical powers (level 4)
- Mind Dragon - crocodile-like creatures with a mental attack (level 4)
- Gedog - small black-skinned rodents that can bring shadows to life (level 5)
Familiar Creation Rules
Familiars are creatures that have, by twist of fate or power of Essence, been bound to an Exalted. Sometimes these creatures bind themselves when they experience a dramatic encounter with their future master and at other times an Exalted will search out a creature he desires and either bind it to him by means of Charms or simply hope to provoke a more 'natural' bond. In any case the Familiar and its Exalted master become fast friends and the Familiar, at least, is loyal and true to its owner. They are not, however, slaves. If mistreated, a Familiar will at the very least depart the relationship and it may even turn against its master violently if provoked to a great enough degree.
All Familiars gain certain powers simply by virtue of being bound by Essence to their owner. These powers are in addition to whatever natural strengths and magical abilities the Familiar has on its own and apply to even a lowly Familiar 1 giant bug.
- Immortality - the Familiar will not die until its master does unless slain by magical means or completely destroyed. Lesser damage will simply put the Familiar out of action until it can revive itself. Like Thachary Blinks from Hocus Pocus.
- Essence Pool - Familiars allow their master access to an additional 5 Personal motes.
- Sense-Sharing - As long as the Familiar with within its master's Essence in miles the two may opt to share one sense at a time for as long as they wish.
- Increased Intelligence - Familiars gain some of the qualities of their master, including smarts. Even insectoid or piscine Familiars become as intelligent as a chimpanzee or other primate when the bonding takes place. They can also understand their master well enough to follow simple orders.
• - The Familiar provides some useful service such as transportation, some minor magical ability, scouting or tracking. Wolves, giant rats, most normal snakes, birds of prey and generally any mundane animal no larger or more dangerous then a tiger is acceptable at this level. Magical Familiars generally are less physically dangerous but might be able to speak a human tongue or start fires with their saliva or some other minor power.
•• - Practically any mundane animal, even Tyrant Lizards, Strix and Siaka, are acceptable at this level. Familiars of this strength generally start to offer some use in combat, thus level 1 Familiars with increased combat abilities are appropriate.
••• - At this level a Familiar is on par with summoned First Circle Demons like the Blood Apes or elementals like Wood Spiders. They can be as intelligent as a dull-witted human adult. At this level of Familiar there is generally something unusual about the creature, it may be sorcerous or wyld-touched in nature or a God-Blood.
•••• - A Familiar this strong is very powerful and almost certainly bears magical blood or origin. Dragon-King Stalkers fall into this category as do legendary beings like basilisks, manticores and sphinxes. Creatures this powerful are often fully sentient and intelligent yet are still subservient to their master.
••••• - A weak Behemoth or potent God-Blooded animal is proper at this level. Even mid-Essence Gods or Elementals can be taken as Familiar at this rating. Lion Dogs and mid-level elementals are around the appropriate power level for these sort of creatures.
Comments
Soundes good to me. Brings it closer to to Alchemical Familliar back ground (have you read it BTW), The Imo only decent familliar back groundpublished. I missed the "Weak" behemoth thoing though, so I was a bit shocked -Azurelight
Seems the bottom of this page got lost. I put it back exactly as it was in rev 4, hope that's right. It looks like a really nice scale for familiars in a less crunch-happy way than people usually do. I shall consider using it.
-- Darloth
One question though - you say small gods or elementals at level 5... Yet elementals seem to fit into level 3, and you've provided a couple (neat low-power elementals, btw) as examples. Perhaps you meant powerful (or at least, moderately powerful) Elementals?
-- Darloth
Yeah, no idea how the bottom got lost but that's as it was last time I saw it. I made a small change to be more specific about mid-essence elementals and gods at Familiar 5. Glad you like the system, my overall goal was a simple, easy Familiar scale that works properly. I don't even bother with crunchy Artifact scales so why should I bother with crunchy Familiar systems? - Telgar