Telgar/Sunspider
Sunspider (level 2 Familiar)
Tiny and innocent in appearance, Sunspiders are more prized then silkworms and every year hundreds of tribes travel to the deep deserts where the Sunspiders live to gather them for trade in Chairoscuro, Gem, the Lap and other major cities. Sunspiders are small, adult females growing no larger then an inch long from leg tip to leg tip and they have carapaces of a drab orange-mottled brown to blend in with their sandy habitat. After sleeping all day, when dusk falls Sunspiders spin their webs between the thorns of large, water-bearing cacti. They hope to catch the animals that attempt to drink from the inner reserves of their home plant.
The unique properties of the Sunspiders, and the origin of their name, becomes obvious only at night when the Sunspiders turn black and their webs come alive with light. While they sleep, Sunspiders absorb the sunlight and store it within their bodies, processing the solar Essence into a material form: their silk. Sunspider webs glow with this stored Essence and can illuminate several square yards with their light, tricking the spider's prey into thinking dawn has come and feeding time has begun.
When processed, Sunspider silk is extremely valuable because of its vibrant gold color and the luminence it retains. With only a simple blessing, material made from Sunspider silk will act as strong wards against unclean creatures.
Attributes: Str 1 Dex 4, Sta 1, Cha 0, Man 0, App 2, Per 2, Int 1, Wits 2
Abilities: Brawl 2 (Bite), Survival 1, Athletics 3, Awareness 2, Dodge 4, Stealth 1
Dodge & Soak: 8 | 1B/1L
Essence: 1
Willpower: 5
Health Levels: -0, -2, -2, -4, Incap
Virtues: Compassion 1, Temperence 3, Conviction 4, Valor 2
Attacks:
- Bite - Acc 7 | Dmg 2L P | Def 0 | Rate 4 | Spd 6
Special Notes:
- Sun Silk - Any armor made with Sunspider silk gains an additional 4B/4L soak against attacks made by unclean creatures and should someone improvise or create a weapon from Sunspider silk, its damage is increased by 2 when used on unclean beings.
- Solar Venom - After a successful Bite attack, a Sunspider can reflexively inject its venom into the victim, dealing 1L damage per turn unless the target succeeds on a difficulty 2 Stamina + Resistance roll. The venom is neutralized after 5 successes are accumulated. If the victim of the venom attack is an unclean creature, the damage is Aggravated and the difficulty is 3.