Difference between revisions of "DariusSolluman/CommentsOnVer1"
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− | <i>Depending on your approach, Lore, Bureaucracy, and Socialize all seem to be good places to put training Charms. Best of all, none of them are Dawn or Zenith! Hooray for forcing people out of Caste boundaries! - FourWillowsWeeping</i> | + | <i>Depending on your approach, Lore, Bureaucracy, and Socialize all seem to be good places to put training Charms. Best of all, none of them are Dawn or Zenith! Hooray for forcing people out of Caste boundaries! - [[FourWillowsWeeping]]</i> |
Mm. I was already thinking of pruning the 'Maintanance' chunk of the army off to Bureaucracy.\\ | Mm. I was already thinking of pruning the 'Maintanance' chunk of the army off to Bureaucracy.\\ | ||
Lore... that could be interesting. And fitting- the more intellectual aspects of battle. Hm. Are there any guidelines or examples of Charms with multiple Minimum requirements?\\ | Lore... that could be interesting. And fitting- the more intellectual aspects of battle. Hm. Are there any guidelines or examples of Charms with multiple Minimum requirements?\\ | ||
− | DariusSolluman | + | [[DariusSolluman]] |
<i>I would definitely put anything involving logistics into Bureaucracy. - [[Quendalon]]</i> | <i>I would definitely put anything involving logistics into Bureaucracy. - [[Quendalon]]</i> | ||
− | <i>Look at Abyssal Charms for things that cross trees. I believe that there is a Linguistics Charm (Ghost Warding Glyph, if memory serves) that requires a Lore or Occult Charm, Corpus-Rending Blow, but does not in fact have a Lore or Occult requirement. That's the way I would go, as a general rule; make the recond req implicit by requiring a relevant Charm of the appropriate level. This saves you from Charms that are in-Caste for two Castes, and other such strange things. - FourWillowsWeeping</i> | + | <i>Look at Abyssal Charms for things that cross trees. I believe that there is a Linguistics Charm (Ghost Warding Glyph, if memory serves) that requires a Lore or Occult Charm, Corpus-Rending Blow, but does not in fact have a Lore or Occult requirement. That's the way I would go, as a general rule; make the recond req implicit by requiring a relevant Charm of the appropriate level. This saves you from Charms that are in-Caste for two Castes, and other such strange things. - [[FourWillowsWeeping]]</i> |
− | There is at least one canon Charm which requires rankings in two different Abilities. World-Within-A-Picture Style (ToT) requires both Craft and Occult. I am personally not a big fan of the idea of Charms which require multiple Abilities, or have cross-tree prereqs -- except for Lunars, since there are only nine bases (eight, really) from which all Lunar Charms depend; some mixing is necessary, there. I think cross-Ability Charms for other Exalted types is unnecessary and aesthetically displeasing. Not everyone shares this view, obviously.\\ | + | There is at least one canon Charm which requires rankings in two different Abilities. World-Within-A-Picture Style ([[ToT]]) requires both Craft and Occult. I am personally not a big fan of the idea of Charms which require multiple Abilities, or have cross-tree prereqs -- except for Lunars, since there are only nine bases (eight, really) from which all Lunar Charms depend; some mixing is necessary, there. I think cross-Ability Charms for other Exalted types is unnecessary and aesthetically displeasing. Not everyone shares this view, obviously.\\ |
_[[Ikselam]] | _[[Ikselam]] | ||
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Hm. And the major components of the army are Battlefield Performance, Maintenance, Recruitment and Training. How handy. ;) I guess the training Charms and rolls will fall under Lore. Meaning a Perfect General needs to be Dawn, Zenith, Twillight and Eclipse, all at once. Handy, that :) Thanks all!\\ | Hm. And the major components of the army are Battlefield Performance, Maintenance, Recruitment and Training. How handy. ;) I guess the training Charms and rolls will fall under Lore. Meaning a Perfect General needs to be Dawn, Zenith, Twillight and Eclipse, all at once. Handy, that :) Thanks all!\\ | ||
Oh, and while I'm being a sucker for attention, has anyone actually given a glance at these? Or do I labor in vain? :)\\ | Oh, and while I'm being a sucker for attention, has anyone actually given a glance at these? Or do I labor in vain? :)\\ | ||
− | DariusSolluman | + | [[DariusSolluman]] |
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Replacing. Brawl is, in my mind, similiar enough in Martial Arts that it serves no fundamental purpose. Brawl Charms are subsumed under Martial Arts- not as any particular style, but more as Greco-roman wrestling and boxing.\\ | Replacing. Brawl is, in my mind, similiar enough in Martial Arts that it serves no fundamental purpose. Brawl Charms are subsumed under Martial Arts- not as any particular style, but more as Greco-roman wrestling and boxing.\\ | ||
− | DariusSolluman | + | [[DariusSolluman]] |
You should probably stick a description of Tactics in somewhere near the beginning, then. \\ | You should probably stick a description of Tactics in somewhere near the beginning, then. \\ |
Revision as of 09:02, 3 April 2010
Hm. Question. Something I've been thinking about, rather.
Tactics should, in my opinion, primarily focus on battlefield performance. It should be the equivelent of a combat charm. However, I've been using it for Training and Recruitment as well.
What other Abilities are good for Training and Recruitment? Presence seems like a good Ability for recruitment, no problem. Performance is where the training charms initally were, but I've never fully understood why. I don't want to load it all into Presence, either... hrm.
Depending on your approach, Lore, Bureaucracy, and Socialize all seem to be good places to put training Charms. Best of all, none of them are Dawn or Zenith! Hooray for forcing people out of Caste boundaries! - FourWillowsWeeping
Mm. I was already thinking of pruning the 'Maintanance' chunk of the army off to Bureaucracy.\\ Lore... that could be interesting. And fitting- the more intellectual aspects of battle. Hm. Are there any guidelines or examples of Charms with multiple Minimum requirements?\\ DariusSolluman
I would definitely put anything involving logistics into Bureaucracy. - Quendalon
Look at Abyssal Charms for things that cross trees. I believe that there is a Linguistics Charm (Ghost Warding Glyph, if memory serves) that requires a Lore or Occult Charm, Corpus-Rending Blow, but does not in fact have a Lore or Occult requirement. That's the way I would go, as a general rule; make the recond req implicit by requiring a relevant Charm of the appropriate level. This saves you from Charms that are in-Caste for two Castes, and other such strange things. - FourWillowsWeeping
There is at least one canon Charm which requires rankings in two different Abilities. World-Within-A-Picture Style (ToT) requires both Craft and Occult. I am personally not a big fan of the idea of Charms which require multiple Abilities, or have cross-tree prereqs -- except for Lunars, since there are only nine bases (eight, really) from which all Lunar Charms depend; some mixing is necessary, there. I think cross-Ability Charms for other Exalted types is unnecessary and aesthetically displeasing. Not everyone shares this view, obviously.\\ _Ikselam
This requires contemplation. Or rather, definiation. There are a few kinds of Hero Generals. There's the actual Hero- the guy that charges in front of the Army and leads by example and proxy. Here, that would be the Exalt fighting indepently while leaving someone else to give the actual troop orders (Someone else would make the Tactics rolls). There's the Brilliant Tactician- basically, Ender Wiggins. A good soldiers, but an impossible force of nature with actual small scale tactics. Then there's the Brilliant Strategiest- the guy that never does any single wonderful thing, but always has troops, always has them where he needs them, and never makes any mistakes. The only litterary example of such that springs to mind is Sethra Lavode, from the Vlad Taltos books by Steven Brust.\\ The former doesn't even require Tactics. Just be a good warrior with an army at your back- bang. The second is explicitly a high Tactics character- they may even leave the army's recruitment, training and maintenance to someone else. The third is a mix of reasonably high Tactics, Bureaucracy, Presence and Lore.\\ Hm. And the major components of the army are Battlefield Performance, Maintenance, Recruitment and Training. How handy. ;) I guess the training Charms and rolls will fall under Lore. Meaning a Perfect General needs to be Dawn, Zenith, Twillight and Eclipse, all at once. Handy, that :) Thanks all!\\ Oh, and while I'm being a sucker for attention, has anyone actually given a glance at these? Or do I labor in vain? :)\\ DariusSolluman
Question: are you replacing Brawl with Tactics, or just adding it in somewhere as an extra skill?\\
_Ikselam
Replacing. Brawl is, in my mind, similiar enough in Martial Arts that it serves no fundamental purpose. Brawl Charms are subsumed under Martial Arts- not as any particular style, but more as Greco-roman wrestling and boxing.\\ DariusSolluman
You should probably stick a description of Tactics in somewhere near the beginning, then. \\ _Ikselam
I think this is exceptionally done. What's more, I agree with you on Brawl. This is one of the best simplest systems I've seen for anything in a long time. I love mass combat, and it's tough to make exciting. Well done. - Morpheus