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Infernal Awareness

Charm Count: 4
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Breath-Watching Method

Cost: 5 motes
Duration: One Scene
Type: Simple
Min. Awareness: 1
Min. Essence: 1
Prereq Charms: None

The Infernal learns to see the movements of air, and gains a special sensitivity to the vapors of breath. He adds his Essence in automatic successes on rolls to percieve anything that breathes. In addition, while this Charm is active he may spend 2 motes to add his Awareness to a Thrown attack pool. This effect does not count as a use of a Charm.


Shifting Axiom Experiment

Cost: None
Duration: Permanent
Type: Special
Min. Awareness: 2
Min. Essence: 1
Prereq Charms: Breath-Watching Method

With this Charm, the Infernal bends his anima around a possibility to create a physical thing, by which means he becomes aware of something he otherwise could not know; this allows him to perform his duties more safely and comprehensively. The manifestation this Charm creates is always obviously unnatural, and unless it is carefully concealed, it will mark the Infernal as a creature of ill and upsetting omen. This manifestation drains 1 mote from the Infernal, but it does not count as the use of a Charm. It occurs as many minutes as his Essence before the danger or opportunity comes to pass, and continues for (successes on an Essence roll) minutes thereafter. The Infernal has +1 difficulty to all rolls involving friendly interaction with mortals while a manifestation is active. Some of these abilities might require additional mechanics, which should be worked out with the Storyteller's help. The Infernal may learn this Charm as many times as he has dots of Awareness. Some applications of this Charm include:

  • Chwen-Screaming-Curses steps on a crow, breaking its neck, when servants of the Incarnae approach. It slowly dies over the next few minutes.
  • Shattering Hibiscus is enjoined to seek out those weak of heart and turn them to corruption; her skin turns glossy black when she comes near those whose hearts are unsteady and willing to walk the Path of Screams.
  • The Orchid Consuming Guardian is always bound to a charge whom he must protect; this is a condition of his Infernal Exaltation. Violet nectar drips from beneath his fingernails when bodily harm threatens his charge. Each dawn, he may redefine his charge by spending one mote, touching the charge, and speaking his name.
  • Unfettered Sky is commanded to hunt the weavers of Fate. She always encounters at least three trappings associated with an astrological College when she approaches a place where an astrological manipulation that can affect her is in progress; stronger manipulations will exhibit more trappings. The trappings always appear out-of place and, when they are behaviors, they are always directed toward her.
  • Ourun Grieving Diamond is a hunter of mortal sorcerers. His right eye gangrenes, rots, and grows back repeatedly, producing a continual streak of sloppy black pus, when he approaches a thaumaturge that is capable of doing him serious harm.

Orabilis' Theophanic Reinterpretation

Cost: None
Duration: Permanent
Type: Special
Min. Awareness: 2
Min. Essence: 1
Prereq Charms: None

It is a little-known fact that Orabilis cannot bear the sight of a god's manifestation, so he listens to their images instead. This Charm permits the Infernal to perform a similar warping, replacing a disabled sense with another; he becomes able to hear light, or smell music, etc.. Not only does this offset the penalty for a sense being blocked, but it also permits the Infernal to add as many dice as his Essence to Performance (and artistic rolls of many kinds) which relate to the sense which is replaced. If he chooses to take advantage of these extra dice, it will become perfectly obvious to observers that the Infernal is operating from some inhumane understanding of the world, but this does not in any way reduce that understanding's beauty. It may have social consequences, however.


Curse of Adorjan

Cost: 5 motes (1 experience point)
Duration: Indefinite
Type: Simple
Min. Awareness: 3
Min. Essence: 2
Prereq Charms: Orabilis' Theophanic Reinterpretation

To the Silent Wind, sound is the same as pain, and to the rest of Malfeas, Adorjan's silence is death. With a touch, the Infernal can inflict a version of the Curse of Adorjan on another, tying a sense to an emotion. For instance, sight could become joy, or touch hatred, or scent could be transformed into fleeting hope. The Infernal chooses some specific sensory experience that is not found commonly in nature—the pure color red, the sound of adamant bells, the taste of sulphured water, unbroken, true silence, and so on. Attaching this to a specific negative or positive emotion as he touches a subject, the subject gains or loses 1 Willpower whenever he encounters the stimulus. He can only suffer or benefit from this curse once per scene. By spending 1 XP when he activates the Charm, the Infernal can make a curse permanent, in which case he need not commit motes to it. He cannot do this with a blessing.

A victim can be suffering from several instances of this Charm, but they must all be different; an Infernal attempting to affect a subject with a duplicated curse will sense his Charm backfiring, and his Essence will not be committed. Hoewver, if he was attempting to make permanent a curse that was previously temporary, this succeeds, at the usual 1 XP cost.

The Five Colours Blind the Eye
While an Infernal can not free the demons in Malfeas without restriction, they can grant them the ability to look out through the windows of the Infernal's own senses. In return the pleasure of these visions of what soon shall be theirs draws back mystical power that infuses the Infernal.
Hundred Eyes of (insert name here)
(name) can only hear what he can see, so he collects the eyes of other demons and implants them in his own body. Like (name), the target of this curse has one sense corrupted by another, so that he can only percieve a thing in one manner once he has percieved it by another means.

comments

Something to consider- silence is death in Malfaes. I'm a bit brainfried at the moment, but I'm *sure* there's room to exploit that in Awareness.
Also, possibly twisting the senses of others- like the DB Awareness Charms. And possibly seeing through the eyes of anyone that's bound themselves to you. DS

The sense-tied-to-emotion thing is a neat idea. I am not sure what kind of advantage the last Charm on the list would actually confer. DS' idea of a "silence of death" Charm seems pretty good. _Ikselam

Just throwing in my charm, but I have no idea where it should go. Anyone who has a better idea, move it to another place on the tree. ^_^ - haren