Difference between revisions of "Maylin/Maylin"
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X X X O O O O O O O Committed: 10 Valor ** | X X X O O O O O O O Committed: 10 Valor ** | ||
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− | + | MERITS/FLAWS | |
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− | + | MERIT/FLAW COST DESCRIPTION | |
Prodigy +3 Socialize is enhanced, +1 to all rolls | Prodigy +3 Socialize is enhanced, +1 to all rolls | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
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− | Initiative: 6 Soak ( | + | Initiative: 6 Soak (L/B): (2/4) Mobility: -0 |
− | ARMOR: Silk Armor | + | ARMOR: Silk Armor w/Armor: (7/7) Fatigue: 0 |
HEALTH LEVELS | HEALTH LEVELS | ||
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Masterful Performance 2 Motes Instant Supplemental Buy additional successes on | Masterful Performance 2 Motes Instant Supplemental Buy additional successes on | ||
− | Exercise | + | Exercise [[Maylin/Success]] a performance roll |
Heart-Compelling 6 Motes One Scene Supplemental Roll Man + Performance, chose | Heart-Compelling 6 Motes One Scene Supplemental Roll Man + Performance, chose | ||
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Tiara 1 Worn | Tiara 1 Worn | ||
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− | + | ARTIFACTS/HEARTHSTONES | |
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NAME COMMITMENT EFFECT | NAME COMMITMENT EFFECT | ||
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FAMILIAR | FAMILIAR | ||
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− | Familiar: Desert Caracal (Seyjin) | + | Familiar: Desert Caracal (Seyjin) Spd/Atk/Dmg: Claws 6/5/2L |
− | Str/dex/sta: 2/3/2 | + | Str/dex/sta: 2/3/2 Dodge/Soak: 8/0L/2B Will: 3 |
− | + | Per/Int/Wit: 1/2/3 Abilities: Ath: 5, Awr: 3 Dge: 5, MA 2, Stealh 3 | |
</pre> | </pre> | ||
---- | ---- | ||
− | *Back to [[Maylin/Maylin'sCharacter | Maylin's Character Profile]] | + | *Back to [[Maylin/Maylin'sCharacter|Maylin's Character Profile]] |
*Back to [[Maylin]]'s User Page | *Back to [[Maylin]]'s User Page | ||
*Back to [[EndlessChase]]'s User Page | *Back to [[EndlessChase]]'s User Page |
Latest revision as of 23:52, 8 June 2010
Character Sheet
NAME HOMELAND Maylin Stonewall CASTE ANIMA BANNER Eclipse Pouncing Caracal NATURE EXPERIANCE Critic 12 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 3 Perception 4 Dexterity 3 Manipulation 3 Intelligence 4 Stamina 4 Appearance 5 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DAWN-- --ZENITH-- --TWILIGHT-- □Archery ■Endurance *** □Craft □Brawl ■Performance ***** □Investigation □Martial Arts ■Presence ***** □Lore ** ■Melee *** □Resistance * □Medicine □Thrown □Survival * □Occult ** --Night-- --ECLIPSE-- □Athletics ** ■Bureaucracy *** --SPECIALTIES-- □Awareness ** ■Linguistics *** Lore (First Age *) ■Dodge *** ■Ride ** Presence (Persuasion **) □Larceny * ■Sail □Stealth * ■*Socialize ***** LANGUAGES: Forest Tongue, River Tongue, Old Realm ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Influence * Successful Gem Merchant Artifact *** Tiara of Weather Control Resources ***** Leader of a vast Merchant Empire Familiar *** Desert Caracal (Sayjin) Allies * Alabaster Chimes ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 7 Personal: 18:__ Compassion ** O O O O O O Committed: None Conviction *** Limit Peripheral: 45:35 Temperance *** X X X O O O O O O O Committed: 10 Valor ** ----------------------------------------------------------------------------------------- MERITS/FLAWS ----------------------------------------------------------------------------------------- MERIT/FLAW COST DESCRIPTION Prodigy +3 Socialize is enhanced, +1 to all rolls Selective Conception +1 Infertile when desired, spend one Willpower to auto- matically conceive and know that one has done so Born to Rule +2 +1 to all Social rolls with acknowledged inferiors ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 6 Soak (L/B): (2/4) Mobility: -0 ARMOR: Silk Armor w/Armor: (7/7) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O Movement: 15 yards normal, 29 yards sprinting ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 6(+0) 4(+1) 2B(+0B) 5(+2) 5 Shamira Spear 6(+0) 9(+3) 11L(+9L) 10(+4) 4 Knife 6(+0) 7(+1) 4L(+2L) 4(-2) 4 -- Dodge: 6/9 (+3 Permanent Essence) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique None Permanent Special -1 x 1, -2 x 2, health levels Respect Commanding 5 Motes One Scene Simple Makes people pay attention Attitude & show respect while listning Masterful Performance 2 Motes Instant Supplemental Buy additional successes on Exercise [[Maylin/Success]] a performance roll Heart-Compelling 6 Motes One Scene Supplemental Roll Man + Performance, chose Method 1 Will emotion. Will under successes feels emotion, Will under 2x make willpower roll to resist Harmonious Presence 6 Motes One Hour Simple Add Permanent Essence to all Meditation 1 on 1 Soc, Bur, or Pre rolls Frugal Merchant Method 1 Mote Instant Simple Knows quality of handled item Deft Official's Way 6 Motes One Task Simple Grants the knowlege of who to talk to to acomplish a task Wise-Eyed Courtier 3 Motes Instant Simple Allows character to get their Method bearing in social situations Excellent Emissary's 3 Motes Special Simple After hearing a lanugage for Tongue per one hour, can speak it fluently. May not read or write it. Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one /2 Dice dodge action. Must be aware. Mastery of 3 Motes One scene Reflexive Allows character to respond Small Manners correctly in a social situation. Motive Discerning 6 Motes Instant Simple Explains the true motive behind Technique an action. Knowing the Soul's 10 Motes Instant Simple Know instantly the cost of Price Price 1 will any object or action, though cost may be impossible to attain Excellent Strike 1 Mote Instant Supplemental Adds dice to a single melee /die attack Phantom Conjuring 5 motes one scene supplemental Adds perm. Essence to Charisma Method and performance rolls Hungry Tiger Technique 1 Mote Instant Supplemental Counts extra successes twice for determining damage Majestic Radiant 8 Motes One Scene Simple Anyone attempting to attack Presence or argue must roll Willpower Crypt Bolt 2/2 L Instant Simple Dex+Ath+perm Essence in a range of perm essence times 10 to unleash a bolt of decay at 2 L per mote. Agg to Fae and Wyld creatures Speed the Wheel 8 Motes One scene Simple Speeds bureau. (Essence+1) times faster. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Spear 1 Carried Knife 1 Carried Gems Several Gems of mild value Tiara 1 Worn ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME COMMITMENT EFFECT Tiara of Weather Control 4 Motes Activates for 3 motes. (Any changes can be attempted,particularly difficult or quick ones require MAN plus Occult roll Usually takes around 15 minutes, though longer for major effects, like Hurricanes). User may also predict the weather with a PER + Awareness roll. Has one Hearthstone setting. Silk Armor 6 Motes Armor that's not armor Shamira 7 motes Orichalcum spear (stats listed with weapons) which has knock back abilities on a parried attack (reflexive spent motes = to stamina to add 2 to difficulty to avoid knockback, must be rolled immediatly) knockback distance is yards = to wielders willpower. Can break attack chain. In the beginning of a fight, attackers must roll Valor to attack wielder (only on the first attack). Shamira will return to wielder if thrown. One hearthstone setting. ---------------------------------------------------------------------------------------- FAMILIAR ---------------------------------------------------------------------------------------- Familiar: Desert Caracal (Seyjin) Spd/Atk/Dmg: Claws 6/5/2L Str/dex/sta: 2/3/2 Dodge/Soak: 8/0L/2B Will: 3 Per/Int/Wit: 1/2/3 Abilities: Ath: 5, Awr: 3 Dge: 5, MA 2, Stealh 3
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