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− | Back to TheHoverpope<BR> | + | Back to [[TheHoverpope]]<BR> |
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=== Fate-Broken Cave === | === Fate-Broken Cave === | ||
Once, a sidereal worked a dozen years, casting spell after spell after spell until a well of their essence bubbled from the soil where he had been planning to build his home and his safe den. Then he was gone, and nobody knew what happened to him. His demesne lay fallow for centuries, and was forgotten.<BR> | Once, a sidereal worked a dozen years, casting spell after spell after spell until a well of their essence bubbled from the soil where he had been planning to build his home and his safe den. Then he was gone, and nobody knew what happened to him. His demesne lay fallow for centuries, and was forgotten.<BR> | ||
− | There are those in the demon city who know only the things that are forgotten. And there are those that serve them. /Anesca is one of them, and he has built a manse on the long-abandoned demesne.<BR> | + | There are those in the demon city who know only the things that are forgotten. And there are those that serve them.[[TheHoverpope/Anesca]] is one of them, and he has built a manse on the long-abandoned demesne.<BR> |
A cave at the roots of a mountain, the Fate-Broken Cave has bone walls hung with tapestries of a silk woven of starmetal and malfean porcelain; fate inside its walls is broken and chaotic, although more potent then ever. Astrological effects are automatically redirected to another local target; if there is no other target present, they simply fail. Resplendent destinies produce chaos, as people's identities shift randomly and frequently. Objects are destroyed or created randomly, cause being seperate from effect.<BR> | A cave at the roots of a mountain, the Fate-Broken Cave has bone walls hung with tapestries of a silk woven of starmetal and malfean porcelain; fate inside its walls is broken and chaotic, although more potent then ever. Astrological effects are automatically redirected to another local target; if there is no other target present, they simply fail. Resplendent destinies produce chaos, as people's identities shift randomly and frequently. Objects are destroyed or created randomly, cause being seperate from effect.<BR> | ||
The manse is imperfect; there is a leakage of some essence, and some creatures nearby develop a fate-bending mutation; Anesca considers the damage to the surroundings an extra success. | The manse is imperfect; there is a leakage of some essence, and some creatures nearby develop a fate-bending mutation; Anesca considers the damage to the surroundings an extra success. |
Latest revision as of 03:23, 9 June 2010
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Fate-Broken Cave
Once, a sidereal worked a dozen years, casting spell after spell after spell until a well of their essence bubbled from the soil where he had been planning to build his home and his safe den. Then he was gone, and nobody knew what happened to him. His demesne lay fallow for centuries, and was forgotten.
There are those in the demon city who know only the things that are forgotten. And there are those that serve them.TheHoverpope/Anesca is one of them, and he has built a manse on the long-abandoned demesne.
A cave at the roots of a mountain, the Fate-Broken Cave has bone walls hung with tapestries of a silk woven of starmetal and malfean porcelain; fate inside its walls is broken and chaotic, although more potent then ever. Astrological effects are automatically redirected to another local target; if there is no other target present, they simply fail. Resplendent destinies produce chaos, as people's identities shift randomly and frequently. Objects are destroyed or created randomly, cause being seperate from effect.
The manse is imperfect; there is a leakage of some essence, and some creatures nearby develop a fate-bending mutation; Anesca considers the damage to the surroundings an extra success.
Crunch!
Fate's Deformed Shape
Rating: 2 Aspect: Sidereal
An hexagonal crystal like emerald, this crystal seems normal until looked at closely, at which point it becomes clear that the angles don't line up, the lines are not straight, that the thing could not exist but does. All astrological effects, mundane and sidereal, targeting the bearer have an additional external penalty of +2. The difficulty of seeing through a resplendent destiny is reduced by 1.
Broken Fate
Mutation points: 2
The fates of the world are bent around the victim; at the dawn of every day, they roll one die. If it comes up a 0, all their target numbers are reduced by one for the day. If if comes up a 1, all of their target numbers are increased by 1 for the day.
Starry-Eyed
Mutation Points: 2
The eyes of the mutated creature fill with the light of the stars and their irises twinkle like they are studded as the night sky. As long as a target is making eye contact, their MDVs is reduced by 2 against the mutated being.