Difference between revisions of "SolarDodge/Haren"
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= Solar Dodge Charms = | = Solar Dodge Charms = | ||
by [[haren]] | by [[haren]] | ||
− | *Back to SolarDodge | + | *Back to [[SolarDodge]] |
− | *Back to [[Charms/Haren | + | *Back to [[Charms/Haren]]]] |
----<b><i>Offering the False Face</b></i> | ----<b><i>Offering the False Face</b></i> | ||
<b>Cost:</b> 3 motes | <b>Cost:</b> 3 motes | ||
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<i>A neat, anime-esque effect. It seems a bit overcomplicated however; isn't there some way to trim away the verbiage? Also, what is the base difficulty to add the Permanent Essence to? - [[Quendalon]]</i> | <i>A neat, anime-esque effect. It seems a bit overcomplicated however; isn't there some way to trim away the verbiage? Also, what is the base difficulty to add the Permanent Essence to? - [[Quendalon]]</i> | ||
− | It seems like that wording should have been, "at a difficulty of...." I think that this can be one of those "automatically win initiative against X and only X" Charms; that bit about extra actions really means "but you only get to take other actions after the init you rolled." - FourWillowsWeeping | + | It seems like that wording should have been, "at a difficulty of...." I think that this can be one of those "automatically win initiative against X and only X" Charms; that bit about extra actions really means "but you only get to take other actions after the init you rolled." - [[FourWillowsWeeping]] |
− | Yeah, basically the point of the first action is that they had the chance to catch you before you disappeared to attack, if they fail, the fact they happen to be a Lunar with an ungodly high auto init shouldn't give them a second way to beat this Charm that other characters wouldn't. And FourWillowsWeeping has the intent right, don't put down Charms when you're barely alive enough to read, just that's when these hit me. Oh, and this Charm came from talks over how to do this, I said I'd put my version up. Oh, and slightly modified wording. - [[haren]] | + | Yeah, basically the point of the first action is that they had the chance to catch you before you disappeared to attack, if they fail, the fact they happen to be a Lunar with an ungodly high auto init shouldn't give them a second way to beat this Charm that other characters wouldn't. And [[FourWillowsWeeping]] has the intent right, don't put down Charms when you're barely alive enough to read, just that's when these hit me. Oh, and this Charm came from talks over how to do this, I said I'd put my version up. Oh, and slightly modified wording. - [[haren]] |
Latest revision as of 02:18, 9 June 2010
Solar Dodge Charms
by haren
- Back to SolarDodge
- Back to Charms/Haren]]
Offering the False Face</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Dodge: 4 Min. Essence: 2 Prereqs: Shadows Over Water, Mental Invisiblity Technique
Sometimes dodging is not just enough and defense must switch to deadly offense. This Charm enables the Exalted to dodge with supernatural speed, leaving a false image of them to be struck instead. While this does not allow the Exalt to dodge more easily than normal, should they dodge successfully, there is a strong chance that they might make a sudden attack from suprise before any can react. The character dodges as normal after activating this Charm, but should they succeed in dodging, the player of the other character must make a Wits + Awareness roll with a difficulty of the Exalt's Permanent Essence. If they fail, the Exalt is able to make their first action at any time in the next turn without regard for initiative. The restriction is that the Exalt must use this first action to attack the character they dodged and enhanced with this Charm (or in the case of multiple dodges enhanced with this Charm, the last one dodged.) This attack is made as an automatic suprise attack since the victim has already tried to react to the suprise of cleaving through a false enemy. Should the Exalt have multiple actions due to splitting dice pools or magic, those actions can be used at the Exalt's normally rolled initiative.
Comments
A neat, anime-esque effect. It seems a bit overcomplicated however; isn't there some way to trim away the verbiage? Also, what is the base difficulty to add the Permanent Essence to? - Quendalon
It seems like that wording should have been, "at a difficulty of...." I think that this can be one of those "automatically win initiative against X and only X" Charms; that bit about extra actions really means "but you only get to take other actions after the init you rolled." - FourWillowsWeeping
Yeah, basically the point of the first action is that they had the chance to catch you before you disappeared to attack, if they fail, the fact they happen to be a Lunar with an ungodly high auto init shouldn't give them a second way to beat this Charm that other characters wouldn't. And FourWillowsWeeping has the intent right, don't put down Charms when you're barely alive enough to read, just that's when these hit me. Oh, and this Charm came from talks over how to do this, I said I'd put my version up. Oh, and slightly modified wording. - haren