Difference between revisions of "XerExaltedLite/CharacterCreation"
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== Character Creation == | == Character Creation == | ||
− | * See[[XerExaltedLite | + | * See[[XerExaltedLite/Advancement]] Rules for XP costs. |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/Backgrounds]] are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for. |
=== Specific Creation rules === | === Specific Creation rules === | ||
− | *[[XerExaltedLite | + | *[[XerExaltedLite/DragonBlooded]] |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/DragonKings]] |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/Elementals]] |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/Ghosts]] |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/Mortals]] |
=== Creation Template for Major Characters === | === Creation Template for Major Characters === | ||
− | <B>Step One: | + | <B>Step One:</B> Choose Name, Concept, and Nature. |
− | <B>Step Two: | + | <B>Step Two:</B> Assign given experience points to your[[XerExaltedLite/Attributes]], or choose scores from an array. |
− | <B>Step Three: | + | <B>Step Three:</B> Choose[[XerExaltedLite/Abilities]] from an array, or divide given xp between them. Abilities begin at 0. |
− | <B>Step Four: | + | <B>Step Four:</B> Note[[XerExaltedLite/Backgrounds]] |
* Choose Virtues by array or assign given xp between them. | * Choose Virtues by array or assign given xp between them. | ||
− | <B>Step Five: | + | <B>Step Five:</B> |
* Record permanent Essence | * Record permanent Essence | ||
* Record beginning Willpower | * Record beginning Willpower | ||
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | ||
− | * Apply[[XerExaltedLite | + | * Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as desired. |
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). | Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). | ||
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Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | ||
=== Creation Template for Minor Characters === | === Creation Template for Minor Characters === | ||
− | * Choose[[XerExaltedLite | + | * Choose[[XerExaltedLite/Attributes]] by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4. |
− | * Choose[[XerExaltedLite | + | * Choose[[XerExaltedLite/Skills]] - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4. |
* Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4. | * Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4. | ||
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** Extras merely have 1 health level. | ** Extras merely have 1 health level. | ||
* Record permanent Essence (1) and Willpower (2 or as given). | * Record permanent Essence (1) and Willpower (2 or as given). | ||
− | * Apply[[XerExaltedLite | + | * Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as appropriate. Some are not applicable to Commoners. |
* Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. | * Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. | ||
* Commoners may not purchase Abilities or Specialties. | * Commoners may not purchase Abilities or Specialties. | ||
== Comments == | == Comments == |
Latest revision as of 04:50, 9 June 2010
Contents
Character Creation
- SeeXerExaltedLite/Advancement Rules for XP costs.
- XerExaltedLite/Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for.
Specific Creation rules
- XerExaltedLite/DragonBlooded
- XerExaltedLite/DragonKings
- XerExaltedLite/Elementals
- XerExaltedLite/Ghosts
- XerExaltedLite/Mortals
Creation Template for Major Characters
Step One: Choose Name, Concept, and Nature.
Step Two: Assign given experience points to yourXerExaltedLite/Attributes, or choose scores from an array.
Step Three: ChooseXerExaltedLite/Abilities from an array, or divide given xp between them. Abilities begin at 0.
Step Four: NoteXerExaltedLite/Backgrounds
- Choose Virtues by array or assign given xp between them.
Step Five:
- Record permanent Essence
- Record beginning Willpower
- Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
- ApplyXerExaltedLite/Merits andXerExaltedLite/Flaws as desired.
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower).
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
Creation Template for Minor Characters
- ChooseXerExaltedLite/Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4.
- ChooseXerExaltedLite/Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4.
- Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4.
- Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
- Extras merely have 1 health level.
- Record permanent Essence (1) and Willpower (2 or as given).
- ApplyXerExaltedLite/Merits andXerExaltedLite/Flaws as appropriate. Some are not applicable to Commoners.
- Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
- Commoners may not purchase Abilities or Specialties.