Difference between revisions of "SolarRide/Quendalon"
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= Solar Ride Charms by Quendalon = | = Solar Ride Charms by Quendalon = | ||
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== Comments == | == Comments == | ||
− | Shouldn't this be Reflexive? Otherwise it won't be able to work on most dodges. Cool charm too! I'm not sure I like it as the beginning of a tree, however. I went ahead and made my own version of it in any event. Hope you don't mind;) -[[SolarRide | + | Shouldn't this be Reflexive? Otherwise it won't be able to work on most dodges. Cool charm too! I'm not sure I like it as the beginning of a tree, however. I went ahead and made my own version of it in any event. Hope you don't mind;) -[[SolarRide/CrownedSun]] |
:Glad you like it! And of course you're welcome to make your own version, that's how the Wiki works. :) I decided that since there are currently no combat-oriented Solar Ride Charms, they might as well get their own tree. As to it not working on most dodges, doesn't the "explicitly permitted to be part of a Combo with Charms of other Abilities" language cover that? - [[Quendalon]] | :Glad you like it! And of course you're welcome to make your own version, that's how the Wiki works. :) I decided that since there are currently no combat-oriented Solar Ride Charms, they might as well get their own tree. As to it not working on most dodges, doesn't the "explicitly permitted to be part of a Combo with Charms of other Abilities" language cover that? - [[Quendalon]] |
Latest revision as of 02:33, 9 June 2010
- Back to SolarRide
- Back to Charms/Quendalon]]
Solar Ride Charms by Quendalon
Revised Charms
Master Horseman’s Eye
Cost: 1 mote Duration: Instant Type: Simple Minimum Ride: 1 Minimum Essence: 1 Prerequisite Charms: None
This is identical to the Charm of the same name in the Exalted core book (page 207), except that for the rest of the scene, the character adds a number of dice equal to her Essence rating to all rolls to befriend, train, purchase or heal the beast she has just evaluated. This Charm also reveals the presence and nature of any enchantments affecting the chosen mount. Illusions and transformations are revealed, but not pierced.
Horse-Summoning Whistle
Cost: 3 motes Duration: Instant Type: Simple Minimum Ride: 3 Minimum Essence: 2 Prerequisite Charms: Master Horseman’s Eye
This is identical to the Charm of the same name in the Exalted core book (page 207), except that the character may simultaneously activate any number of other Ride Charms to facilitate her mount’s travel. This does not require a Combo, and supersedes the usual restrictions on multiple Charm usage.
New Charms
Summoning the Loyal Steed
Cost: 6 motes Duration: Instant Type: Reflexive Minimum Ride: 4 Minimum Essence: 3 Prerequisite Charms: Horse-Summoning Whistle
With this Charm, the character calls out to her mount, and it travels instantly to her side with but a single step. This can only be used upon a steed with which the character has a strong relationship. The mount moves through Elsewhere in its journey, and so can cross any distance and pass any barriers without trace.
Graceful Sidestepping Steed
Cost: 1 mote Duration: Instant Type: Reflexive Minimum Ride: 1 Minimum Essence: 1 Prerequisite Charms: None
This Charm enhances a mount’s grace and mobility in combat, aiding it in escaping danger. Add the character’s Ride score to a single Dexterity + Dodge roll to avoid a single attack while mounted. This may not be used to provide a reflexive defense.
Seed and Silk Evasion
Cost: 2 motes Duration: Instant Type: Reflexive Minimum Ride: 3 Minimum Essence: 2 Prerequisite Charms: Graceful Sidestepping Steed
Essence swirls around the character’s steed, allowing it to spring away from danger with preternatural speed and strength. Immediately after successfully dodging an attack while mounted, the character may use this Charm to move up to the steed’s normal movement in any direction. This is a hopping dodge.
Driving Lance Assault
Cost: 1 mote Duration: Instant Type: Supplemental Minimum Ride: 3 Minimum Essence: 2 Prerequisite Charms: Graceful Sidestepping Steed
Channels of Essence convey power from mount to rider, filling the character’s blows with raw animal strength. On a successful attack made while mounted, the character adds her Ride rating to her pre-soak damage. This Charm must be declared prior to making the attack roll. Driving Lance Assault may be used in a Combo with Charms of other Abilities.
Comments
Shouldn't this be Reflexive? Otherwise it won't be able to work on most dodges. Cool charm too! I'm not sure I like it as the beginning of a tree, however. I went ahead and made my own version of it in any event. Hope you don't mind;) -SolarRide/CrownedSun
- Glad you like it! And of course you're welcome to make your own version, that's how the Wiki works. :) I decided that since there are currently no combat-oriented Solar Ride Charms, they might as well get their own tree. As to it not working on most dodges, doesn't the "explicitly permitted to be part of a Combo with Charms of other Abilities" language cover that? - Quendalon
- No, it's supplemental charms have to supplement an action and generally cannot be used except during your initiative. Most dodges will not be done during your initiative, and thus this charm would have something of a hard time dealing with them, regardless of anything else. Also, making it reflexive would remove the need for a special "this charm can be used with..." note, now that I think about it. All Reflexive Charms can be used in combos; that's part of why all the dodge charms don't have that language at the end. -- CrownedSun
- Sounds good. - Q
Should that be Steed and Silk Evasion? -- JesseLowe
- "Seed and Silk" is actually meant to represent the floating of a dandelion seed. Too abstract? - Quendalon
- Maybe a bit. -- JesseLowe
- This one's hard to come up with a good name for. Hmm... "Danger-Escaping Leap"? "Bounding Cricket Steed"? "Aphid-and-Leaf Evasion"? - Q
- "Horse Running-Away Thingie." - DigitalSentience