Difference between revisions of "Characters/SevenDegreedPhysician"
(No, no, he's fine, I just wanted some warning) |
m (Script: fix links messed up in conversion) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Back to [[Characters]]<br> | Back to [[Characters]]<br> | ||
− | Back to /SignatureCharactersReloaded | + | Back to[[Characters/SignatureCharactersReloaded]] |
= The Seven Degreed Physician of Black Maladies = | = The Seven Degreed Physician of Black Maladies = | ||
Line 39: | Line 39: | ||
<b>Spells Known</b><br> | <b>Spells Known</b><br> | ||
− | <i>Shadowlands Circle</i> | + | ;<i>Shadowlands Circle</i>:Iron Countermagic<br> |
− | Iron Countermagic<br> | + | :Raise the Skeletal Horde<br> |
− | Raise the Skeletal Horde<br> | + | :Walking War Machine<br> |
− | Walking War Machine<br> | + | ;<i>Labyrinth Circle</i>:Call the Greator Servitor<br> |
− | <i>Labyrinth Circle</i> | + | :Spurring the Beast of War<br> |
− | Call the Greator Servitor<br> | + | ;<i>Void Circle</i>:Forsaken Life Engine |
− | Spurring the Beast of War<br> | ||
− | <i>Void Circle</i> | ||
− | Forsaken Life Engine | ||
<b>Equipment</b><br> | <b>Equipment</b><br> | ||
Line 63: | Line 60: | ||
=== Comments === | === Comments === | ||
− | I like! I enjoy the theme, the artifacts, et cetera. Just had to pop in and say so. - GregLink | + | I like! I enjoy the theme, the artifacts, et cetera. Just had to pop in and say so. - [[GregLink]] |
I agree, it's quite nice. :) One suggestion, though - maybe you should count the leather apron as a buff jacket? The smith's aprons I've seen have certainly been thick enough to have some protective qualities. - [[David.]] | I agree, it's quite nice. :) One suggestion, though - maybe you should count the leather apron as a buff jacket? The smith's aprons I've seen have certainly been thick enough to have some protective qualities. - [[David.]] | ||
Line 69: | Line 66: | ||
:That is not a bad idea. Soak is definitely an issue for him. I had intended to give him some of the bone armor Charms out of the Resistance tree, but the necromancy took up all my efforts. That's something to think about, no question... - [[Hapushet]] | :That is not a bad idea. Soak is definitely an issue for him. I had intended to give him some of the bone armor Charms out of the Resistance tree, but the necromancy took up all my efforts. That's something to think about, no question... - [[Hapushet]] | ||
− | Also, I note that this is an Essence 5 character, with only 12 charms. Obviously, at Ess 5, he's not starting, but at the same time, how does one get far enough in life (undeath) to get to Essence 5 without a bit more in the way of real charms? If he didn't have such high Essence and High-Circle Sorcery, he could very well be a starting character. As it is now, he seems 'unbalanced' in that he's just a pure sorceror, who obviously got up to Essence 5 living in the Underworld, safe from danger. My recommendation would be to either stat him out as completely starting, or give him some more charms and ability sets that might befit someone who has actually seen some life outside of the protective environs of the underworld. - GregLink | + | Also, I note that this is an Essence 5 character, with only 12 charms. Obviously, at Ess 5, he's not starting, but at the same time, how does one get far enough in life (undeath) to get to Essence 5 without a bit more in the way of real charms? If he didn't have such high Essence and High-Circle Sorcery, he could very well be a starting character. As it is now, he seems 'unbalanced' in that he's just a pure sorceror, who obviously got up to Essence 5 living in the Underworld, safe from danger. My recommendation would be to either stat him out as completely starting, or give him some more charms and ability sets that might befit someone who has actually seen some life outside of the protective environs of the underworld. - [[GregLink]] |
:Confession time: this particular version is intended for a specific purpose in my particular storyline, a purpose for which he has been training fairly exclusively for about the last year in-game. It's all about the Forsaken Life Engine. Had I not intended him to make a shadowland for his master, he would definitely have stayed at Ess 4 and taken his 50 xp elsewhere. <scratches chin> Maybe I should tuck this version off somewhere and re-spend his 50 xp to make him more balanced. Would that be appreciated? - [[Hapushet]] | :Confession time: this particular version is intended for a specific purpose in my particular storyline, a purpose for which he has been training fairly exclusively for about the last year in-game. It's all about the Forsaken Life Engine. Had I not intended him to make a shadowland for his master, he would definitely have stayed at Ess 4 and taken his 50 xp elsewhere. <scratches chin> Maybe I should tuck this version off somewhere and re-spend his 50 xp to make him more balanced. Would that be appreciated? - [[Hapushet]] | ||
− | ::Actually, it's quite reasonable that he's a specialty character, it'd just be helpful if it were mentioned as such in some sort of flavor text, somewhere. Mention that he's not a "primary" character, and better suited to specific sorcerous duties, and he's good to go. It was just odd when I was expecting a traditional "adventurer" character, to find such a specifically useful guy. - GregLink | + | ::Actually, it's quite reasonable that he's a specialty character, it'd just be helpful if it were mentioned as such in some sort of flavor text, somewhere. Mention that he's not a "primary" character, and better suited to specific sorcerous duties, and he's good to go. It was just odd when I was expecting a traditional "adventurer" character, to find such a specifically useful guy. - [[GregLink]] |
Latest revision as of 16:08, 8 June 2010
Back to Characters
Back toCharacters/SignatureCharactersReloaded
The Seven Degreed Physician of Black Maladies
by Hapushet
Caste: Daybreak
Nature: Sage
Anima: A decaying owl, holding a thick, tattered book in its claws
Concept: Ruthlessly efficient necromantic savant
Attributes
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 1, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 2
Abilities
Awareness 2, Brawl 4, Craft: Necrosurgery 5, Dodge 1, Investigation 2, Linguistics 3 (High Realm, Low Realm, Old Realm, Riverspeak), Lore 4, Medicine 3, Occult 5, Presence 1, Resistance 2, Socialize 1, Thrown 1
Backgrounds: Artifacts 3, Followers 1, Liege 5, Necromancy 4, Resources 3
Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 2
Willpower: 6
Essence: 5
Essence Pool: 21/42(51)
Charms
- Brawl
- Five Knife Strike
- Lashing Tempest Attack
- Ravaging Strike
- Craft
- Bone Graft Technique
- Decay Resistance Preparation
- Fault-Finding Scrutiny
- Lore
- Crypt Bolt
- Medicine
- Flesh-Mending Discipline
- Occult
- Labyrinth Circle Necromancy
- Shadowlands Circle Necromancy
- Void Circle Necromancy
Spells Known
- Shadowlands Circle
- Iron Countermagic
- Raise the Skeletal Horde
- Walking War Machine
- Labyrinth Circle
- Call the Greator Servitor
- Spurring the Beast of War
- Void Circle
- Forsaken Life Engine
Equipment
Fleshmelder's Gauntlets (as Forge-Hand Gauntlets, from AB:Fire, save that they only work on soulsteel and other necromantic materials, and the damage they inflict comes from the chill of the Void, not the heat of the forge), essence-scrying visor, essence-containing gem (rating 1), various medical and crafting tools, leather apron
Combat:
Base Initiative: 5
Soak: 3B/1L
Health Levels: -0, -1x2, -2x2, -5, Incap.
Dodge Pool: 9
- Attacks
- Fleshmelder's Gauntlets
- Spd 8, Acc 8, Dam 6A, Def 8, Rate 2
- Crypt Bolt (7 motes)
- Spd 5, Acc 9, Dam 14L, Range 50, Rate 1
Comments
I like! I enjoy the theme, the artifacts, et cetera. Just had to pop in and say so. - GregLink
I agree, it's quite nice. :) One suggestion, though - maybe you should count the leather apron as a buff jacket? The smith's aprons I've seen have certainly been thick enough to have some protective qualities. - David.
- That is not a bad idea. Soak is definitely an issue for him. I had intended to give him some of the bone armor Charms out of the Resistance tree, but the necromancy took up all my efforts. That's something to think about, no question... - Hapushet
Also, I note that this is an Essence 5 character, with only 12 charms. Obviously, at Ess 5, he's not starting, but at the same time, how does one get far enough in life (undeath) to get to Essence 5 without a bit more in the way of real charms? If he didn't have such high Essence and High-Circle Sorcery, he could very well be a starting character. As it is now, he seems 'unbalanced' in that he's just a pure sorceror, who obviously got up to Essence 5 living in the Underworld, safe from danger. My recommendation would be to either stat him out as completely starting, or give him some more charms and ability sets that might befit someone who has actually seen some life outside of the protective environs of the underworld. - GregLink
- Confession time: this particular version is intended for a specific purpose in my particular storyline, a purpose for which he has been training fairly exclusively for about the last year in-game. It's all about the Forsaken Life Engine. Had I not intended him to make a shadowland for his master, he would definitely have stayed at Ess 4 and taken his 50 xp elsewhere. <scratches chin> Maybe I should tuck this version off somewhere and re-spend his 50 xp to make him more balanced. Would that be appreciated? - Hapushet
- Actually, it's quite reasonable that he's a specialty character, it'd just be helpful if it were mentioned as such in some sort of flavor text, somewhere. Mention that he's not a "primary" character, and better suited to specific sorcerous duties, and he's good to go. It was just odd when I was expecting a traditional "adventurer" character, to find such a specifically useful guy. - GregLink