Difference between revisions of "MartialArts/SerpentOceanStyle"
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= Serpent Ocean Style = | = Serpent Ocean Style = | ||
− | * MartialArts | + | * [[MartialArts]] |
− | * CelestialMartialArts | + | * [[CelestialMartialArts]] |
* [[Charms]] | * [[Charms]] | ||
− | * FourWillowsWeeping | + | * [[FourWillowsWeeping]] |
This is a revision of the [[MartialArtsRelay/SerpentOcean]] version. I thought it was a pretty cool set of Charms, but overall the Style struck me as a bit on the high-power end, so I've constructed a less advanced version here. | This is a revision of the [[MartialArtsRelay/SerpentOcean]] version. I thought it was a pretty cool set of Charms, but overall the Style struck me as a bit on the high-power end, so I've constructed a less advanced version here. | ||
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The hallmark of a Serpent Ocean adept is his striking facepaint - they mark their faces with three stripes, one blue and two red, in a way that encodes their mastery and their martial lineage. The Serpent Ocean Style's form weapon is the hook sword, making it compatible with the Snake Style. | The hallmark of a Serpent Ocean adept is his striking facepaint - they mark their faces with three stripes, one blue and two red, in a way that encodes their mastery and their martial lineage. The Serpent Ocean Style's form weapon is the hook sword, making it compatible with the Snake Style. | ||
− | Contributors: FourWillowsWeeping, [[Issaru]], [[szilard]], TedPro, [[Zergplex]]. | + | Contributors: [[FourWillowsWeeping]], [[Issaru]], [[szilard]], [[TedPro]], [[Zergplex]]. |
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Like a serpent who slithers through the waves, the adept may evade attacks in a serpentine fashion. She may add dice to a dodge attempt at 1 mote per die, adding no more dice than her Dexterity + Martial Arts. The dice added in excess of the user's Dexterity do not count as Charm-derived bonuses, contrary to the usual rules for dice-adding Charms. | Like a serpent who slithers through the waves, the adept may evade attacks in a serpentine fashion. She may add dice to a dodge attempt at 1 mote per die, adding no more dice than her Dexterity + Martial Arts. The dice added in excess of the user's Dexterity do not count as Charm-derived bonuses, contrary to the usual rules for dice-adding Charms. | ||
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− | <b><i>Serpent Ocean Form</i></b> - FourWillowsWeeping | + | <b><i>Serpent Ocean Form</i></b> - [[FourWillowsWeeping]] |
:<b>Cost: </b>5 motes | :<b>Cost: </b>5 motes | ||
:<b>Duration: </b>One Scene | :<b>Duration: </b>One Scene | ||
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The martial artist assumes a stance that is a visual reflection of the poison of the sea snake. Anyone who views her is poisoned and must make a Stamina + Resistance roll at a difficulty of her Conviction, or suffer a penalty equal to the martial artist's Essence to all die pools for the remainder of the scene, due to the feverish hallucinations that the visual poison causes. This Charm has no effect on those who do not physically view the martial artist. | The martial artist assumes a stance that is a visual reflection of the poison of the sea snake. Anyone who views her is poisoned and must make a Stamina + Resistance roll at a difficulty of her Conviction, or suffer a penalty equal to the martial artist's Essence to all die pools for the remainder of the scene, due to the feverish hallucinations that the visual poison causes. This Charm has no effect on those who do not physically view the martial artist. | ||
---- | ---- | ||
− | <b><i>Coiled-Defense Venom Bite</i></b> - TedPro | + | <b><i>Coiled-Defense Venom Bite</i></b> - [[TedPro]] |
:<b>Cost: </b>7 motes, 1 Willpower | :<b>Cost: </b>7 motes, 1 Willpower | ||
:<b>Duration: </b>One Scene | :<b>Duration: </b>One Scene | ||
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The user of this venomous Charm makes an unarmed Martial Arts attack. If the target suffers at least 1 HL of damage, then inky wisps of shimmering Essence trail between the Martial Artist and the target, flashing violently when the two come close. This causes the victim to suffer weakness against the Form's toxins, and a flare of toxins whenever attacking the Martial Artist. For the remainder of the scene, the victim of this Charm suffers the toxic effects of Serpent Ocean Form (as if the adept is enacting it) whenever attacking this Charm's user. The target's difficulty to resist all of the Style's toxins is increased by the number of HLs suffered from any of the Style's toxins; this difficulty penalty subsides at the rate of 1 additional level of difficulty per turn. | The user of this venomous Charm makes an unarmed Martial Arts attack. If the target suffers at least 1 HL of damage, then inky wisps of shimmering Essence trail between the Martial Artist and the target, flashing violently when the two come close. This causes the victim to suffer weakness against the Form's toxins, and a flare of toxins whenever attacking the Martial Artist. For the remainder of the scene, the victim of this Charm suffers the toxic effects of Serpent Ocean Form (as if the adept is enacting it) whenever attacking this Charm's user. The target's difficulty to resist all of the Style's toxins is increased by the number of HLs suffered from any of the Style's toxins; this difficulty penalty subsides at the rate of 1 additional level of difficulty per turn. | ||
---- | ---- | ||
− | <b><i>Silken Nest</i></b> - FourWillowsWeeping | + | <b><i>Silken Nest</i></b> - [[FourWillowsWeeping]] |
:<b>Cost: </b>5 motes | :<b>Cost: </b>5 motes | ||
:<b>Duration: </b>Instant | :<b>Duration: </b>Instant | ||
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:<b>Min. Essence: </b>3 | :<b>Min. Essence: </b>3 | ||
:<b>Prereqs: </b>Serpent Ocean Form | :<b>Prereqs: </b>Serpent Ocean Form | ||
− | Swift and crafty, the sea snake can attack and evade in a single, serpentine motion. The martial artist trains his joints to unfold comprehensively, gaining a bit of this guile. He rolls his Dexterity + Martial Arts, applying <i>all</i> bonuses or penalties that apply to his dodges or attacks (specifically excepting the PowerCombat Essence bonus to dodges), and applies the number of successes as a dodge <i>and</i> a counterattack (as per Solar Counterattack) against a hand-to-hand attack. The motions involved in this technique are inseparable; one cannot dodge a counterattack or counter an undodgeable attack with it. | + | Swift and crafty, the sea snake can attack and evade in a single, serpentine motion. The martial artist trains his joints to unfold comprehensively, gaining a bit of this guile. He rolls his Dexterity + Martial Arts, applying <i>all</i> bonuses or penalties that apply to his dodges or attacks (specifically excepting the [[PowerCombat]] Essence bonus to dodges), and applies the number of successes as a dodge <i>and</i> a counterattack (as per Solar Counterattack) against a hand-to-hand attack. The motions involved in this technique are inseparable; one cannot dodge a counterattack or counter an undodgeable attack with it. |
---- | ---- | ||
<b><i>Twisting Fang Strike</i></b> - [[Issaru]] | <b><i>Twisting Fang Strike</i></b> - [[Issaru]] | ||
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Like the sea snake that may attack from above, below, or behind without warning, the character uses this charm to whip his body around his opponent in order to attack from an unexpected direction. This attack is always treated as an attack from behind, and it ignores any cover and height modifiers less than the character's Essence. | Like the sea snake that may attack from above, below, or behind without warning, the character uses this charm to whip his body around his opponent in order to attack from an unexpected direction. This attack is always treated as an attack from behind, and it ignores any cover and height modifiers less than the character's Essence. | ||
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− | <b><i>Liquid Sword</i></b> - FourWillowsWeeping | + | <b><i>Liquid Sword</i></b> - [[FourWillowsWeeping]] |
:<b>Cost: </b>5 motes | :<b>Cost: </b>5 motes | ||
:<b>Duration: </b>Martial Arts in turns | :<b>Duration: </b>Martial Arts in turns | ||
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Enacting this Charm, the adept's body becomes light and flexible, enough that he is able to use the air to propel himself from place to place. He is able to move through the air unsupported, but cannot run, only walk. In addition, after making an attack, the stylist may move up to his Dexterity in yards in any direction; this is in addition to the stylist's standard movement for the turn. This reactive propulsion does not allow the adept to escape the initial counter to an attack, but he may escape the rest of a series of counters (as those of the Cannibalistic Heritage) if the counterattacker is unable to follow. | Enacting this Charm, the adept's body becomes light and flexible, enough that he is able to use the air to propel himself from place to place. He is able to move through the air unsupported, but cannot run, only walk. In addition, after making an attack, the stylist may move up to his Dexterity in yards in any direction; this is in addition to the stylist's standard movement for the turn. This reactive propulsion does not allow the adept to escape the initial counter to an attack, but he may escape the rest of a series of counters (as those of the Cannibalistic Heritage) if the counterattacker is unable to follow. | ||
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− | <b><i>Final Dreams Toxic Fist</i></b> - TedPro | + | <b><i>Final Dreams Toxic Fist</i></b> - [[TedPro]] |
:<b>Cost:</b>8 motes, 1 Willpower | :<b>Cost:</b>8 motes, 1 Willpower | ||
:<b>Duration: </b>Instant | :<b>Duration: </b>Instant | ||
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− | * back to CrunchRelay. | + | * back to [[CrunchRelay]]. |
== Comments == | == Comments == | ||
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Latest revision as of 01:17, 6 April 2010
Serpent Ocean Style
This is a revision of the MartialArtsRelay/SerpentOcean version. I thought it was a pretty cool set of Charms, but overall the Style struck me as a bit on the high-power end, so I've constructed a less advanced version here.
The hallmark of a Serpent Ocean adept is his striking facepaint - they mark their faces with three stripes, one blue and two red, in a way that encodes their mastery and their martial lineage. The Serpent Ocean Style's form weapon is the hook sword, making it compatible with the Snake Style.
Contributors: FourWillowsWeeping, Issaru, szilard, TedPro, Zergplex.
Whiplash Strike - szilard
- Cost: 3 motes
- Duration: Varies
- Type: Reflexive
- Min. Martial Arts: 2
- Min. Essence: 1
- Prereqs: None
Like the serpent that lashes out as one enters its domain, the character may strike out at opponents who invade her space in combat. Activating this Charm provides adds twice the adept's Essence to his initiative, provided that her first action is an attack. This bonus is reduced by one on each subsequent turn. This Charm ends when the character chooses not to attack on her initial action or when the bonus reaches zero, whichever comes first.
Ride the Tides - Zergplex
- Cost: 1 mote per die
- Duration: Instant
- Type: Reflexive
- Min. Martial Arts: 2
- Min. Essence: 2
- Prereqs: Whiplash Strike
Like a serpent who slithers through the waves, the adept may evade attacks in a serpentine fashion. She may add dice to a dodge attempt at 1 mote per die, adding no more dice than her Dexterity + Martial Arts. The dice added in excess of the user's Dexterity do not count as Charm-derived bonuses, contrary to the usual rules for dice-adding Charms.
Serpent Ocean Form - FourWillowsWeeping
- Cost: 5 motes
- Duration: One Scene
- Type: Simple
- Min. Martial Arts: 4
- Min. Essence: 2
- Prereqs: Ride the Tides
The martial artist moves like a ribbon snake under water, winding around the currents of air effortlessly. Each time she changes her direction of motion, she gains speed and power: she adds dice to any dodge or Martial Arts attack equal to the number of non-reflexive actions she has already taken in the same turn. In effect, this ability removes the cascading increase from multiple-action penalties and abortive dodges, or creates a display of acceleration when used with Extra Action Charms.
Like these stupendously toxic snakes of the sea, the adept carries a deadly venom: her fingers and teeth trail diffuse plumes of toxin, poisoning anyone who kisses her or takes Health Levels of damage from her attacks, and she can inflict Lethal damage with her unarmed attacks. The strength of the stylist's toxin is based on her strength of spirit. The Stamina + Resistance roll to resist is at a difficulty of her Conviction, and it deals one die of lethal damage if the target succeeds. If he fails, he takes her Martial Arts in dice of lethal damage. This toxin is, like all poisons, unsoakable, but because it is so diffuse it deals dice rather than levels.
This is a Martial Arts Form-type Charm and is incompatible with other forms or armour.
Venomous Stance - szilard
- Cost: 4 motes, 1 Willpower
- Duration: Instant
- Type: Simple
- Min. Martial Arts: 5
- Min. Essence: 3
- Prereqs: Serpent Ocean Form
The martial artist assumes a stance that is a visual reflection of the poison of the sea snake. Anyone who views her is poisoned and must make a Stamina + Resistance roll at a difficulty of her Conviction, or suffer a penalty equal to the martial artist's Essence to all die pools for the remainder of the scene, due to the feverish hallucinations that the visual poison causes. This Charm has no effect on those who do not physically view the martial artist.
Coiled-Defense Venom Bite - TedPro
- Cost: 7 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Martial Arts: 5
- Min. Essence: 4
- Prereqs: Venomous Stance
The user of this venomous Charm makes an unarmed Martial Arts attack. If the target suffers at least 1 HL of damage, then inky wisps of shimmering Essence trail between the Martial Artist and the target, flashing violently when the two come close. This causes the victim to suffer weakness against the Form's toxins, and a flare of toxins whenever attacking the Martial Artist. For the remainder of the scene, the victim of this Charm suffers the toxic effects of Serpent Ocean Form (as if the adept is enacting it) whenever attacking this Charm's user. The target's difficulty to resist all of the Style's toxins is increased by the number of HLs suffered from any of the Style's toxins; this difficulty penalty subsides at the rate of 1 additional level of difficulty per turn.
Silken Nest - FourWillowsWeeping
- Cost: 5 motes
- Duration: Instant
- Type: Reflexive
- Min. Martial Arts: 5
- Min. Essence: 3
- Prereqs: Serpent Ocean Form
Swift and crafty, the sea snake can attack and evade in a single, serpentine motion. The martial artist trains his joints to unfold comprehensively, gaining a bit of this guile. He rolls his Dexterity + Martial Arts, applying all bonuses or penalties that apply to his dodges or attacks (specifically excepting the PowerCombat Essence bonus to dodges), and applies the number of successes as a dodge and a counterattack (as per Solar Counterattack) against a hand-to-hand attack. The motions involved in this technique are inseparable; one cannot dodge a counterattack or counter an undodgeable attack with it.
Twisting Fang Strike - Issaru
- Cost:10 Motes,1 Willpower, 1 Health level
- Duration: Instant
- Type: Simple
- Min. Martial Arts: 5
- Min. Essence: 4
- Prereqs: Silken Nest
Upon Activating this Charm the Martial Artist's arms and legs take on not only the qualities of a Sea Snake, but the water in which it lives. Using this charm adds the user's permanent Essence in auto sucesses to a Martial Arts attack; the base Damage is doubled also. This attack, due to its fluid (pardon the pun) nature, cannot be countered, but can be defended against normally.
Whirling Serpent Attack - szilard
- Cost: 4 motes
- Duration: Instant
- Type: Supplemental
- Min. Martial Arts: 5
- Min. Essence: 3
- Prereqs: Serpent Ocean Form
Like the sea snake that may attack from above, below, or behind without warning, the character uses this charm to whip his body around his opponent in order to attack from an unexpected direction. This attack is always treated as an attack from behind, and it ignores any cover and height modifiers less than the character's Essence.
Liquid Sword - FourWillowsWeeping
- Cost: 5 motes
- Duration: Martial Arts in turns
- Type: Reflexive
- Min. Martial Arts: 5
- Min. Essence: 3
- Prereqs: Whirling Serpent Attack
Enacting this Charm, the adept's body becomes light and flexible, enough that he is able to use the air to propel himself from place to place. He is able to move through the air unsupported, but cannot run, only walk. In addition, after making an attack, the stylist may move up to his Dexterity in yards in any direction; this is in addition to the stylist's standard movement for the turn. This reactive propulsion does not allow the adept to escape the initial counter to an attack, but he may escape the rest of a series of counters (as those of the Cannibalistic Heritage) if the counterattacker is unable to follow.
Final Dreams Toxic Fist - TedPro
- Cost:8 motes, 1 Willpower
- Duration: Instant
- Type: Supplemental
- Min. Martial Arts: 5
- Min. Essence: 4
- Prereqs: Coiled-Defense Venom Bite, Liquid Sword, Twisting Fang Strike
The Martial Artist's body is briefly wreathed in toxic kaleidescopic Essence which carries a mystical hallucinogen. Anyone struck by a blow enhanced with Final Dreams Toxic Fist must make a Stamina + Resistance roll, with a difficulty equal to the number of successes on the attack after all defenses are applied. If the victim fails this roll, he falls into a nightmare-filled hallucination of drowning, surrounded by strange hostile shapes, nerves overwhelmed with pain. The victim collapses into a hallucinogenic coma for a full day, unable to move or respond in any way, and must make a Conviction roll (standard difficulty) or gain a Derangement from the maddening visions seen.
- back to CrunchRelay.