Difference between revisions of "Abilities/Linguistics"
From Exalted - Unofficial Wiki
(Standardizing format) |
m |
||
Line 27: | Line 27: | ||
* [[UncleChu/Language]] -- Why fix rules when you can fix your WORLD VIEW? | * [[UncleChu/Language]] -- Why fix rules when you can fix your WORLD VIEW? | ||
** [[UncleChu/LanguageDescriptions]] -- For ideas on how Creation's languages might sound and function | ** [[UncleChu/LanguageDescriptions]] -- For ideas on how Creation's languages might sound and function | ||
+ | * [[Vervain/Linguistics]] |
Revision as of 23:16, 3 August 2008
- back to Abilities
Linguistics is the Ability that governs language-learning and the like. It is used for:
- 1E caste/aspect ability for: Night, Day, Air, Serenity
- 2E caste/aspect ability for: Night, Day, Air, Serenity
- Knowing languages
- Social attacks (ex2e.172)
- Written attacks (ex2e.175)
Stunt Examples
Charms
- AbyssalLinguistics
- DragonBloodedLinguistics
- SiderealLinguistics
- SolarLinguistics
Other Pages
- Discussions/Language
- Blaque/ExtraLanguages -- Blaque's way of doing it in his games.
- Morpheus's Houseruled Language System -- trying to split up the currently existing languages into a larger number of less widely-spoken languages; also uses a 5-point scale on which each language is learned individually
- JesseLowe/Linguistics -- JesseLowe's take on it. Not as extreme as Morpheus', but includes rules on creating languages in-game.
- A look at Languages -- and thr house rules to reconize and learn them.
- UncleChu/Language -- Why fix rules when you can fix your WORLD VIEW?
- UncleChu/LanguageDescriptions -- For ideas on how Creation's languages might sound and function
- Vervain/Linguistics