Blaque/ExtraLanguages

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Houseruled Linguistics

Basically, while I don't feel the Linguistics system needs too much tweaking, I think that it could use a couple tweaks in some things. Mainly, there are more languages in Exalted then one can actually ahve dots in. This seems sensical, except some things start to eat up a lot of slots fast, such as ciphers, barbarian tongues, and whatnot. As such, I've decided to add a few more things.

Buying Additional Languages

Additional languages can be purchased without raising a character's Linguistics Ability at the rate of 3 experience points per language. There is no upper cap to these additonal languages. However, these additional languages do not count towards the actual Linguistics score for purposes of Charm minimums, or Linguistics rolls.

Characters may purchase additional languages for one bonus point a piece at character creation. These are not specialties and so are not discounted for purposes of beings who favor the Ability.

Languages in my Games

This is mainly just for simplicity's sake. Mainly, the following languages are what I will allow in a standard Solar campaign without too much trouble:

  • High Realm
  • Low Realm
  • Old Realm
  • Skytongue
  • Foresttongue
  • Riverspeak
  • Flametongue
  • Seatongue

The following languages have requirements, so are not something I assume one just walks about having:

  • Guild Cant (requires Backing (Guild) ooo, or some sort of history with the Guild.)
  • Lookshy Heliographs (Requires Backing (Seventh Legion) oo, or a history of service with Lookshy.)
  • Ciphers (Depending on the source and organization.)
  • Rocktongue (Requires Lore oooo, or Lore ooo and the specialty Mountain Folk)
  • High Holy Speech (Requires Lore oooo, or Lore ooo and the specialty Dragon Kings)

Characters have no buisness having:

  • Autochthonic

Also, I won't be using Barbarian Tongues. Simply put, it adds too much complications. Rather then taking the language once to get one's Intelligiance in languages, I just added the language category "Barbarian Tongues (Direction)". Each purchase of this language grants access to that direction's barbarian languages. For characters who do not take the Barbarian Flaw, one's total amount of Barbarian Tongues (Direction) is capped at their Linguistics dot rating.

New Merit: Natural Linguist (5-Point Mental)

The character has an affinity for languages without peer. With this merit, additional languages cost 2 experience a piece, rather then 3. In addition, the character gains a free additional language for their fourth and fifth Linguisitcs dots, and +3 dice when decoding ciphers or ancient tongues.

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