Voidstate/Carodin

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Carodin

Name: Carodin; also "The Little Cricket"
Caste: Serenity
Nature: Martyr
Concept: Naïve but Passionate Idealist

ATTRIBUTES
Strength 6, Dexterity 3, Stamina 4
Charisma 5, Manipulation 2, Appearance 3
Perception 3, Intelligence 3, Wits 1

ABILITIES
Athletics 5 (Feats Of Strength +3), Awareness 2, Brawl 2, Bureaucracy 2, Craft (First Age Artifacts, Fate) 2 (Repairs +2, Planning +1), Dodge 1, Linguistics 3 (Native: Realm, Old Realm, Skytongue, Riverspeak), Lore 2, Martial Arts 5 (Clinches +3), Medicine 2, Occult 2 (Astrology +2), Performance 3 (Prayer +3), Presence 4 (While Impassioned +2), Resistance 1, Socialise 5, Stealth 1, Thrown 1

BACKGROUNDS
Artifact 2, Allies (Bureau of Humanity) 2, Allies (God of Whippoorwills and Nightjars) 1, Backing (Bronze Faction) 1, Celestial Manse 2, Connections (Gold Faction) 1, Connections (Immaculate Order) 2, Connections (The Realm) 2, Salary 2, Savant 2, Sifu 1

MERITS: Legendary Attribute (Strength)

FLAWS: Rival 3 (Axeria Shay, Elder Sidereal)

VIRTUES: Compassion 4, Conviction 2, Temperance 1, Valour 2

Willpower: 6
Essence: 3
Essence pool: 12/33 (-4 Bracers & -5 Chain = 24 Remaining)
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated

CHARMS

Athletics:
Burn Life (3m/dot, scene, simple, roll Ess + Athletics, each success grants dot to Strength, Dexterity or Stamina, counts towards dice adder maximums)
Craft:
Elegant Patterns Of Fate (2m/die, inst, supp., add to Craft (Fate) rolls and steer course of events)
Excellent Implementation Of Objectives (8m + 1m/TN, varies, supp., reduce craft TN and divide time by essence)
Mending Warped Designs (5m, Inst., Simple, Roll Dex + Craft (Fate), each success removes 1 HL caused by creatures of Malfeas, the Underworld or the Wyld, can also remove debilitating effects/mutations)
Linguistics:
Favourable Inflection Procedure (5m, instant, simple, Roll Cha + Linguistics vs. target's essence, success generates burst of warmth & connection in target who forgets violent or angry actions)
Martial Arts (Treading On Diamonds Style):
Celestial Cadence Mantra (3m, instant, reflexive, +2 initiative for a scene (upto Wits + Perception))
Silver Conjunction Palm (2m, instant, supplemental, turns penalty for holding initiative into a bonus (upto Dex + Wits))
Constraint of Celestial Plan (5m, scene, simple, all attacks subtract Essence)
Auspicious Ember Movement (7m, scene, simple, doubles movement but can only move in arcs, adds Ess to dodges)
Starlight Fugue Fascination (5m1w, varies, simple, watchers must roll Essence + Willpower vs. martial artist's Performance to avoid joining dance, dancers must use one action each turn dancing, attackers must roll Wits + Awareness vs. performer's Martial Arts or become entranced, dice pools that would stop the dance are halved)
Performance:
Heart Brightening Presentation Style
Perfection In Life (5m, scene, simple, interactors gain 1 temporary WP)
Defence of Shining Joy (5m1w, scene, simple, persistant dodge with Dex + Dodge or Dex + Performance)
Socialise:
Hot-Eyed Snake Whispering (1m/TN, inst. supp., reduce TN for Presence, Performace, Bureaucracy or Socialize rolls)

COMBOS

  • Impassioned Exhortation Technique (Heart Brightening Presentation Style & Hot-Eyed Snake Whispering)
  • Aligning Warp and Weft (Elegant Patterns Of Fate, Excellent Implementation Of Objectives and Mending Warped Designs)

COLLEGES: Ewer 1, Pillar 3, Shield 2, Treasure Trove 1

RESPLENDENT DESTINIES

  • Cathak Nimerel: Ageing and wise 3rd coil, earth-aspected, itinerant Immaculate, trusted as political fixer and mediator; college of the treasure trove, duration 20 years, 1 effect points remaining
  • Granite Leng: Gruff & hardened sergeant of the 10th legion; college of the shield, duration 1 season, 3 effect points remaining (RD expired fighting Swiftly Flowing Crimson)
  • Captain Nobinaya: A grizzled sea dog with a loyalty as fierce as the ocean and the strength of will to match. Shield, duration 1 season, 6 effect points remaining.

Paradox: 1

EQUIPMENT

  • Starmetal Bracers, “Praise” and “Elation” (+1 attack, defence & initiative; +3 dodge pool; commitment 4)
  • Gem of Omens (level 2 water hearthstone; allows glimpses of the immediate future; Bo3C p114)
  • Water elementally attuned tools in well-worn leather bundle (can change form for 1 mote)
  • An ebony and orichalcum clockwork essence-box which when the right cogs are turned can record or play back up to ten minutes of speech but will create the sounds of various now extinct animals when others are moved
  • A rose-quartz lens on a jewelled headband which sheds enough pale pink light to read or work by in dim conditions (requires 1 mote commitment)
  • A filigreed white and black jade ball the size of a fist decorated with children riding dragons in oricalchum which responds to voice commands to roll or bounce about (requires 1 mote commitment)
  • A trio of silver and ivory pens, each in the shape of a feather, each of which will mirror the movement of the others, allowing the user to perform writing in triplicate (requires 1 mote commitment)
  • Lamellar Armour (8B/6L, mobility penalty 2, fatigue 1)
  • Exceptional Fighting Chain

COMBAT
Base initiative: 5 (Bracers +1) or 3 (in Lamellar)
Soak: 4B/2L (Unarmoured) or 12B/8L (in Lamellar)
Dodge: 10 (Bracers +3, Essence +3) or 8 (in Lamellar)
Minimum Damage: 3

ATTACKS
Punch: Spd 5, Acc 9, Dmg 6B, Def 9, Rate 5
Kick: Spd 2, Acc 6, Dmg 9B, Def 6, Rate 3
Clinch: Spd -3, Acc 14, Dmg 6B, Def -, Rate 1
Exceptional Fighting Chain (Melee): Spd 7, Acc 7, Dmg 9L, Def 10, Rate 3 (Base: Spd +3, Acc 0, Dmg +3L, Def +3, Rate 3 but Spd, Acc and Def reduced by 1 die to clumsiness)
Exceptional Fighting Chain (Clinch): Spd 7, Acc 13, Dmg 9L, Def -, Rate 1 (Base: Spd +3, Acc 0, Dmg +3L, Def +3, Rate 3 but Spd, Acc and Def reduced by 1 die to clumsiness)
Starmetal Lightning Chain (Melee): Spd 8/10/12/14/16/18/20, Acc 8, Dmg 12B/12L, Def 10, Rate 7/6/5/4/3/2/1
Starmetal Lightning Chain (Clinch): Spd 8/10/12/14/16/18/20, Acc 14, Dmg 12B/12L, Def -, Rate 1

MOVEMENT
Normal: 15 yds
Full: 25 yds

BONUS POINTS
Abilities: 4
Specialisations: 8
Merits: 3
Flaws: -3
Backgrounds: 2
Combos: 2

EXPERIENCE Remaining: 6 of 69 (last totalled #3801)
Special XP: 1 XP for socialize and related charms, 1 XP towards dex, 1 XP towards any attribute/charm linked to serenity, +1 xp towards impede the flow Spent On: Dexterity 1 > 2 > 3 (12 XP), Defence of Shining Joy (9 XP), Performance 2 > 3 (3 XP), Mending Warped Designs (9 XP), Manipulation 1 > 2 (4 XP), Aligning Warp and Weft Combo (8 XP), Essence 3 (18 XP)

XP WISHLIST

  • Raise Craft to 3 (3 XP)
  • Raise Performance to 4 (5 XP)(good for DoSJ and astrology)
  • Horrific Wreath (11 XP) - Star-Kindler's Torch better?
  • Treading On Diamonds Form (9 XP)
  • Star-Kindler's Torch (9 XP)
  • Raise Dodge to 3 (1 XP & 3 XP)
  • Absence (9 XP) > Duck Fate (9 XP) > Avoidance Kata (9 XP)
  • Combo Celestial Cadence Mantra & Silver Conjunction Palm (4 XP) - wait until has more reflexive charms to add in (Duck Fate)
  • Dex 4 (12 XP)
  • Some new colleges to support his friends' astrology
  • Buy Whippoorwill god as ally
  • More MAs (Mantis? See what else uses chains/is good for clinches)
  • Lore charm which lowers astrology TN
  • Efficient Secretary Technique (11 XP) - Really needed in current group?
  • WSAV (with friends beside him?)(This is acceptable - Shallows) (9 XP)
  • Essence 4 (27 XP)
  • Astrometric Supplication Mantra (9 XP)

MISC Height: 7'3" Weight: 20 stone (280 lbs)

Combos

  • Impassioned Exortation Technique

Unlike most combos, when Carodin activates the Impassioned Exortation Technique, the only visual effects are hardly noticable. Gleams of sapphire blue light momentarily manifest on and run along polished surfaces and all light sources darken imperceptably, except around Carodin who is instead bathed in faint blueish glow.

The real effect is in fact sensory as whatever emotion he evokes resonates physically on everyone within essence x 2 yards. If he speaks of love, everyone in the vicinity feels the tender caress of a loved one somewhere on their body and a swelling sense of powerful emotion in their hearts. If he uses the combo to intimidate, targets may feel the the cold tingle of terror or flinch from the sensation of a blow about to land. If used to reprimand they may feel the sting of being slapped or involuntarily blush with shame.

It is not uncommon for someone in the vicinity to shed a silent tear and for many others to completely forget what they were doing, instead standing lost in reflection on whatever emotion was most prevalent in Carodin's speech.

  • Aligning Warp and Weft

Elegant Patterns Of Fate, Excellent Implementation Of Objectives and Mending Warped Designs

Lightning Chain

Speed +3* Accuracy +0 Damage +6L/+6B Defense +2 Rate 7*
Requires: Dexterity 3, Martial Arts 4; Commitment: 5

  • Characters may decide on the weapon's length, which modified the speed bonus and rate, as a reflexive action before initiative is rolled.
    • Includes +2 Starmetal bonus

Length/Speed/Rate
1 yard/+3/7
2 yards/+5/6
3 yards/+7/5
4 yards/+9/4
5 yards/+11/3
6 yards/+13/2
7 yards/+15/1

Background, History, Notes, Etc

Unrequested Comments

Voidstate - I notice you've got a +3 specialty in MA of "Clinches". I thought MA couldn't clinch, that that was the province of Brawl? - GregLink

Mantis Style wouldn't be much good in Power Combat if you couldn't clinch, now, would it? No, MA is perfectly capable of clinching. - Kurulham
Dang. Didn't know that. Learn something new everyday. - GregLink
MA can do all of those neat unarmed combat moves listed in the core book, often with weapons (sweep with a SSS for example), which is one of the reasons people keep saying (and with some justification) that Brawl seems like a mechanically bad choice compared to MA.
-- Darloth