TheHoverpope/Shenella

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Shenellae, the sirens of the boiling sea.

Kimberry's seas are broad and vast, and they are malevolent. But even in the spiteful riptides of chyme and the lashing ciliate sargassa, there are fisherman and explorers. And those brave demon mariners fear the Shenellae.

Squat creatures like two limbed crocodiles, with two webbed human arms ending in claws and razored blades along their backs, the shenellae are scourges of the demon sea's few sailors. They take great pleasure in shipwrecks and debris, ordained by their natures to attack anything that sails the surface of Kimbery or her inner seas. They cling to the undersides of ships, breathing in the malfean ocean's waters, and slowly cut, cut at the underside of ships. They dance in the wreckage with the sinking crews as they drown, and then rest on the rubble, basking in the green sun's light. They do the same in creation, often being called as maritime weapons by sorcerors.

Stats

5/4/5, 3/1/1, 4/2/3
awareness 3, Athletics 4 (feats of strength +3), investigation 3, martial arts 4 (inanimate objects +3), sail 4, survival 3
Bite: acc 6, damage +11L
Soak: 12L/12B (dragon's hide, 7/7 - counts as natural)
DVs: MAParry 4, Dodge: 4, MDV: 5
Essence: 3. Willpower: 6. Mote pool: 60. Cost to dematerialize: 30
Supernatural effects:
3rd Martial arts excellency, 3rd athletics excellency, 3rd awareness excellency
Bane Weapon: 10m, when the demon strikes a ship's hull, he may activate this charm to ignore the target's soak.
Landscape Travel: 6m, indefinite. When moving towards a ship, the Shenellae double their movement speeds and do not suffer from fatigue for long distance travel.
The demon does double damage to inanimate objects.
When the demon attacks a ship, its captain must make a perception roll at a difficulty equal to the attack's successes to notice the damage. The damage will not affect the ship until it sinks, at which point the ship will collapse completely at once.
The demon may parry lethal damage unarmed.