SolarBrawl/Azurelight
Iron Becomes Steel Technique
Cost: None Mins: MA 5, Essence 3 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Solar Hero Form, Infinite Martial Arts Mastery
“The body of the Law-Giver is as deadly as a weapon of the finest steel”
This charm enhances Fist of Iron Technique by increasing its accuracy bonus by 1. It also eliminates the cost of the charm and makes the attack piercing. At Essence 4, This charm adds the “Flow” keyword to Fist of Iron Technique
Wave of fury Technique
Cost: 15m, 1wp Mins: MA 6, Essence 6 Type: Simple (Speed 5) Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: any 2 warpaths (?)
“The Sun’s anger scourges the land”
When activating this charm, that lawgiver performs a display of strength. The exact nature of thos display varies, and can involve things such as slamming ones fists into the ground or together, though some law-givers simply bellowed forth a war cry. Regardless, the charm-user emits a destructive wave of force and Essence that hits all targets within its range. The attack has the following statistics.
||Speed||Acc||Dmg||Rng||Tags|| ||5||+Essence||2(Essence+Strength)B||Essence*100||None||
Golden Hero meditation
Cost: None Mins: MA 5, Essence 3 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Solar Hero Form, Infinite Martial Arts Mastery
“The true hero Know no limits”
This charm enhances Solar Hero Form. It reduces All associated mote costs of the Form by 20% (round down) and makes all the Lawgiver’s unarmed Martial Art attacks Holy, dealing agrevated damage to Cretures of Darkness. It also adds the “Combo-Basic” keyword to Solar Hero Form. At Essence 5, iIt also adds the “Natural” keyword.
Ten risisng suns Technique
Cost: 8 m, 1wp, 1hl Mins: MA 5, Essence 3 Type: Simple (Speed 7, DV -2) Keywords: Obvious Duration: One Scene Prerequisite Charms: Solar Hero Form, Hammer on Iron (?)
“The fury of the sun has many faces” When the Solar activates this charm he channels his anima through his body and manifests it as orbs of light floating around him. Perform his feat is exhausting, but offer great power. The number of orbs is equal to his permanent Essence and they can strike anyone within Essence yards. The Solar wielding the orbs may incorporate (Essence) actions into a flurry without normal extra action penalties, and with a SV penalty equal to only the highest penalty inof any action in it. The Exalt cannot use other extra action magics on an action when the chains are used. The orbs have the following stats and count as unarmed attacks:
||Name ||Speed|| Accuracy ||Damage|| Defense|| Rate|| Minimums ||Tags|| ||Orb||5||+Essence||+Essence ||+Essence (B)||2||Str 2, Dex 4||M,R||
Comments
What is the "Flow" keyword? Otherwise, this is a pretty good charm. I think that a permanent enhancement like this might fit better at Essence 4 than Essence 3 though. - IanPrice
Actually, I inted some of the effects not to kick in untill Essence four or five. I don't know what happned to that ;) If you look at mySolarBrawl/CustomKeyWords page, you will find it explained -Azurelight
- That makes sense now. Good to have that link anywhere you use those. - IanPrice
Noted. will fix -Azurelight