Lahamu

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Description

The most powerful by far of the Sea's summoned monsters, Lahamu would be the fetich demon of the Sea of Chaos if she were a fully-formed Primordial. As is, Lahamu is an incredibly strong monster who, when fought with her master Qingu riding her, is easily the equal of an entire circle of very experienced Solars.

Lahamu looks like a cross between a crystalline dragon, a 4-winged bird, and an airplane. Her body is about 40 feet long and her wingspan is also about 40 feet. Lahamu is basically shaped like a T. She has no limbs; she is merely a head and giant, thick snake-like torso with two huge wings on each side or her head, jutting out from the sides of her narrow face and running perpendicular to her body. Her long torso tapers off as if the whole thing were a giant tail.

Her torso and head are encased in shards of pearly-white crystals shaped like scales, and her four wings look like 15-foot long eagle wings with blue, green and white glass razors instead of feathers. Her scales and wing-razors seem haphazardly juxtaposed together so her hide and wings function as a spiky armor; however, each individual scale and feather is intricately detailed with tiny lines of ocean-colored glass so that her whole body shimmers and shifts as she flies like the waves of the ocean. She has a small, almost human-sized face that gently tapers out from the mass of her crystalline wings and body. Her face is elegant and slender. She has no mouth, and the lack of features of her face make it look almost like a pearl mask. She only has two narrow slit-eyes, which intensely glow with a cold and cunning blue energy. There is a slight indentation where her mouth should be, running horizontally across her front side from shoulder to shoulder

Lahamu's pearl is blue-white and seems to glow brightly. When summoned, the pearl emits a blinding blue flash of light and a soft but intense hum hangs in the air. The blue light seems to coalesce in the distance into a strange, shimmering screen that covers part of the horizon and fades on either side into nothingness. The screen seems to be emitting the intense hum, which grows louder and louder until SMASH!! another blinding flash of light as Lahamu soars right through the blue translucent screen and shatters it; pieces of it fall to the ground like shards of broken glass and erupt into blue fire before they touch the earth. Lahamu trails blue fire as she soars towards her caller at speeds of 80 or 100 miles per hour.

Stats

Attributes\\ Strength 17, Dex 12, Stamina 15, Charisma 8, Manipulation 8, Appearance 8, Perception 9, Intelligence 6, Wits 5

Virtues\\ Comp 2, Conviction 5, Temperance 5, Valor 5

Abilities\\ Archery 5 (laser), Awareness 8, Brawl 5 (Psionic attacks), Dodge 5, Endurance 7, Lore 4, Melee 5 (tail), Presence 7 (god-like), Resistance 7, Socialize 5 (telepathy), Thrown 5 (glass shards)

Base Initiative: 17\\ Dodge Pool: 17\\ Soak: 25L/35B (Crystal scales, 18L/20B)\\ Willpower: 10\\ Health Levels (25): -0(10) / -1(8) / -2 (5) / -4 / Incap

Attacks

  • Glare: Lahamu stares at an opponent and her eyes flash white; this feels like a punch in the face. It cannot be parried. Used at range of sight. (fly/hover)\\

Spd 17, Acc 17, Dmg 17B

  • Psionic Charge: Lahamu does a vertical loop in the air and flies incredibly fast towards her opponents, skimming the ground. Anyone within her 40-foot wingspan takes psionic bashing damage. Cannot be parried. This attack can only be used once per turn, but can be split with defensive actions. (fly)\\

Spd 22, Acc 12, Dmg 22B

  • Tail Swipe: Lahamu hovers in midair and strikes everyone within the horizontal arc of her tail (30 feet). Can only be used once per turn but can be split with parries. (hover)\\

Spd 25, Acc 14, Dmg 19L,Dfs 21

  • Tail Smash: Lahamu hovers and smashes one opponent with a vertical swipe. This is a standard melee-like attack and can be split normally. (hover)\\

Spd 21, Acc 21, Dmg 29L, Dfs 19

  • Eye Laser (3 motes): Lahamu flies overhead and shoots a blue-white laser out of her eyes that sears the ground in a straight line. Cannot be parried. Its damage is aggravated and only armor soaks it. Eye Laser can only be used once per turn but can be split with defensive actions. (fly/hover)\\

Spd 15, Acc 17, Dmg 17A (Rate 1, Range 1 mile)

  • Rain of Crystal Feathers (2 motes/attack): This attack will almost undoubtedly affect everyone in range of combat with Lahamu (friends and foes). Lahamu hovers, flaps her wings and a shower of glass daggers falls to the ground; Lahamu can use this attack with each wing, up to four times per turn without penalty, as long as she pays 2 motes per use. Each attack affects everyone within range. Cannot be dodged. Lahamu cannot split this attack in any way. (hover)\\

Spd 17, Acc 17, Dmg 17L, (Rate 4, Range 100 square yards)

Charms: UndertowsInvisibleGrasp, MasterOfEntropicFlows, EyesOfConfusion, IrresistibleMirageProposition

Other Notes

Essence: 7\\ Essence Pool: 70\\ Lahamu costs 70 motes, 2 willpower and 1 HL of aggravated damage to summon as the pearl's unearthly glow singes its caller. Once summoned, it takes three rounds for Lahamu to enter the fray.

Lahamu never fights on ground; she is always either hovering or flying overhead at breakneck speeds. If she is hovering, she is in hand-to-hand range and cannot dodge because she is so large. If she is flying, she is only susceptible to ranged attacks, and such attacks are at +4 difficulty because she flies so fast (120 mph). Each of her attacks have limitations when they can be used -- flying or hovering -- listed above.

Lahamu's rider (probably Qingu) can make a mounted attack if she performs Psionic Charge. The sheer speed of this attack gives her rider immense bonuses: +5 Spd and +4 Dmg to any melee weapons, and +15 Spd and + 15 Dmg to lance attacks. However, this comes at the expense of accuracy, both types of mounted attack suffer -3 Accuracy since Lahamu flies so fast. Lahamu can only be ridden by the person who summons her.

A clever character fighting Lahamu might try to jump on her back and fight her. To do so he first must jump up there and then make a successful Dex+Ride at difficulty 4, or Dex+Athletics at difficulty 5. Lahamu is made of thousands of razor-sharp glass scales, so characters doing so take 10L a turn, this damage can be completely soaked by armor if the armor’s soak is above 10 (no autodie); characters take this damage once per turn, even if they fall off as soon as they jump on. Lahamu cannot make any attacks against a character who successfully rides or stays on her back. However, she can reflexively activate the following effect:\\ Lightning Sheath (5 motes): As soon as Lahamu activates this, her body seems to glow and you can see currents of electricity running beneath her glass scales. On her initiative on the round after she activates this effect, her body erupts into a huge sheath of electricity. Characters riding Lahamu are shocked and take 10 dice of lethal damage, this damage can be soaked by stamina but not by armor. Characters who are shocked are instantly thrown from her body and take appropriate bashing damage when they land. This affects anyone who is riding Lahamu, even the person who summoned her.

Lahamu also uses the following attack.\\ Grand Cross (20 motes, 2 willpower, 2 HL agg): Lahamu must spend 2 rounds hovering without making any actions. While she is hovering, her eyes rhythmically flash and crackle with black lightning. The earth quakes and thunder rumbles in the distance to the rhythm. On her initiative on the third round, all the crystal shards of Lahamu’s body turn jet black, her eyes shine white, and a giant, 20-foot long horizontal maw appears across where her mouth should be on her small face and seems to split her whole front side open from shoulder to shoulder as it opens. The maw exposes an unspeakable swirling mass of black chaos inside Lahamu’s body. Almost everything within half a mile is sucked into this swirling black chasm, including animals, trees, and houses--certainly all the characters fighting Lahamu. Characters spend what may seem like hours, days or weeks in this black abyss before being expelled out on Lahamu’s initiative on the following turn. When this happens, characters tumble to the ground, along with all of the scenery in a half-mile radius, taking appropriate bashing damage (around 5B depending on the terrain). This attack changes the landscape dramatically, as the grass changes to mushrooms, trees are rearranged and land back on the ground upside down with different colors, house structures become twisted around themselves like a spiral staircase, animals turn to stone or wyld beasts, etc. All mortals in the area will certainly die, their bodies mutating or exploding. Characters take 15 dice in aggravated damage as their pure will is subjected to endless chaos; this damage is only soakable by their essence score (e.g. a character with Essence 5 would take 10 dice of agg damage). In addition, all characters’ charms are Dispelled, and they suffer from either Silenced, Confused, or Apathy for 3 rounds (Roll a die for each character, 1-3 is Silence, 4-6 is Confuse, 7-9 is Apathy, and 10 is all three of them at once). Any fae sucked into this black hole suffers no ill effects and regain 20 motes of essence, feeding off of the chaotic energies of the Sea’s soul.

Fighting Lahamu is a war of attrition. She does a ton of damage and she can take a ton of damage. When her last health level is depleted, Lahamu’s body emits a huge shockwave of energy that knocks over most trees in a mile radius, and her body instantly shatters into a million glass fragments. The fragments float to the ground and slowly burn in an ethereal blue flame; all the million flames swirl around each other and descend back into Lahamu’s pearl.

It’s probably not a good idea to unleash her on players until the end game; she would make a good final boss fight along with Qingu.



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