FiatVictrix/Weave

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A changed version of the Martial Art originally conceived by Quendalon, modded by GoldenCat

Form-Weapon is the Fighting Chain. Those techniques cannot be used on opponents Outside of Fate unless otherwise stated.

Note The fourth power of Resplendent Destinies, Ascendant Animas, cannot be emulated by Charms in this style that emulate them.

Non-Sidereals accumulate Paradox normally when making use of those Charms.

Student Techniques

The Student's Sutra of Destiny: Once, there was a tiny maiden...

Throne of {Constellation}

Cost: 5 motes, 1 willpower, 1 health level
Duration: Five Turns
Type: Simple
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

Who sat upon a throne in the night sky,
With swift gestures, the character strikes the points on her body that form a constellation, thus embodying the principles of it! The points struck shine with undifferentiated starlight before exploding in a cloud of stardust that covers the character with the trappings of the constellation! This is actually a set of Charms, one for each different Constellation. While this Charm is active, the character is considered to be donning its Resplendent Destiny, with a number of Effect Points equal to her Essence; Sidereals add their rating in the College in automatic successes to all rolls pertaining the College's associated Ability.

Fate-Knitting Power

Cost: 10 motes, 1 willpower
Duration: One Story
Type: Simple
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

Far beyond the reach of mortals.
With a touch to the three chakras which bind a creature’s Essence to the Weave of Destiny, the character becomes able to knot strands to bind them within the Tapestry, or sever them from it! To activate this power, the character must touch his target(which may require a success in a hand-to-hand attack, against unwilling targets). Those severed from the Tapestry suffer the usual effects of being outside of fate. These include immunity to certain Sidereal Charm effects, as listed on page 129 of Exalted: the Sidereals, and immunity to ascending and descending Sidereal Astrology effects. In addition, the target cannot draw upon the benefits of the Destiny Merit while outside of fate, and may die with his Destiny still unfulfilled. The target remains outside of fate for the rest of the story. Those outside of fate knotted within the tapestry become vulnerable to the effects of other Diamond Weave Style, Sidereal Charms, and Astrological Effects. The target remains inside of fate for the rest of the story. This Charm may be comboed despite its non-Instant duration, and may be used in a Clinch.

Sensing the Tapestry

Cost: 10 motes
Duration: Five Turns
Type: Reflexive
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

She shone like a diamond,
With a touch to the forehead, the character opens her third eye to the weave of Destiny. For the duration of the Charm, she sees the shimmering patterns of the tapestry of Fate as it overlays all things. She becomes aware of the Destiny and Essence ratings of everything within her field of vision. This allows her to strike others at their most vulnerable points, where Destiny has writ weakness upon their bodies. On every attack roll she makes, she adds a number of automatic successes equal to the target’s Destiny score or permanent Essence rating, whichever is higher. In addition, she may spend a dice action to scrutinize a target’s fate in order to learn more about their nature. This requires a Perception+Craft(Fate) roll with a difficulty equal to the target’s Permanent Essence, minus her Destiny rating. Success reveals the nature of a target’s Exaltation and/or Destiny, along with all of the target’s Backgrounds and Astrological Effects. (Treat the Dark Fate Flaw as equivalent to Destiny for the purpose of this Charm.)

Weft-Gripping Movement

Cost: 10 motes, 1 willpower
Duration: One Story
Type: Simple
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: Throne of {Constellation}, Fate-Knitting Power, Sensing the Tapestry

And all who saw her wondered at her nature.
The character reaches into the tapestry of Fate, drawing the interconnected threads of Destiny into closer alignment. Suave motions knot her threads even further with moments of her life, Connecting her threads with that of one of her Backgrounds after a scene of handling, the touch of certain pressure points, and the commitment of 10 motes. After this ritual is observed and for the remainder of the story, she may pay 2 motes as a Reflexive action to transport herself to the location of any person, place or thing that is a part of the Connected Background. If she has a Manse, she may choose to appear within its walls or in the place where she cached its Hearthstone; if she has Contacts, she can travel to any one of the associates and acquaintances she relies on for information. The exact extent of this Charm’s flexibility is left up to the Storyteller to adjudicate.

Alternatively, she may draw upon the weave of Fate to summon a person or thing that is part of the Connected Background to herself for the same cost. This may be used to summon a weapon in the middle of an attack or a parry, reducing the opponent’s attack or defense dice pools by her permanent Essence. If this Charm is used to summon a sentient being, that being immediately realizes the nature of the summons and may attempt to resist it; this requires a Willpower roll against a difficulty of the character’s permanent Essence.

Pattern Spider Assault

Cost: 5 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

One night, a traveler walked a dark path.
The pattern spiders that labor upon the Loom of Fate have little patience for the destiny-twisting tricks of the Sidereal Exalted. When they grow irritated with Sidereal manipulations, they mark the thread of the Sidereal’s destiny with the tally of their displeasure. With this Charm, the character strikes in such a way that he entangles the pattern of his foe, making him a knot in the tapestry and attracting the wrath of the Pattern Spiders upon this foe! If the character makes a successful unarmed attack, he rolls his Permanent Essence, in addition to damage or any other effects. Add the successes in this Essence roll to a character’s Paradox tally. Sidereals and non-Sidereals are equally vulnerable to this effect, although non-Sidereals will have a harder time understanding their predicament(a Perception+Occult roll difficulty 5) and how to lower this tally(a Intelligence+Occult roll difficulty 5). If one such strike makes the target suffer Pattern Spider Bite, successes past the breaking point are lost. This Charm may be used in a Clinch.

Another Destiny Atemi

Cost: 12 motes, 1 willpower
Duration: One Story
Type: Simple
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

Though he was lost in the darkness,
The threads of Destiny shuttle back and forth across the Loom of Fate, guiding each and every thing in Creation to its proper place. The initiate of the Diamond Weave learns how to rearrange these threads with her art. With a successful unarmed strike that inflicts no damage, the character may shunt the target to a new location somewhere within(her Permanent Essence in miles) where, as far as anyone can discern, he had been all along, performing some act or business appropriate to the new destiny that the character has chosen for him.

The Sidereal must touch her target to rearrange his destiny; This requires an attack for unwilling targets. Once touched, the Sidereal rolls her Essence+Craft(Fate) against her opponent’s Willpower. If the Sidereal succeeds, she can send place the target anywhere within the precincts of a College of the Maiden associated with her Caste.(For example, a destiny associated with the Messenger might involve bearing a message, training a hawk, or journeying to a new city).

A Sidereal with dots in a College of another Maiden may place the target within its precincts. A Sidereal who possesses dots on a College may add them to the roll when placing the target in a destiny within its precincts. However, if the destiny does not fit the target’s nature well, the Sidereal’s Essence+Craft(Fate) roll receives a difficulty equal to the highest of the target’s most relevant Virtues. A celibate monk given a destiny of carnal pleasure would set the difficulty to his Temperance, for example. If the target is deeply invested in his current activities, he may pay as many points of willpower as he lost the roll by to continue his activities. An attempt to impose an unreasonable or impossible destiny, such as assigning an illiterate peasant or a horse to design a Manse, fails outright. Success shunts the target to his new location and activity, so that it seems to all involved that the target was always there. Treat this effect in the manner of the Arcane Fate.

Note that the new destiny does not create a new identity or rewrite the target’s history. Much like the Avoidance Kata Charm, it simply involves changing a recent choice on the target’s part. For instance, if one gets rid of a guard by assigning the destiny of bearing a message, the message is most likely that of the arrival of intruders. Also note that the new destiny is never guaranteed to lead to the victim’s death, no matter how dangerous the destiny may prove to be. As long as the motes remain committed, the target will grapple with the destiny imposed upon him. He may ignore this destiny and resume his business, but that gives him an environmental penalty to all actions equal to the Sidereal’s Permanent Essence. If the character frees the motes, the target will be free of this, and may, if he wishes, appear again at the same point in space where he left. He will have a vague idea of what will be waiting for him, however.

This Charm may be comboed despite its non-Instant Duration, and may be used during a Clinch.

Star-Guided Strike

Cost: 8+ motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: None

He saw her brilliance hanging overhead
Destiny gathers around the character’s hand in the form of the constellation of the Sword, guiding her attack. An unarmed attack supplemented with this Charm is unparriable and undodgeable.

A Sidereal Exalted may lower the Target Number on the damage roll of an attack enhanced by Star-Guided Strike; This costs 1 mote per Target Number reduction, up to the Sidereal’s rating in the College his opponent falls upon(for example, when facing a thug, a Sidereal with 2 dots in The Gauntlet may lower his Target Number for the damage roll by 2).

Star-Guided Strike may specifically be comboed with Charms of other Abilities.

Innocent Victim Defense

Cost: 4 motes, 1 Willpower, 1 Paradox
Duration: Instant
Type: Reflexive
Min. Martial Arts: 5
Min. Essence: 4
Prereq Charms: Star-Guided Strike, Pattern Spider Assault, Another Destiny Atemi

And offered her his humblest thanks,
The character uses martial arts to snarl the threads of Destiny around a moment of peril! After an attack has struck the character and damage has been rolled, the character may activate this Charm and ignore all of the effects of the attack; this applies even against creatures outside of fate. However, some other person, place or thing suffers the damage in her stead, causing untold grief for the unwitting recipient and irritating the pattern spiders. The character immediately accrues one point of Paradox.


The Form

Diamond Weave of Destiny Form

Cost: 15 motes
Duration: One Scene
Type: Simple
Min. Martial Arts: 5
Min. Essence: 5
Prereq Charms: One complete martial art (all Charms), Innocent Victim Defense, Weft-Gripping Movement

As her brightness guided him to his destination.
Assuming the Diamond Weave of Destiny Form, the character becomes the master of her own fate and all others! Choosing a certain mask of fate, she takes on an aspect and embodies it, with perfect awareness for the tapestry and her place within it! As she assumes this Form, the character must choose a Constellation she possesses the Throne of. She rolls her Essence+Craft(Fate), gaining as many Effect Points to use with a newly-done resplendent destiny as she has successes in this roll, adding a number of dice to all rolls related to the Constellation’s related ability as her Permanent Essence.

Those are special types of Resplendent Destiny; The character may still be recognizable as herself if she so wishes, and displaying an Anima Banner will not destroy it. Sidereal Exalted may add their rating in this College as automatic successes in the Essence+Craft(Fate) roll, and to all attacks against them while they remain in the Diamond Weave of Destiny Form; Their place in the Tapestry becomes so strong then, that it becomes harder and harder to remove them from it. In the same token, activating this Form Charm automatically brings the character inside of fate, and the character may not be brought outside of fate by any means for so long as she maintains the Form.

A character using the Diamond Weave of Destiny Form automatically gains the benefits of Sensing the Tapestry, and may pay 1 willpower upon striking to bring targets inside or outside of Fate as with Fate-Knitting Power, but without any commitment and lasting only one scene.

Characters may not use more than one Martial Arts Form-type Charm at a time.