ExMod/SiderealDriveDiscussion
Could you help me out with the Sutra here, Darius? Anyone? :-D
Sidereal Charms are based (as usual) on insight and the currency of reality's secrets, but this time the relevant topic is roads and vehicles. Ever wanted to list your motorcycle on your acquaintances list, or to know the final destination of a chase scene? - Balthasar
Mm. I'm actually seeing as Drive as being more fundamental. More like the bond between the driver and the open road- think Mad Maxish here. The drifter that comes into town, kicks ass, corrects wrongs, and then rides the his bike away that's as much a part of him as his trademark sneer and leather jacket, only to be forgotten again in a few days of the hard life.
Cause, don't forget, Ride is where the Sidereal build Familiars and Aquintances with- and Drive will have to subsume those responcibilities.
Now, all that said... :) - DariusSolluman
Thanks. And, whew, boy, when you're right, you're right. I would really hate to displace any of those Charms into the Archaic Limbo the rest of the fantasy Charms go to. Okay, I'm pruning down the Sidereal Drive quite a lot, now. Still, there will be a few Charms here - the rest can perfectly upgrade to Modern games, it seems. Luckily, I unwittingly put a few Familiar/Acquaintance based Charms in Drive on my own, that I can keep. - Balthasar