Charging Rhino Style
A Celestial Martial Arts style Made by a brawny dawn caste in the first age this was a little know style until it was used to save an important eclipse caste out of motes and weaponless. For a while, it was the style of choice for swashbuckler exalted, but after a while the fad stopped, and now, in the second age, it is almost forgotten.
Charging Rhino Style can be used with armor, and any type of dagger or knife.
Be kind, this is my first MA style
Update: Ive been quite busy, and when i feel better and less tired i will do all aditions, and try to finish the style.
Rushing Rhino Method
Cost: 1 motes per +2 initiative Duration: Instant Type: Reflexive Min. Martial Arts: 1 Min. Essence: 2 Prereqs: None
Gathering his Essence into himself, and throwing his body headling into the fray with no care for obstacles or pain, the Exalt begins his road down this style like a Charging Rhino. With this, the most basic of Charms in the style, the Exalt may increase his initiative by 2 for every mote spent.
<b>Cost: 2 motes per 1L damage Duration: Instant Type: Supplemental Min. Martial Arts: 3 Min. Essence: 2 Prereqs: Rushing Rhino Method
As a rhino shambles towards its prey for a headbutt, an Exalt with this charm runs at his victim; moving haltingly, but quickly at his prize. A basic charm, it allows the Exalt to cause lethal damage to his foe with any attack for 1L damage per 2 motes. Exalts can only spend up to twice their MA abilty in motes on this charm.
Fearsome Beast Technique</b>
<b>Cost: 4 motes Duration:One Scene Type:Simple Min. Martial Arts: 3 Min. Essence: 3 Prereqs: Crushing Headbutt
As the rhino scares all who see his glory, an Exalt can channel this power, adding the Exalts dots in Martial Arts to any intimidation roll. Seeming to be strong, great, and terrible to all who look upon him for a scene.
Hide of the Rhino</b>
<b>Cost: 4 motes Duration: One Scene Type: Simple Min. Martial Arts: 3 Min. Essence: 3 Prereqs: Fearsome Beast Technique
The skin of the rhino is hard, and with this charm, so is the Exalt's. When the charm is activated, the Exalt's skin grows thick and hard, adding 4B/4L to his natural soak. However, there is a mobility penalty of -1. For some odd reason, his new skin feels itchy (anyone know where this is from :P).
Charging Rhino Form</b>
<b>Cost:5 motes Duration:One Scene Type:Simple Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Hide of the Rhino
As the Martial Artist activates this form charm, he becomes very rhinolike, any armor he wears soaks into his skin, and he grows 6B/6L soak worth of armor. If the Exalt has armor on, this bonus stacks, though there is no mobility penalty. Also, all damage dealt is converted to lethal damage, and the Exalt's MA ability is added to the damage roll.
The first charm is over-priced. You can easily make it 2 init for 1 mote. The second one needs to be clarified. It adds lethal damage to one head-butt attack and makes the normally bashing damage lethal, right? Don't bother with the only-headbutts thing. Make it a general B-to-L conversion and damage adder. Oh, and it needs an upper limit on motes spent. Pretty low, since it's such a basic charm.
Your form doesn't work. This is an MA style, not a Lunar Charm. MA charms don't grow horns out of your body. Adding *to* your soak is fine, but why make them choose between the form's soak and their armor soak? It can stack. The rest of it is alright, but remember you're NOT shapeshifting with this Charm. Also, it's *way* too early in the style. MA's have *at least* three to four charms before their Form, keep that in mind. - Telgar Thanks for the help! Overshee
Agreed about the shapeshifting bit. How about this for a change: The MAist adds 6L/6B to his natural soak, which stacks with armor and other Charms from this style, and all unarmed attacks gain the following stats: +0spd +0acc +(MA)L +0def. Your first Charm should probably have a limit to how much initiative you can buy. Also, the "itchy skin" is from "How the Rhinocerous Got His Skin," one of the "Just So Stories" by Rudyard Kipling. I loved that story when I was a kid, along with "How the Elephant Got His Trunk." Nice work so far, though, especially for a first style.
Ok, a few more small additions. First, ditch the Intelligence cap - putting yourself into the mindset of a beady-eyed, headbutting animal is part of using the style, and can be emulated by smarter people; this is just a bit too limiting, but that's really my opinion. Second, and I may be being presumptuous here, but I think you meant to give Hide of the Rhino the prereq of Fearsome Beast Technique, so I've done that for you. Again, nice work here though =) - SMK
The first charm still needs a limit on the number of motes spent and you still have to clean up the second charm. Hide of the Rhino could be alright at 3 motes, especially in Power Combat. Also, note that the MA addition to damage is to *raw* damage. That could be taken badly and end up rather powerful. Otherwise, looks decent. - Telgar
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