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Michael, Warmaster of Kether Rock

by Hapushet

Caste: Dawn
Nature: Leader
Calling: Paladin
Anima: Pale-white wings
Concept: Master of Battles

Physical: Strength 4, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 3

Archery 2, Athletics 4, Awareness 1, Brawl 5 (Alongside Allies +3), Bureaucracy 1, Craft: War</b> 5 (From the Forefront +2), <b>Dodge 5 (Armored +1), Endurance</b> 5, Linguistics 1 (Seatongue, Flametongue), Lore 2, Medicine 1, <b>Melee</b> 2, <b>Performance</b> 5 (Boosting Morale +1), Presence 1, Resistance 2, Sail 2, Stealth 1, Survival 3, Thrown 1

<b>Backgrounds: Artifacts 3, Illumination 5, Mentor 4, Tiger Warriors 5

Virtues: Compassion 2, Conviction 4, Temperance 1, Valor 4
Virtue Flaw: unknown

Willpower: 8
Essence: 4
Essence Pool: 20/39(47)


Graceful Crane Stance
Increasing Strength Exercise
Leaping Tiger Attack
Lightning Speed
Ferocious Jab
Fists of Iron
Hammer on Iron Technique
Inevitable Victory Meditation
Thunderclap Rush Attack
Flow Like Blood
Reed in the Wind
Reflex Sidestep Technique
Seven Shadow Evasion
Shadow Over Water
Battle Fury Focus
Bloodthirsty Sword-Dancer Spirit
Essence-Gathering Temper
Ox-Body Technique (x3)
Willpower-Enhancing Spirit
Body-Mending Meditation
Fury Inciting Presence
Heroism-Encouraging Presence
Respect-Commanding Attitude
Unruly Mob Dispersing Rebuke
Durability of Oak Meditation
Iron Skin Concentration
Hardship-Surviving Mendicant Spirit


Flashing Heavenly Fists (Essence-Gathering Temper, Ferocious Jab, Fists of Iron, Hammer On Iron, Iron Skin Concentration)
14 motes, 2 Willpower, +3 motes per attack reduced, +1 mote per roll to regain Essence
When activating this Combo, Michael gains 4 additional Brawl attacks this turn (his Permanent Essence), as well as an additional +1 Accuracy and +2L damage on each attack, but can only target one opponent with these attacks. All successes on these attacks count double for the purposes of determining damage. Should Michael be attacked on the turn he uses this Combo, he may spend 1 mote to roll a die for every die of damage he would take before soak. Each success on this roll grants him 4 motes of Essence (his Permanent Essence) but he cannot benefit from more than 4 successes in this fashion (his Stamina). After the damage is reduced by his soak, he may further reduce it - down to the attacker's Permenant Essence - by spending 3 motes, but can only choose to do so if he was aware of the attack in the first place.

Open vest, loose pants, billowing white scarf, pair of orichalcum smashfists, orichalcum reinforced breastplate, legions of followers, torch for Maduka Shin

Base Initiative: 8
Soak: 14L/15B (orichalcum reinforced breastplate, +12L/+11B)
Health Levels: -0, -1x5, -2x8, -4, Inc.
Dodge Pool: 14

Orichalcum smashfist
Spd 5, Acc 12, Dam 9L, Def 14, Rate 8
Spd 5, Acc 11, Dam 7B, Def 7, Rate 3


This version of Michael was built on 200 experience, unless you count his Backgrounds. If you do, either increase his experience level by 36 points or drop his Backgrounds to Artifacts 3, Illumination 3, Mentor 2, Tiger Warriors 2. I have the version of him as a starting character I used as the beginning point - I might post it if someone asks nicely. - Hapushet


As a side note, I absolutely love this project. Keep it up. On a direct note, I like what Michael's got going for him, but I wonder - why no Tiger-Warrior training? Seems he is the big trainer at Kether Rock, so he should be the guy who can pump out the trainees like nothing, right? - GregLink

That was a hard, hard call - but it pretty much came down to TWTT or a Combo when all was said and done, and I don't believe Brawl can survive without at least one decent combo. I decided that, for the moment anyway, he was the Warmaster, but not necessarily the Master Sensei, so I made sure he had the best of the troop-leading Performance Charms and decided to leave the mass creation of living killing machines to Tobias, the "somber Paladin" who canon suggests is the TWTT guy at Kether Rock. YMM most definitely V. - Hapushet
So you were trying to fit him under the 200XP cap, then? Forgive me if I'm asking an already-answered question, but is there a reason that 200 stuck out as a target number, other than its 'roundness'? While I agree that perhaps Tobias is the man of the TWTT, leaving a perfectly accurate reason for Michael not to bother, I'd think the whole point of this exercise is to stat them out as the flavor text indicates, not hit an arbitrary XP target. Still, as long as anyone using Michael (and/or Tobias) in their game recognizes the reasoning behind Michael not being TWTT-enabled, I'm happy. It is sound reasoning, after all. - GregLink, now happy.
Well, as far as 200 xp goes, I picked it because, when I tried to remake Michael as currently statted, I managed it at 173 xp, so I decided he was probably intended to represent a 200 xp character (since I was using all sorts of ridiculous, twinkish tricks to get the most bang for my xp buck). So the idea was to recreate him approximately as he had been intended, but, y'know, better.  ;) Plus there's the fact that a non-PC who has only been Exalted for 4-5 years really shouldn't, in my opinion, have even 200 xp - I was only happy with the 200 mark because he's supposed to be rather uber.
Plus, y'know, round numbers make for good comparisons. (shrug) - Hapushet