Artifacts/OrphenArtifact5

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Level 5

Armament of the Ocean Liege
Orichalcum Chainshirt
5L/3B Hardness 2L/2B Mobility -0 Fatigue 0
Commitment: 10m

While Rippling Tide may have been weakened on land, he was the ocean's lord anywhere. Forged by a fae-blooded solar for the Night Rippling Tide, Armament of the Ocean Liege embodied all the Night's strengths. Armament takes the form of an Orichalcum chain shirt with a slight blue tinge giving it the look of a blue ocean green with sunlight emanating from the depths. The Armor answers the riddle of what rules the sea…and the answer is the Tide.
  • The armor does not negatively affect swimming in any fashion and is in fact slightly buoyant.
  • The users can swim through the air as if it were water for 10 motes and a willpower. This effect lasts a scene but can be maintained for 5 motes.
  • The user cannot fail wits + sail rolls and if opposed by a stunt or a charm receives 2 auto-successes.
  • They can for 5 motes Incite the Ocean’s Hunger. This is an attack on an enemy who must be within 5 yards of a body of water, this attack is unblockable and does a base damage of 2 times the Permanent Essence of the wearer, it is rolled as a normal Dex + MA attack. This can only be used within 100 yards of water and the wearer must be able to see it. This attack can be modified with charms.
  • Each owner may pick 1 shape they may change into for the cost of 10 motes and 1 willpower. This form must be animal or elemental in nature and associated with water. This form is built with 3 mutation points.
  • For 5 motes the user can reflexively impose an environmental penalty of their permanent essence to a single witnessed action if he can define how nearby water can impose said penalty.
  • Finally, the wearer may release a blast of water essence that works and costs the same as the 5 mote affect of the foe-clearing halberd. This power is identical save that it does not effect water-aspect dragon blood or those that may act completely normally in water.


Oath Bond
Commitment: 10m

A vest of woven emerald edged in orichalcum. The back sports an embroidered dragon long and sinuous curling around itself, scales highlighted in orichalcum. Into the vest is bound a wood dragon bested in single combat and made to swear an oath of loyalty on it's very name by each new owner. When an owner dies or gives up ownership the dragon is released.
  • He who dons the garment may call to him and command any wood aspected elementals in the region the Oath Dragon was bound.
  • The fluid movements of the serpentine colosous are reflected in each of the wearers movements, echoing draconic grace the wearer adds their Essence again to their DDV calculation.
  • The dragon bound into the vestments must serve when called. When called in it's true form it serves as steed and may not utilize it's charms without the wearer's say, however, the dragon need not use it's charms when the wearer says. The beast may also be called upon to imbue the wearer with it's strength. When the later transcendent joining occurs the wearer adds their Essence in auto-successes to all combat rolls. When this would effect a DV add their Essence to their DV. Calling on the dragon costs 10m 1w to activate the joining also adds Essence to limit and more readily provokes valor rolls, translating into +1 success on all valor rolls.
  • Finally, like the bound ancient the wearer becomes tied to the land and for 5m may invoke hurry home to the location the dragon was defeated. The wearer calls out for the embrace of his land and spins trailing blood widdershins from his blade. An image of the wood dragon swirls up around him, both vanish after 3 ticks.


Primal Cycle
Speed 5 Accuracy +2 Damage +16B/5 Defense +2 Rate 3 (Piercing)
Commitment 8m

This solidly constructed wooden staff opens into a gnarled hand shape at the top. Suspended in this area is a molten pint of liquid Orichalcum. Around the top of the shaft intricate images spiral depicting scholars, sorcerers, travelers, and shamans. The staff is not a warriors weapon by intent, it is the staff of a great shaper of spells: a wild mage, a tribal sorcerer, a nature wizard and a wayfarer.
  • The staff itself can function as a Goremaul save that each strike stands the chance of inflicting a non-cumulative –4 internal penalty from poison to pure to meet mortal blood, Stamina + Resistance difficulty 3 to resist this effect.
  • The wielder can invoke the powers of the Traveler’s Staff and the spirit charms Weather Control and Words of Power (Intelligence + Temperance) at normal costs.
  • Further, the user can use the staff as a focus, casting spells “through” it. This results in a larger radius usually by 1.5 or counts the Caster’s PE as two higher for the spell.
  • The Orichalcum globe is able to hold one spell from the Emerald Circle cast by the wielder, and any variable cost spell has the Caster’s PE subtracted from its cost by the staff before the wielder spends any motes.
  • The spiritual relief is a rather intricate World Within a Picture.

Wilder Bindings
Commitment 10m

These robes look to be old travelers robes from a distance. Upon closer inspection the truth is slightly more apparent. These voluminous robes are worn ad old in appearance, but they are made from layered skins, woven bark, spider silk, and moss. Orichalcum thread lines the inside, but remains well hidden. The edgings and back starting at the bottom are intricately embroidered with all species of animals, many unknown to all but the wisest of savants.
  • This robe allows the wearer to bind animals to it. These must be natural animals. Once bound through agreement or submission the animals are locked into the robe and new embroidery appears. Animals can be later summoned forth for a number of motes equal to their health levels and are under the wearers sway.
  • The billowing robes can also form into moss, fur, woven bark, and spider silk amalgamations of giant bat wings for 5 committed motes. These wings allow normal movement with a –1 mobility penalty.
  • While the robe is committed the wearer has an extra set of arms hidden in the folds of the robe. These arms grant one die to join battle, removes –2 flurry penalty, and a –0 health level.
  • While the robe is committed the caster need only spend 10 motes and 1 willpower to activate Wood Dragon’s Claws (forgoing casting).
  • The duration of the spell Becoming the Wood Friend is doubled.
  • With an expenditure the user takes on the form of a Forest Walker. They remain their normal size but their flesh becomes well-polished wood. This effect is identical to Invulnerable Skin of Bronze save the user’s strength and stamina increase by one.

The Rose</b>
The Rose is actually a set of three artifacts a dress, a sword, and a shield forged for the most beautiful woman of the age. While each powerful in there own right, the synergy created by the three items rivals the perfect balanced harmony of their original owner. The Twilight Lilias was something of a contradiction. Beautiful beyond compare and called the greatest healer in creation by many, she enjoyed the slaughter of the battle field and would often let her temper flare against even those she called friend. It is said that her knowledge of the medicinal arts aided her even more when angered as she can all the better brutally avenge whatever slight offended her.

<b>Rose's Stem
5L/3B Mobility -0 Fatigue 0
Commitment: 6m

This silky smooth and slightly shimmering dress is cut in a flowing minimalistic style woven of emerald and rose petals. The dress has one shoulder and is slit up the opposite leg. It is patterned in climbing wild rose vines along the edges.
  • While wearing Rose's Stem the mote cost of Incomparable Body Arsenal is lowered by the wearer's Essence in motes.
  • In addition the armor and the weapons of said spell revieve the orichalcum bonuses and the spell manifests most interestingly in the caster, for them their body changes to an absolutely idealized version of themself slightly larger and solid Orichalcum pattered with traceries of roses climbing it in the most aesthetically pleasing manner. While in this form Rose's Thorn and Rose's Petal are explicitly compatible with Incomparable Body Arsenal.
  • While in Incomparable Body Arsenal the caster has an extra dot of appearance and presence.
  • Finally, if wielded with the rest of The Rose, the petals can be cast out as a normal action to do 1L to a 30yard radius. This is a Charisma + Occult roll.

Rose’s Petal
+3 to user’s PDV against ranged and hand-to-hand attacks
Commitment: 5m

Rose’s Petal was made to further compliment the beauty of Rose’s Thorn and to provide its wielder, the Twilight Lilias, with further protection. Rose’s petal takes the form of a target shield, except that it is made out living vines that are woven together in an elegant pattern. Three places upon the shield face are three blooming roses, petals spread and edged lightly in Orichalcum. These act hearthstone sockets.
  • The shield itself is considered an Orichalcum Thunderbolt Shield and it receives all the bonuses thereof.
  • The shield was made to be specifically compatible with Steel Devil Style
  • To enhance its defensive capabilities the shield also provides protection against mystical attacks. It allows the user to spend 5 motes and be in a guard action to disperse any spell of the Emerald or Sapphire circles the specifically target her. These spells are dispersed as if Sapphire Circle Countermagic was being used.
  • The shield provides a type of mental defense as well and it allows the user to add the shields DV bonus into the calculation for her MDV.
  • Finally, the shield keeps its user immaculately clean in battle

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