Artifacts/BronzeTigerArtifact5

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Level 5

Rose's Stem
5L/3B Mobility -0 Fatigue 0
Commitment: 6m

This silky smooth and slightly shimmering dress is cut in a flowing minimalistic style woven of emerald and rose petals. The dress has one shoulder and is slit up the opposite leg. It is patterned in climbing wild rose vines along the edges.
  • While wearing Rose's Stem the mote cost of Incomparable Body Arsenal is lowered by the wearer's Essence in motes.
  • In addition the armor and the weapons of said spell recieve the orichalcum bonuses and the spell manifests most interestingly on the caster, for them their body changes to an absolutely idealized version of themself slightly larger and solid Orichalcum, pattered with traceries of roses climbing it in the most aesthetically pleasing manner. While in this form Rose's Thorn and Rose's Petal are explicitly compatible with Incomparable Body Arsenal.
  • While in Incomparable Body Arsenal the caster has an extra dot of appearance and presence.
  • Finally, if wielded with the rest of The Rose, the petals that surround the wearer can be cast out as a normal action to do 1L to a 30 yard radius. This is a Charisma + Occult roll.

Rose’s Petal
+3 to user’s PDV against ranged and hand-to-hand attacks
Commitment: 5m

Rose’s Petal was made to further compliment the beauty of Rose’s Thorn and to provide its wielder, the Twilight Lilias, with further protection. Rose’s petal takes the form of a target shield, except that it is made out living vines that are woven together in an elegant pattern. Three places upon the shield face are three blooming roses, petals spread and edged lightly in Orichalcum. These act hearthstone sockets.
  • The shield itself is considered an Orichalcum Thunderbolt Shield and it receives all the bonuses thereof.
  • The shield was made to be specifically compatible with Steel Devil Style
  • To enhance its defensive capabilities the shield also provides protection against mystical attacks. It allows the user to spend 5 motes and be in a guard action to disperse any spell of the Emerald or Sapphire circles the specifically target her. These spells are dispersed as if Sapphire Circle Countermagic was being used.
  • The shield provides a type of mental defense as well and it allows the user to add the shields DV bonus into the calculation for her MDV.
  • Finally, the shield keeps its user immaculately clean in battle

Stag’s Heart
10 motes to commit, as well as a level 3+ hearthstone
14B / 14L; 9B / 9L Hardness Mobility –0 Fatigue 1
(Orichalcum bonus already included)

Finally, there are times when neither tactics nor strength of arms will get you through a fight. Sometimes you simply have to rely on pure heart and determination in order to come out on top. This suit of personal battle armor is constructed in the Celestial Battle Armor style, and actually takes the physical form of the armor on the left hand side of page 90 of the Age of Lost Wonders Book for 2nd Edition sans the whip and helmet, and the chest plate being adorned by the image of a stags face done in a shimmering white filigree, which is used to create several other designs in different spots all over the armor. This inlay is actually made of the bones of a great stag warrior, which were blessed by the Animal Avatar before being placed in the armor. Between the elks antlers on the chest plate there is the picture of a rising sun that seems to indeed be made out of the rising sun’s light. On the back there are places where a Wings of the Raptor can clasp and become a beautiful cape, but retains all of its abilities.
  • The armor has 3 hearthstone sockets.
  • It grants the user a +2 bonus to resistance against poison or disease.
  • As a reflexive action the wearer gains a +2 bonus to awareness roles.
  • The wearer gains +2 strength for calculation of feats of strength, jumping and damage.
  • It doubles movement rate; 10mph marching rate
  • The boots have stats of Speed 5 Acc. 0 Damage +6B Defense –2 and Rate 2. The right gauntlet has stats of Speed 5 Acc. +1 Damage +5B Defense +2 and Rate 3. Plus they can parry lethal attacks with need for a stunt.
  • +2 bonus to stealth while moving and a +3 bonus when standing still. This ability specifically defends against essence sight. In addition this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades ad other formal occasions.
  • The armor causes the wearers anima and totem become so enormous that it can be seen for miles around. This puts fear in the hearts of the Solar’s enemies, and brings hope to the souls of his men. Increase the range or all War Charms by one factor.
  • This increased anima also modifies the Dawn caste anima ability so that the DV increase also applies against Exalted and other magical beings.
  • Finally, the wearer’s totem becomes capable of staying out for an entire battle regardless of whether he Exalted is spending motes or note. The totem takes advantage of this increase in power and duration to come alive and fight for its creator’s cause. The anima fights with double the wear’s strength (including the boost from any armor or charms) and stamina, his dexterity, and it also gains any other combat related abilities or specialties that the solar has which is applicable to it. The totems valor is perfect and it can only be made to stop fighting if the scene ends or if its Exalted creator is killed or knocked unconscious.

Primal Cycle
Speed 5 Accuracy +2 Damage +16B/5 Defense +2 Rate 3 (Piercing)
Commitment 8 motes

This solidly constructed wooden staff opens into a gnarled hand shape at the top. Suspended in this area is a molten pint of liquid Orichalcum. Around the top of the shaft intricate images spiral depicting scholars, sorcerers, travelers, and shamans. The staff is not a warriors weapon by intent, it is the staff of a great shaper of spells: a wild mage, a tribal sorcerer, a nature wizard and a wayfarer.
  • The staff itself can function as a Goremaul save that each strike stands the chance of inflicting a non-cumulative –4 internal penalty from poison to pure to meet mortal blood, Stamina + Resistance difficulty 3 to resist this effect.
  • The wielder can invoke the powers of the Traveler’s Staff and the spirit charms Weather Control and Words of Power (Intelligence + Temperance) at normal costs.
  • Further, the user can use the staff as a focus, casting spells “through” it. This results in a larger radius usually by 1.5 or counts the Caster’s PE as two higher for the spell.
  • The Orichalcum globe is able to hold one spell from the Emerald Circle cast by the wielder, and any variable cost spell has the Caster’s PE subtracted from its cost by the staff before the wielder spends any motes.
  • The spiritual relief is a rather intricate World Within a Picture.

Wilder Bindings
Commitment 10 motes

These robes look to be old travelers robes from a distance. Upon closer inspection the truth is slightly more apparent. These voluminous robes are worn ad old in appearance, but they are made from layered skins, woven bark, spider silk, and moss. Orichalcum thread lines the inside, but remains well hidden. The edgings and back starting at the bottom are intricately embroidered with all species of animals, many unknown to all but the wisest of savants.
  • This robe allows the wearer to bind animals to it. These must be natural animals. Once bound through agreement or submission the animals are locked into the robe and new embroidery appears. Animals can be later summoned forth for a number of motes equal to their health levels and are under the wearers sway.
  • The billowing robes can also form into moss, fur, woven bark, and spider silk amalgamations of giant bat wings for 5 committed motes. These wings allow normal movement with a –1 mobility penalty.
  • While the robe is committed the wearer has an extra set of arms hidden in the folds of the robe. These arms grant one die to join battle, removes –2 flurry penalty, and a –0 health level.
  • While the robe is committed the caster need only spend 10 motes and 1 willpower to activate Wood Dragon’s Claws (forgoing casting).
  • The duration of the spell Becoming the Wood Friend is doubled.
  • With an expenditure the user takes on the form of a Forest Walker. They remain their normal size but their flesh becomes well-polished wood. This effect is identical to Invulnerable Skin of Bronze save the user’s strength and stamina increase by one.
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