Difference between revisions of "Sootspice/HouseRules"

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Nothing too drastic here, just a couple quick house rules to clean up the odd thing that irks me about the rules.
 
Nothing too drastic here, just a couple quick house rules to clean up the odd thing that irks me about the rules.
  
* Due to the auspicious fortitude of the Exalted, any damage that would kill an un-Incapacitated Exalt instead reduces him to his Incapacitated HL. This is not my idea, and I take no credit for it. I like this mainly because I can beat the asses of the PCs without having to worry about accidentally killing them, or having to fudge the dice to avoid such an event, while still allowing death when necessary/dramatically appropriate.
+
* Due to the auspicious fortitude of the Exalted, any damage that would kill an un-Incapacitated Exalt instead reduces him to his Incapacitated HL. All credit for this idea to Kasumi. I like this mainly because I can beat the asses of the PCs without having to worry about accidentally killing them, or having to fudge the dice to avoid such an event, while still allowing death when necessary/dramatically appropriate.
  
 
* Using pretty well all of the Power Combat rules, other than Essence Ping. One of my players seems to want to focus on soak as a defensive option, and I'd hate to neuter that.
 
* Using pretty well all of the Power Combat rules, other than Essence Ping. One of my players seems to want to focus on soak as a defensive option, and I'd hate to neuter that.
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* Crafts and Linguistics work the same way as any other ability, no specialties required, no languages known tracked. I just really don't want to narrow the applicability of these two abilities, especially compared to how broad the other abilities are.
 
* Crafts and Linguistics work the same way as any other ability, no specialties required, no languages known tracked. I just really don't want to narrow the applicability of these two abilities, especially compared to how broad the other abilities are.
  
* A couple quick PC weapon stat changes (to make up for a couple insane stats):
+
* A couple quick PC weapon stat changes (to make up for a couple insane stats:
 
:: No punches or kicks, simply an unarmed strike that's +0 across the board, doing +0B Damage, with a Rate of 5.
 
:: No punches or kicks, simply an unarmed strike that's +0 across the board, doing +0B Damage, with a Rate of 5.
 
:: Clubs/batons do +4B Damage.
 
:: Clubs/batons do +4B Damage.
:: The staff... ugh... +1 Acc and +5B Damage.
+
:: The staff... God... +1 Acc and +5B Damage.
 +
 
 +
I've gone over a good amount of the MAs on the wiki, and for now, these are the ones I'm willing to let players take at character generation (or learn later on). This list will probably change later on.
 +
 
 +
: <b>Terrestrial</b>
 +
:: '''''[[MartialArts/CrimsonPentacleBladeStyleW|Crimson Pentacle Blade (Revised)]]''' - By FourWillowsWeeping''
 +
:: '''''[[MartialArts/DuskAtTheEmeraldGallowsStyle|Dusk at the Emerald Gallows]]''' - By LordAuran''
 +
:: '''''[[MartialArts/EverVigilantSoldierStyle|Ever Vigilant Soldier]]''' - by DeadManSeven''
 +
:: '''''[[MartialArts/GhostDragonStyle|Ghost Dragon]]''' - by [[Telgar]]''
 +
:: '''''[[MartialArts/GrassSpider|Grass Spider]]''' - By tk421''
 +
:: '''''[[MartialArts/IncandescentRazorStyle|Incandescent Razor]]''' - By [[Quendalon]]''
 +
:: '''''[[MartialArts/RipplingQuicksilverStyle|Rippling Quicksilver]]''' - By [[Quendalon]]''
 +
:: '''''[[MartialArts/SevenLeapingDragonsStyle|Seven Leaping Dragons]]''' - By [[Quendalon]]''
 +
:: '''''[[MartialArts/StoneDragonStyle|Stone Dragon]]''' - By [[Telgar]]''
 +
 
 +
: <b>Celestial</b>
 +
:: ... I'll continue with these later.

Revision as of 01:59, 18 June 2005

Sootspice's House Rules

Nothing too drastic here, just a couple quick house rules to clean up the odd thing that irks me about the rules.

  • Due to the auspicious fortitude of the Exalted, any damage that would kill an un-Incapacitated Exalt instead reduces him to his Incapacitated HL. All credit for this idea to Kasumi. I like this mainly because I can beat the asses of the PCs without having to worry about accidentally killing them, or having to fudge the dice to avoid such an event, while still allowing death when necessary/dramatically appropriate.
  • Using pretty well all of the Power Combat rules, other than Essence Ping. One of my players seems to want to focus on soak as a defensive option, and I'd hate to neuter that.
  • Using Power Combat's hardness rules, but hardness for bare-bones artifact armor from the core book equals half of the armor's lowest soak. I may add hardness to other artifact armors, but that'd be on a case by case basis.
  • Crafts and Linguistics work the same way as any other ability, no specialties required, no languages known tracked. I just really don't want to narrow the applicability of these two abilities, especially compared to how broad the other abilities are.
  • A couple quick PC weapon stat changes (to make up for a couple insane stats:
No punches or kicks, simply an unarmed strike that's +0 across the board, doing +0B Damage, with a Rate of 5.
Clubs/batons do +4B Damage.
The staff... God... +1 Acc and +5B Damage.

I've gone over a good amount of the MAs on the wiki, and for now, these are the ones I'm willing to let players take at character generation (or learn later on). This list will probably change later on.

Terrestrial
Crimson Pentacle Blade (Revised) - By FourWillowsWeeping
Dusk at the Emerald Gallows - By LordAuran
Ever Vigilant Soldier - by DeadManSeven
Ghost Dragon - by Telgar
Grass Spider - By tk421
Incandescent Razor - By Quendalon
Rippling Quicksilver - By Quendalon
Seven Leaping Dragons - By Quendalon
Stone Dragon - By Telgar
Celestial
... I'll continue with these later.