Difference between revisions of "SolarOccult/Quendalon"

From Exalted - Unofficial Wiki
Jump to: navigation, search
(why does having more rules de-power this charm?)
 
m (Script: fix links messed up in conversion)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
*Back to SolarOccult
+
*Back to [[SolarOccult]]
*Back to [[Charms/Quendalon|/Quendalon]]
+
*Back to [[Charms/Quendalon]]]]
  
 
= Solar Occult Charms by Quendalon =
 
= Solar Occult Charms by Quendalon =

Latest revision as of 02:30, 9 June 2010

Solar Occult Charms by Quendalon

Elsewhere-Perceiving Eye

 Cost: 1 mote
 Duration: Instant
 Type: Simple
 Minimum Occult: 3
 Minimum Essence: 2
 Prerequisite Charms: None

By peering into the target’s Essence, the character may view all things that the target holds bonded in Elsewhere. All such objects appear superimposed upon the target, as if they all occupied the same space.


Mastery of Mortal Magic

 Cost: 5 motes
 Duration: Instant
 Type: Supplemental
 Minimum Occult: 3
 Minimum Essence: 2
 Prerequisite Charms: None

Even mortals may evoke the essence of Creation through the arts of thaumaturgy, but as in all other things, their skill in these arts cannot compare to that of the Princes of the Earth. A Solar using this Charm adds her permanent Essence score in automatic successes to a single roll involving thaumaturgy.


Cunning Enchanter Technique

 Cost: 3 motes, 1 Willpower
 Duration: Instant
 Type: Simple
 Minimum Occult: 4
 Minimum Essence: 3
 Prerequisite Charms: Mastery of Mortal Magic

Where mortal thaumaturges struggle to bind magic into matter, the Solar Exalted chain the same powers with trivial ease. With but a touch, the character with this Charm may transform an ordinary pebble, coin, or other small item into a magical talisman. She may create any common talisman (selected from the list on p. 336 of Exalted) by this method. At Essence 4, her talismans are of double strength, and at Essence 5, they are of triple strength.

If you are using the thaumaturgy rules in the Player’s Guide, the character may use this Charm to create any sort of talisman accessible through the use of Enchantment. She must know a formula or procedure for the talisman she wishes to create, and its minimum Enchantment rating may not exceed her permanent Essence.


Comments

Why if you're using the player's guide does Cunning Enchanter Technique suddenly drop in power? It's an essence 3 charm... Perhaps if they know the formula for making one the slow way, they should get some benefit, but they certainly should not be prohibited from using the charm simply because they don't know the way -mortals- make such a thing.
-- Darloth