Difference between revisions of "SolarOccult/IsawaBrian"

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*[[SolarOccult]]
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*[[IsawaBrian]]
  
*IsawaBrian/SolarOccultPower -- Shardstasis?  What was I THINKING?
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*[[IsawaBrian/SolarOccultPower]] -- Shardstasis?  What was I THINKING?
*IsawaBrian/SolarOccultSorcery
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*[[IsawaBrian/SolarOccultSorcery]]
*IsawaBrian/SolarOccultSpirit
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*[[IsawaBrian/SolarOccultSpirit]]
*Isawabrian/SolarOccultThaumaturgy
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*[[IsawaBrian/SolarOccultThaumaturgy]]
  
 
=== Comments ===
 
=== Comments ===
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As to why I made Essence 8, 9, and 10 Charms… the progression just seemed <b>logical</b>, you know?  They were <i>there</I>.
 
As to why I made Essence 8, 9, and 10 Charms… the progression just seemed <b>logical</b>, you know?  They were <i>there</I>.
  
On the dice adder and success-adder: these are expensive, and have a willpower cost, unlike most versions of these for "non-combat" abilities because they can directly fuel Sorcery effects, which can very much be combatative.  The regular dice-adder and success-buyer can't be, without Fully Independent Actions, because you can't combo Sorcery.  -- IsawaBrian
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On the dice adder and success-adder: these are expensive, and have a willpower cost, unlike most versions of these for "non-combat" abilities because they can directly fuel Sorcery effects, which can very much be combatative.  The regular dice-adder and success-buyer can't be, without Fully Independent Actions, because you can't combo Sorcery.  -- [[IsawaBrian]]
  
 
<i>I really like the Tham-based charms.  Consider them yoinked. - Caelene</i>
 
<i>I really like the Tham-based charms.  Consider them yoinked. - Caelene</i>
  
:Thanks!  Hope they work well for you! --IsawaBrian
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:Thanks!  Hope they work well for you! --[[IsawaBrian]]
  
 
The 10/10 charm made me pull strange faces at the thought of that much power in the hands of PCs, so it's probably about the right level. :P - [[Falcon]]
 
The 10/10 charm made me pull strange faces at the thought of that much power in the hands of PCs, so it's probably about the right level. :P - [[Falcon]]
  
:Snerk.  Yeah.  It's not the sort of thing a PC should really ever have... it was closer to a thought experiment than a real Charm.  --IsawaBrian
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:Snerk.  Yeah.  It's not the sort of thing a PC should really ever have... it was closer to a thought experiment than a real Charm.  --[[IsawaBrian]]

Latest revision as of 02:28, 9 June 2010

Comments

Note: the ‘affects Essential Nature’ too Charms are unavailable to Abyssals because they require a certain level of _self_ harmony that is not found in the Abyssal Shard. Obviously, I can’t tell you how to play your games or make your charms; just my thoughts on them.

As to why I made Essence 8, 9, and 10 Charms… the progression just seemed logical, you know? They were there.

On the dice adder and success-adder: these are expensive, and have a willpower cost, unlike most versions of these for "non-combat" abilities because they can directly fuel Sorcery effects, which can very much be combatative. The regular dice-adder and success-buyer can't be, without Fully Independent Actions, because you can't combo Sorcery. -- IsawaBrian

I really like the Tham-based charms. Consider them yoinked. - Caelene

Thanks! Hope they work well for you! --IsawaBrian

The 10/10 charm made me pull strange faces at the thought of that much power in the hands of PCs, so it's probably about the right level. :P - Falcon

Snerk. Yeah. It's not the sort of thing a PC should really ever have... it was closer to a thought experiment than a real Charm. --IsawaBrian