IsawaBrian/SolarOccultSorcery

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Peerless Sage Method</b>
 <b>Cost: 3 mote per success
 Duration:  Instant
 Type:  Supplemental
 Minimum Occult:  1
 Minimum Essence:  1
 Prerequisite Charms:  None

Essence may master Essence. This is one of the fundamental principles of Occult mastery, and it is one that a Solar would do well to learn. A master occultist may bend additional Essence to his will in order to produce more spectacular results when using Essence. This will also help this character understand the principles of magic better, as it can be used to charge his mind with the power of the hidden world. To use this Charm, the player first makes a regular Attribute + Occult roll for the character. Then the player may “buy” additional successes, up to the character’s Essence rating + the number of successes rolled on the Occult roll. Each success bought in this fashion costs 3 motes of Essence.

In Second Edition, this Charm is very different:

 Cost: 8m, 1 wp; Mins: Occult 5, Essence 5; Type: Simple
 Keywords: Combo-Basic, Obvious</b>
 Duration: One Scene</b>
 Prerequisite Charms: Solar Circle Sorcery

Solars are the peerless masters of Essence, and those who dare dispute them must be prepared to struggle for doing so. When this Charm is active, the Solar’s spells are no longer instantly disrupted by Countermagic of the same circle. Instead, the Solar and the counterspelling sorcerer must roll a UF:IO contest of Essence + Occult. If the counterspelling sorcerer does not triumph, the countermagic motes are wasted and the Solar’s spell takes effect anyway. Higher-level countermagic-- such as Celestial against Terrestrial-- still functions as normal.


Shadowlands Circle Necromancy</b>
 <b>Cost:  1 Willpower
 Duration:  Instant
 Type:  Simple
 Minimum Occult:  3
 Minimum Essence:  3
 Prerequisite Charms:  None

A Solar’s true power is in sorcery. Nevertheless, it is possible for them to learn its dark sister art, Necromancy. Indeed, during the First Age, they were the first to discover it, in the aftermath of the Primordial War. It is not evil in and of itself, but with the power of the Deathlords and the Malfeans bent towards finding new converts, it is certainly dangerous. Note that this Charm, like Sorcery Charms, only allows the character to cast a single Shadowlands Circle spell. The actual spell itself has an Essence cost, often very high, that the character must pay to actualize it. This cost is listed in the spell’s description. Shadowlands Circle Necromancy can never be part of a Combo. This Charm, of course, is based on the Charm of the same name in Abyssals.

In Second Edition, this is a no-cost Permanent Charm that is functionally identical to Terrestrial Circle Sorcery, save that it permits the character to make Shadowlands Circle Necromancy actions.


Labyrinth Circle Necromancy</b>
 <b>Cost:  2 Willpower
 Duration:  Instant
 Type:  Simple
 Minimum Occult:  4
 Minimum Essence:  4
 Prerequisite Charms:  Shadowlands Circle Necromancy

The power of Solars is great, and although they are attuned to the vibrancy of life and the holiness of the Unconquered Sun, that power can allow them to delve into the depths of secrets perhaps better left uncovered, drawing the power of Labyrinth Circle Necromancy from them. Labyrinth Circle Necromancy can never be part of a combo. This Charm, of course, is based on the Charm of the same name in Abyssals.

In Second Edition, this is a no-cost Permanent Charm that is functionally identical to Celestial Circle Sorcery, save that it permits the character to make Labyrinth Circle Necromancy actions.


Spiritual Mastery Prana</b>
 <b>Cost: 5 motes, 1 Willpower
 Duration:  One Hour
 Type:  Simple
 Minimum Occult:  3
 Minimum Essence:  1
 Prerequisite Charms:  Hidden Wisdom

By use of this Charm, the Solar extends her dominion over the world and its Essence to a spiritually enhanced level, granting her greater control over the flows of power. Add the Exalt's permanent Essence in dice to all Occult rolls, including Sorcery, made during the next hour.

In Second Edition, this Charm functions differently:

 Cost: --; Mins: Occult 5, Essence 5; Type: Permanent
 Keywords: None
 Prerequisite Charms: Occult Essence Flow, Infinite Occult Mastery

To the Solars is granted the broadest mastery of Sorcery, dominating and overwhelming lesser Essence-wielders and even their peers. The Solar may now use reflexive or continuous effects that benefit Occult while utilizing sorcery. This does not allow the Solar to perform other actions while using Sorcery, but reflexive, non-Charm actions such as Excellencies used via Occult Essence Flow may be used while performing Shape Sorcery actions. Every time the Solar wishes to do so, she must spend 1 mote per Circle of the spell being shaped. For example, a Solar who uses Occult Essence Flow to activate the Second Occult Excellency while casting Wrath of the Five Elements must pay an additional 3 motes.


Unleashing the Burning Heart</i>
 Cost: --; Mins: Occult 5, Essence 5; Type: Permanent
 Keywords: None
 Prerequisite Charms: Solar Circle Sorcery, Occult Essence Flow

The raging inferno that is the heart of the Unconquered Sun can be tapped by his Chosen to lend a terrifying cyclone of energy to sorcerous Shaping. When Shaping a spell that causes damage, the Solar sorcerer may opt to spend 5 motes of essence per level of Circle for the spell to sheathe the spell in a corona of incandescent energy. This makes the spell holy, causing aggravated damage to Creatures of Darkness, and creates a damage multiplier of 1. The sorcerer may also expend an additional 5 motes per level of Circleto add 1 to that damage multiplier, up to a total damage multiplier of (1 + Occult). This number is multiplied times the raw damage of the spell.

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