Molikai/EssenceFly

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Revision as of 14:20, 5 February 2006 by Insanewizard (talk) (*ewwww)
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Hmm. A crazy idea has come t ome: I'm putting it here so that I remember, and to invite comment. If I tdevelops, I may move it to creatures. ;) So. I was reading This.

And I had this.. Amusing concept about an essence-aware fly that, say: When It's in you, 'commits' a point of essence. As it grows, it commits more and more... so that, say, just before it's grown It's comitted 3 motes, and has a pretty glow around it. then, of course, it hatches, flies away. Then.. well. Maybe it carries one of the spirituial diseases? Or.. hee. Can use your essence pool to protect itself? Might make a good demon.. and, of course: Just a basic essence-comitter.. it just acts like a weird bot-fly for mortals, makes them feel listless if they have a lot.. but.. well. Let's say you're infected with 7 of them. When they're about to hatch, that's 21 motes of essence you can't use. Ouch? :) Could be a nice beastie for the east. Thoughts? - Molikai

Comments

I like it Molikai. I think make it some kind of wyld creature that has a couple of defensive spirit charms powered by your own essence pool. For mechanics I would say that while travelling in the jungles of the east and south east you must roll Stamina + Resistance for some kind of disease against a certain difficulty (I have a chart on paper for what the difficulty is versus how deep in the jungle the PCs are) if they fail I roll on a list of possible ailments then they try to resist the disease or parasite on an individual basis. The first check is just to see if they were in contact with it. I would say roll a number of dice equal to difficulty listed earlier times 2. The PC then rolls his Stamina+Resistance and the difference is how many parasites he now has. And keep in mind as they continue travelling they may pick up more. Hehehe. I am so using this. ~ Insanewizard