MartialArts/Divine Shewolf Style

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The divine she-wolf style is not a well known martial arts style in the manner of Five Dragons style or even Jade Mountain style. It is however a style that has survived since the first age. However, due to the esoteric focus of the charms as well as the nature of encompassing theme, this style if practiced or used in the martial arts field is seldom refered to by its true name; "Divine she-wolf in heat style".

That is not to say it isn't practiced at all, certain dragonblooded members of House Cynis practice this style, as do a few outcaste courtesans and concubines in the threshold. If one has mastered the arts of summoning demons, it is possible to learn this style from Neomah demons. They were gifted with the knowledge of this style despite their not being able to use it as a jest by an unknown exalt.

The style sacrifices defensive armour for internal power. For if the opponent can not strike you, protective armour is hardly necessary. Martial artists who practice style typically wear flowing silk robes and fine dresses.

The style's signature weapons are war-fans and knives of all sorts, to better emulate the sharp fangs and claws of the she-wolf.

Practioneers of this style typically are female or capable of assuming a female form. It is possible for men to learn this style. However, without a female body, the martial artist would never be able to activate the form charm or the post form charms.


"Fear in a handful of Dust" Setting notations -
The divine she-wolf style is accredited by its practioneers to the maiden of light, who created this style whole-cloth or was the inspiration of the style as she created her exalted children, the Sunblooded.

Immaculate monks as well as most devoted worshippers of the Faith of Light, who know of this style, decry this as a foul heresy. One designed to give a heretical martial arts a sense of legitimacy by abusing the good name of Sol, the maiden of light.

If there is any truth of the goddess of the sun being associated in any way with this style, that is a secret known only to the gods.


Divine She-wolf (In Heat) style

"The mistress of the Divine She-wolf style brings out the beast in her opponents, thus subduing the most enlightened of souls. Truly, this style is invincible."


Come-hither Glance
Costs: 3 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 2
Requires: None
The she-wolf can distract a male wolf with a come-hither glance, if she finds him worthy. The martial artist understands that it is possible to distract one's opponents with an essence charged come-hither glance. The targets of this charm take a penalty, equal to the martial artist's essence trait, to their initiative. The targets must be able to see the martial artist and vice versa as she uses this charm in order for it to work.


Playful Strut Defense
Costs: 6 motes and 1 willpower
Duration: Scene
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 2
Requires: Come-hither Glance
A playful she-wolf might strut about, teasing males with her body, but not allowing them to touch her in any way. So too does the martial artist strut about the battle field, twisting away from blows that would harm her and slipping free of clinches and holds.

Upon activation of this charm, the martial artist gains a bonus to her dodges equal to her essence trait. This bonus does NOT generate a reflexive dodge. However, should the martial artist be in a clinch or hold, after failing the control roll in an attempt to escape, she may reflexively roll her essence trait to slip free in an essence powered 'dodge'. This dodge is supplemented with all natural dodge bonuses and may be enhanced with dodge charms.


Baring of the Fangs
Costs: 1 mote
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 3
Minimum Essence: 1
Requires: None
The she-wolf shows her anger by baring her fangs. This is done as a warning to those who presume too much. The martial artist may with this charm does lethal damage while unarmed or using mortal paper fans in place of war-fans. This charm does not transform mortal paper fans into lethal weapons, it merely gives them a sharp edge powered by essence.


Dominating Attack
Costs: 1 mote per die
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 3
Minimum Essence: 2
Requires: Baring of the Fangs
For those who heed not the baring of their fangs, the she-wolf demonstrates that her fangs and claws are not just for show. She bites hard and fast, laying low her opponent in a single strike.

The martial artist, with this charm, may spend 1 mote to buy 1 die for a single attack up to their dexterity and martial arts or their natural die limit, whichever occurs first. This charm may be used to supplement the control roll for martial arts clinches or holds.


Divine She-wolf (in Heat) form
Costs: 5 motes
Duration: Scene
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 3
Requires: Playful Strut Defense, Dominating Attack
Once mastery of the basics of Divine She-wolf style is attained, the martial artist strives to physically emulate the she-wolf in all her ways as the essence within her warms her body in pleasing ways. Pride is obvious in her demeanor, her movements economical as she stalks her opponent. Her stances and kata are low and designed for swift movement.

The martial artist is like the she-wolf in her thick coat of fur, able to soak lethal damage with her full stamina soak. Her fangs and claws are ever sharp, and as such she may do lethal or bashing damage with any of her attacks.

A she-wolf in heat distracts the males around her with the scent of her musk. So too, the martial artist distracts her male opponents with the essence within her. Male opponents in close combat take a 2 die penalty to attack her as do females who are interested in other females. Otherwise, this die penalty does not function.

This charm does have a side effect, in that when this charm is active, the martial artist will be in a constant state of arousal as if she is in heat. After the charm ends, the arousal fades slowly over the next half hour.

This is a form charm and as such can not be used with other form charms at the same time.


Endurance of the (Rutting) She-wolf
Costs: 5 motes and 1 willpower
Duration: Scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Requires: Divine She-wolf (in Heat) form
The wolves when rutting may take a while, and a she-wolf must have the endurance to go all the way, as well as a bit beyond, due to the fact that male wolves tend to remain joined to the she-wolf even after the end of their copulation.

This charm after being activated allows the martial artist to increase her stamina by her essence trait. This bonus to her stamina works as normal for all purposes including soak and does count towards her die-adding limit.


Submissive She-wolf Trap
Costs: 6 motes
Duration: Until Ended
Type: Reflexive
Minimum Martial Arts: 4
Minimum Essence: 3
Requires: Divine She-wolf (in Heat) form
Consenting to rut with a male doesn't mean that the she-wolf will not show she is the dominant one. The activity ends when she desires it to end and not before.

This charm allows the martial artist to maintain control of the clinches and holds that she finds herself in. To achieve this, the martial artist inflames her essence which resonates with the essence within those in the clinch or hold with her.

The resonace of essences is extremely pleasurable, making her opponent reluctant to break free of the clinch as well as distracting him. Mechanically, the opponent of the martial artist when attempting to gain control of the clinch suffers an increased difficulty penalty equal to (martial artist's essence).

This charm sees a fair bit of application outside of combat.


Fascinating Kata of the Divine She-wolf (In Heat)
Costs: 10 motes and 1 willpower
Duration: Until Ended
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 3
Requires: Endurance of the (Rutting) She-wolf, Submissive She-wolf Trap
The she-wolf, when she is in heat, attracts the attention of the males in her pack. This attraction is entirely natural. However, the martial artist can draw the attention of her opponents with the power of essence. Drawing out the inner beast in her greatest of opponents, the martial artist reins supreme as her opponents fight each other, their teamwork forgotten.

The martial artist does a linguid dance-like kata as the smoldering essence within her ignites, sending waves of raw animalistic attraction from her body. Every male who sees the martial artist must roll their willpower at a difficulty equal to (the martial artist's essence) to avoid looking at her or doing anything that doesn't involve her.

Male opponents who desire to attack or harm the martial artist must make conviction checks or be unable to do so. Success on the conviction check means that the opponents take an increased difficulty penalty of 2 to hit her.

Failure means that the opponent can not bring himself to attack the martial artist for he lusts after her.

A botch means that the opponent will drop whatever he's doing and attempt to rut with the martial artist, he will also fight anyone who desires to rut with the martial artist or harm her in any way.

This charm does not work against opponents with an essence trait equal to the martial artist's or higher. Social defense charms can assist the martial artist's opponents in defending against the effects of this charm.

To attack the martial artist, mortal males with an essence of 1, have to make the conviction roll at a difficulty equal to the martial artist's essence trait.

Animals no smaller than a hound and no larger than a warhorse are considered to automatically botch as long as they're male. This charm affects ALL male animals in a radius equal to 10 yards per dot of essence the martial artist has.

While this charm is active, the martial artist may not make any action that is not derived from using a reflexive charm or from a previously activated persistent charm. Doing so terminates the charm.

There is one side effect of this charm that is not commonly known by the practioneers of the style. This wasn't intentionally designed into the charm, nor was it discovered for some time.

Until half an hour after the charm is ended, the martial artist is supernaturally fertile. Should she lay with anything, she will end up pregnent even if it's nor normally possible. The results are as per the Player's Guide on half-caste reproduction on page 46 if the martial artist is an exalt or her opponent is. Abortion as well as partaking of maiden's tea will end the pregnency.



There, this martial arts tree is now finished and ready for any and all comments. Please use the space below for any and all C&C. ^_^

Peanut Gallery

Regarding playful strut defense and its free 'clinch dodge': does that stack with the control clinch roll (much like dodging and parrying the same attack) or is it made independantly?-Ambisinister

The 'clinch dodge' stacks with the clinch control roll, ie. you roll clinch control, you fail... you now roll the essence in die modified (or not) by PC bonus as well as whatever dodge charms you have available. This is a get out of jail free card that may or may not work. It would also cut down on the extra success gained by the opponent's clinch roll. ~ haku

...I am forced to ask: Is that last charm designed for exalted Porn? ;) It's a very... Unique style... - Molikai

Horse half-caste... Ouch. That musta been quite a night for mom. --UncleChu
To answer Molikai, the answer is yes... yes it is... and yeah, it's a unique and fun style, no? ~ Haku
And yes... horse half-castes were possible as is... just don't ask about the details. ~ Haku