LunarUnarmed/Telgar

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Revision as of 19:42, 17 June 2004 by Telgar (talk)
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Bestowing the Silver Gift</b>

 <b>Cost: 10 motes, 1 willpower
 Duration: Instant
 Type: Simple
 Min Charisma: 4
 Min Essence: 3
 Prereqs: Adder Fang Method, Deadly Viper Strike, Rabid Beast Bite (Only Charms required)

Several creatures in Creation breed by biting into other animals and injecting their eggs into the host, which is destroyed to give birth to the animal's children. Lunars have a slightly different method, this Charm. After the motes and willpower is expended, the Lunar makes a single unarmed attack against the target, which must be an ordinary mortal. Should any Health Levels of damage be inflicted, the target has been 'infected' with Lunar blood. In a number of days equal to (11 - Lunar's Essence), the victim begins a painful transformation. Over the course of a lunar month the victim becomes a Beastman of the Lunar's totem. This change is permanent. During the transformation, the victim is at -4 to all dice pools due to intense pain and must do her best to seek out the Lunar 'parent', resisting the temptation is a difficulty 4 Temperance roll. After the transformation the victim gains the Merit of being an appropriate type of Beastman and follows all rules for normal Beastmen. The Lunar who initiated the transformation never has a difficulty higher then 1 to command the transformed victim.

Comments =

Bestowing the Silver Gift is an interesting idea; it's an Exalted twist on the old werewolf infection stories, right? A few comments:

  • There's no point in listing Adder Fang Method and Deadly Viper Strike as prerequisites, since you must have already purchased both Charms in order to learn Rabid Beast Bite.
  • I'd recommend that it be an Essence 4 Charm at least, on the grounds that this seems rather potent and exotic for a starting Lunar to possess.
  • There seems to be no chance to resist the effect. Is this deliberate? I'd recommend allowing a Stamina + Resistance roll against a difficulty of the Lunar's permanent Essence to avoid infection.
  • I assume the 'command' ability deals with ordinary social rolls, yes? I think this could use a little elaboration.
  • You should specify whether this can affect targets other than ordinary mortals

I hope this helps! - Quendalon

It does, Quendalon. I listed Adder Fang and Deadly Viper because I split those Charms off, so Adder is where you *start*. I hate Lunar Charm Brambles. I didn't include a resistance roll since this is ment to affect only mortals (which I added), and thus shouldn't be a huge deal. And the command ability is as broad as the ST decides it is. - Telgar