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== Heroic Exalts: Saviours of Creation? ==
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== The Heroic Exalted: Shards of Autochthon, Paragons of Humanity ==
  
Alright, this is a gradually hardening idea for the Heroic Exalts; the Exalted of 'no god'. My draft concepts are going to flitter about here until they harden up into something, hopefully, awesome.
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The Celestial and Terrestrial Exalted have ruled the world for over 4000 years. In that time, they have squandered their gifts, turned against one another, and brought ruin to Creation. Under the effects of the Great Curse, they squabble and fight, as the world falls into the darkness.
  
=== Posits ===
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Now, Autochthon has returned, and seen the damage that his brethern caused. In order to repair the world, he has created a new Exalt - the Mortal Exalted, Heroic Exalted. Chosen of No Gods, can they bring about what no one else has managed?
  
1. Autochthon manages to connect to Creation without a war happening. Assume that Yugash gets cowed or something.
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What legends will they write of your deeds?
 
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2. Autochthon gets woken up.
 
 
 
3. Autochthon discovers Great Curse, fixing will be slow and problematic.
 
 
 
4. Autochthon creates Heroic Exalts to keep other Exalts from tearing world apart while he tries to fix things.
 
 
 
=== Charms ===
 
 
 
Heroic Charms are based on their Backgrounds.
 
 
 
Backgrounds: Allies, Artifact, Backing, Cipher*, Contacts, Familiar, Followers, Influence, Library, Manse, Mentor, Reputation, Resources, Savant, Style*.
 
 
 
Cipher: The Heroic Exalted are meant to be grand heroes, but this brings danger. The friends and families of an Exalt can become pawns of dark forces, and a person can be made vunerable by striking at their roots. Autochthon did not wish to force the Heroics apart from society, and so he made... arrangements.
 
 
 
Cipher acts upon the Loom of Fate, blurring the lines that connect the character to others. While these lines are still present, they are difficult to find. Any attempt to uncover details about the character's life, past, information networks, friends, or the like suffer a difficulty penalty equal to the character's Cipher score. The character becomes a mysterious hero.
 
 
 
Style: Gives pool of 'stunt dice'. No more than one per roll may be used. Per day, I think?
 
 
 
/HeroicCharmPosits - Some thoughts in advance on how these Charms may work, as I meander through them.
 
 
 
=== Castes ===
 
 
 
There are five Castes of the Heroic Exalted. Each  character gains their three Caste Backgrounds, and then may choose two Favoured Backgrounds. (Heroic Exalts will have two Favoured Abilities.)
 
 
 
[[/HeroicAdvocate | Advocate Caste]]: Friends and family, the Advocate Caste are natural gatherers, working to unite groups of people. (Backgrounds: Allies, Contacts, Influence)
 
 
 
[[/HeroicChampion | Champion Caste]]: Masters of the self, the Champions act as tireless warriors, defeating evil and acting to protect the people. (Backgrounds: Cipher, Reputation, Style)
 
 
 
[[/HeroicJourneyman | Journeyman Caste]]: Artificers and workers, the Journeymen act to improve the world, fixing it so that people will have a reason to be good. (Backgrounds: Artifact, Manse, Resources)
 
 
 
[[/HeroicRegent | Regnant Caste]]: Lords and masters, the Regnant Caste rules, giving people a strong and noble figure to follow. (Backgrounds: Backing, Familiar, Followers)
 
 
 
[[/HeroicScholar | Scholar Caste]]: Researchers and mystics, the Scholars seek to understand the world, and use their knowledge for the betterment of society. (Backgrounds: Library, Mentor, Savant)
 
 
 
=== The Limit Mechanic ===
 
 
 
Because everyone has a 1-10 limit mechanic.
 
 
 
[[FrivYeti/HeroicLimit | The Impositions of Autochthon ]]
 
 
 
== Comments ==
 
The Heroic Exalted, I'd imagine, are the "Chosen of No-one" presented in Autocthonians, I'm guessing? If so, I've had a few thoughts on them. Firstly though, is that they'd use Adamant as their MM. I like the Charms from backgrounds idea though, but due to Exalted's love of fives, you should try to develop a fifth caste. Just my two cents. - [[Trithne]]
 
: Hmm, maybe everyone should use Adamant. It does fit, don't it? This is still, as earlier mentioned, very rough. - FrivYeti
 
 
 
Background Charms? Way cool, I've suggested this before but never bothered to write it. Curious to see what you do. Arcane? Lame as hell. Exalted are not Arcane, except Sidereals who are ''damaged''. Fifth Caste? Yes. Rule of fives! Also I think you'll get some mileage out of looking through the hardbacks for Backgrounds. There are a lot of them. I don't really buy the journeyman caste as a heroic archetype. Maybe there is some mythology that is worth looking at, here. - [[willows]]
 
: Actually, I'm going to play with Arcane a bit. *grins* A bit of the old, and enough new to make it properly different. :) And maybe I should go with enough Backgrounds for six Castes, to make it properly Autochthonian.... ah, screw it. Five it is. - FrivYeti
 
 
 
Sifu. Sorcery. 'Nuff said. -- GregLink
 
: The Sorcery background is made of 90% EVIL, and 10% ink. ;) That said, maybe a nice Library should pop up. - FrivYeti
 
 
 
Background based Charms sound interesting... Couple of questions about that... Are you thinking of having the background be bought with exp or earned through roleplaying or what? Either way is possible, but are kinda different approaches I guess (with one being more like how other Exalted buy their abilities and attributes they base their charms on and the other...um... not being like that). Similarly, backgrounds are stuff that can be lost a bit more easily than other Traits (like Resources can be spent, Followers can die, Artifacts can break), although some are a bit more permenant (like Breeding & Savant fr'instance). Basing a Charm on something that can regularly be lost and regained seems it might need a bit of thought to make it balanced and as useful as other Charms (sorta like basing Charms on HL or Temporary Willpower)... This looks really fresh and different tho -- Call
 
 
 
: Well, I've always felt that Backgrounds should have the same sort of protection that Abilities do. That is, if your Followers are killed, you get new ones, as long as you weren't a complete dunce about it. And yeah, I usually go with Backgrounds being bought with experience (current rating x2) in my games, based on the oWoD, so I didn't think of that issue. I believe the PG talks about that? - FrivYeti
 
 
 
:: The Charms deriving from Backgrounds I see as both supplements and creators. Charms built off Allies increase their abilities, but they also assist in finding new ones. Charms of Resources provide wealth where there is none, possibly by simply making it that you have something of value to others, not necessarily money. Charms of Influence are pretty easy.
 
 
 
:: Essentially, the -potential- loss of a Background to the vagarities of Fate doesn't exclude you from the Charms it provides, it'll probably make them more useful, in fact. - [[Trithne]]<i>, who fixed your spelling of "Bureaucracy" It's a horrid word.</i>
 
 
 
:: Background protection does make sense actually - whether its through Backgrounds being fixed or Backgrounds "regenerating" back to their levels after a little bit of time - especially if people are paying exp for them. I could see it getting a little freaky if really pushed (like, someone burns down your Manse or Library and you fortuitously find a new one in an eyeblink of in game time), though that's admittedly a really extreme example. I'm not sure whether it'd be better to handle that through Charms (like Trithne suggests - if I'm understanding correctly), as an innate power of Heroics, as a fixed rule that applies to everyone or just to make it something that an ST and Players can decide between themselves. It'd probably depend on the precise interactions between losing Backgrounds and losing capabilities (like, any or none at all) and how much you wanted to push making Heroics vulnerable to attack through their Backgrounds - in terms of as a game tactic and as a Storytelling device.... You're right btw. the PG does offer an optional rule on Background Costs (Exp Cost = total number of dots taken * 3) on pg17, actually in the middle of a half page section about "Background Protection" and "Gaining and Losing Backgrounds". - Call, <i>going off on a tangent</i>
 
  
The placement of Familiar in the caste labeled as "ties to the self" strikes me as a bit off.  Maybe a shuffle - Resources to Advocates, Reputation to Champions and Familiar to Journeymen? I kinda like the idea of the "mysterious hero" everyone's heard of but truly knows nothing about... - [[Hapushet]], <i>intrigued by Background Charms as well</i>
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Overview: The Heroic Exalted are a fan-based project written by yours truly, Friv Yeti. They have been designed as the paragons of humanity, Exalted who must prove themselves to gain the Charms that others use to prove themselves. Placed in the deadly shape of the Age of Sorrows, the Heroic Exalted find themselves outmatched, but they are powerful in their own right.
: Ooh, good thoughts. I've shuffled around the Backgrounds a bit. I like Reputation and Cipher being in the same group. Hammers home the difference between Cipher and Arcane Fate. - FrivYeti
 
  
One more thought: You currently have these guys Favoring only 1/5 of their Charmset, which puts them on the same "totally gimped" level as Lunars.  I'd strongly suggest giving them all 3 Caste Backgrounds, and letting them Favor 3 more.  They don't really need to Favor Attributes or Abilities, especially not if you take my suggestion and give them Charms that let them buy some kind of semi-Favored Abilities/Attributes (yes, I know that pains them at chargen, but you said you wanted them at the low end of the Celestial scale) later on. - [[Hapushet]]
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=== Table Of Contents ===
: Mmm. True. *thinks about it* I want them to have some Favoured Abilities to begin, though. *hrms* On the other hand, the general Celestial rule seems to be nine favoureds, which I forgot. *shakes head* I can actually give them more Favoured and Caste and still have room left over. Good point! - FrivYeti
 
  
One problem.
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[[FrivYeti/HeroicHistory|Chapter One: History]] -  In which we discuss possible storylines for entering these Heroic Exalted into Creation. <br>
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[[FrivYeti/HeroicBackground|Chapter Two: Background]] - The creation and Exaltation of the Heroic Exalted, their innate powers, the five Castes of the Heroic Exalted, and the powers that they wield. <br>
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[[FrivYeti/HeroicCreation|Chapter Three: Character Creation]] - How to make a hero. <br>
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[[FrivYeti/HeroicTraits|Chapter Four: Traits]] - The Backgrounds that Heroic Exalts draw off and their anima banner. <br>
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[[FrivYeti/HeroicLimit|Chapter FourB: Imposition]] - The Imposition Trait, by which Heroic Exalted are governed. <br>
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[[FrivYeti/HeroicCharms|Chapter Five: Charms]] - The magical might of the Heroic Exalted. (First Edition) <br>
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[[FrivYeti/HeroicCharmsB|Chapter Five-B: Charms]] - As above, but for Second Edition. <br>
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[[FrivYeti/HeroicSTing|Chapter Six: Storytelling]] - Ideas for how to use the Heroic Exalted in your games. <br>
  
the regent caste...
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===== Comments =====
  
Uh I thought the heroic exalted MADE no claims of leadership
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Comments from the brainstorming stage of the Heroics are archived [[FrivYeti/HeroicBrainstorms|here]]. - [[FrivYeti]]
: No FALSE claims of leadership. An interesting aspect of the structure of these Charms is that, in order to use their Charms to lead others, the Heroic Exalts have to already have Backing or Followers. In other words, only when they are leading can they become better leaders. They have to earn it first. :) - FrivYeti
 

Latest revision as of 01:07, 12 June 2010

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The Heroic Exalted: Shards of Autochthon, Paragons of Humanity

The Celestial and Terrestrial Exalted have ruled the world for over 4000 years. In that time, they have squandered their gifts, turned against one another, and brought ruin to Creation. Under the effects of the Great Curse, they squabble and fight, as the world falls into the darkness.

Now, Autochthon has returned, and seen the damage that his brethern caused. In order to repair the world, he has created a new Exalt - the Mortal Exalted, Heroic Exalted. Chosen of No Gods, can they bring about what no one else has managed?

What legends will they write of your deeds?


Overview: The Heroic Exalted are a fan-based project written by yours truly, Friv Yeti. They have been designed as the paragons of humanity, Exalted who must prove themselves to gain the Charms that others use to prove themselves. Placed in the deadly shape of the Age of Sorrows, the Heroic Exalted find themselves outmatched, but they are powerful in their own right.

Table Of Contents

Chapter One: History - In which we discuss possible storylines for entering these Heroic Exalted into Creation.
Chapter Two: Background - The creation and Exaltation of the Heroic Exalted, their innate powers, the five Castes of the Heroic Exalted, and the powers that they wield.
Chapter Three: Character Creation - How to make a hero.
Chapter Four: Traits - The Backgrounds that Heroic Exalts draw off and their anima banner.
Chapter FourB: Imposition - The Imposition Trait, by which Heroic Exalted are governed.
Chapter Five: Charms - The magical might of the Heroic Exalted. (First Edition)
Chapter Five-B: Charms - As above, but for Second Edition.
Chapter Six: Storytelling - Ideas for how to use the Heroic Exalted in your games.

Comments

Comments from the brainstorming stage of the Heroics are archived here. - FrivYeti