Difference between revisions of "FrivYeti/2eWeaponsRevised"

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m (General Revisions)
 
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Back to FrivYeti
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Back to [[FrivYeti]]
 
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I really like Second Edition, but I feel that they did some slightly odd things with a lot of the weapons. It's not a big deal, really, but I thought I'd sit down and re-balance them.
 
I really like Second Edition, but I feel that they did some slightly odd things with a lot of the weapons. It's not a big deal, really, but I thought I'd sit down and re-balance them.
  
[[/WeaponRevisionRules | Here is where I put the guidelines]] for weapon revision.
+
[[FrivYeti/WeaponRevisionRules|Here is where I put the guidelines]] for weapon revision.
  
 +
=== General Revisions ===
 +
 +
Bow: A weapon with the Bow tag deals Strength + arrow damage, as usual. Bows do not have a maximum Strength bonus attached to them.
 +
 +
Overwhelm Tag: A weapon with the Overwhelm tag increases its minimum damage by 1 pt.
 +
 +
Piercing Tag: The Piercing tag is provided by weapons that are particularly good at either hitting a narrow point of armor, or bypassing it (very thin or focused weapons, generally) as opposed to just anything huge.
 +
 +
Slow Tag: A ranged weapon with the Slow tag (S) requires a Miscellaneous action to reload or access new ammunition.
 +
 +
Exceptional Weapons: Fine weapons do not exist. Exceptional weapons provide only two +1 bonuses. A bonus placed in Damage increases Damage by 2. Perfect weapons provide two +1 bonuses and a +2 bonus, which may be placed in Speed to reduce Speed by 1 or may increase Damage by 4.
 +
<pre>
 
=== Natural Attacks ===
 
=== Natural Attacks ===
  
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
|| Fist      ||  5  ||  +1  ||  +0B ||  +1  ||  3 || - || -  ||
+
|| Fist      ||  5  ||  +1  ||  +0B ||  +1  ||  2 || N  || -     || -  ||
|| Kick      ||  5  ||  +0  ||  +2B ||  +0 ||  2 || -  || -  ||
+
|| Kick      ||  5  ||  +0  ||  +3B ||  -- ||  2 || -  || -      ||  -  ||
|| Clinch    ||  6  ||  +0  ||  +0B ||  --  ||  1 || C, P  || -  ||
+
|| Clinch    ||  6  ||  +0  ||  +0B ||  --  ||  1 || C, N, P|| - || -  ||
|| Claws    ||  5  ||  +1  ||  +1L ||  +1 ||  3 || - || -  ||
+
|| Claws    ||  5  ||  +1  ||  +2L ||  +0  || 2 || N || - || -  ||
|| Bite      ||  6  ||  +0   ||  +3L ||  +0 ||  2 || -  || -  ||
+
|| Bite      ||  6  ||  +1   ||  +3L ||  -- ||  2 || C, N|| -  || -  ||
  
 
Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.
 
Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.
 
  
 
=== Melee Weapons ===
 
=== Melee Weapons ===
  
 
Swords
 
Swords
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
||Knife    ||  4 ||  +1   ||  +2L ||  -1   || 2 || -  || * ||
+
||Knife    ||  5 ||  +0   ||  +0L ||  +0   || 3 || -  || Str * || - ||
||Shortsword||  5  ||  +1  ||  +3L ||  +1  || 2  || -  || * ||  
+
||Shortsword||  5  ||  +1  ||  +2L ||  +1  || 2  || -  || Str * || * ||  
||Straight Sword || 5 || +2  || +4L  || +1    || 2  || -  || ** ||
+
||Straight Sword || 5 || +2  || +4L  || +1    || 2  || -  || Str **|| ** ||
||Slashing Sword || 5 || +2  || +3L || +1   || 3 || -  || ** ||
+
||Slashing Sword || 4 || +2  || +2L || +0   || 2 || -  || Str **|| ** ||
||Chopping Sword || 5 || +2  || +5L/2|| +1   || 1 || O || ** ||
+
||Chopping Sword || 5 || +2  || +6L  || +0   || 2 || - || Str **|| ** ||
||Rapier  ||  5  ||  +2   || +3L || +1    || 2  || P  || ** ||  
+
||Rapier  ||  5  ||  +1   || +2L || +1    || 2  || P  || Str * || ** ||  
||Greatsword||  6  ||  +2    || +8L/3|| +1    || 1 ||O, P, 2|| ***||
+
||Greatsword||  6  ||  +2    || +8L || +1    || 2 ||O, R, 2|| Str *** || ***||
  
 
Blunt Weapons
 
Blunt Weapons
||Name  ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name  ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Club  ||  5  ||  +1  || +4B || +1    || 2  || -  || * ||
+
||Club  ||  5  ||  +1  || +3B || +1    || 2  || -  || Str * || * ||
||Mace  ||  5  ||  +2  || +4L  || +1    || 2  || -  || ** ||   
+
||Mace  ||  5  ||  +2  || +4L  || +1    || 2  || -  || Str ** || ** ||   
||Hammer ||  5  ||  +2   || +4L  || +0    || 2  || P || ** ||
+
||Hammer ||  5  ||  +1   || +4L  || +0    || 2  || O || Str ** || ** ||
||Staff  ||  5 ||  +1  || +5B || +2    || 2  || -  || ** ||  
+
||Staff  ||  6 ||  +1  || +6B || +2    || 2  || -  || Str ** || * ||  
||Sledge ||  6  ||  +1   || +10L/4|| +0    || 1 ||O, P, 2|| *** ||
+
||Sledge ||  6  ||  +2   || +10L || +0    || 2 ||O, R, 2|| Str *** || *** ||
  
 
Axes and Polearms
 
Axes and Polearms
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Hatchet    ||  5  ||  +1  ||  +4L ||  +0  || 2  || -  || * ||
+
||Hatchet    ||  5  ||  +1  ||  +4L ||  +0  || 2  || -  || Str ** || * ||
||Battleaxe  ||  5  ||  +1  || +7L/3 ||  +1  || 1 || O || ** ||
+
||Battleaxe  ||  5  ||  +1  || +6L  ||  +1  || 2 || - || Str ** || ** ||
||Greataxe  ||  6  ||  +1   || +9L/4 ||  +1   || 1 ||O, P, 2|| *** ||
+
||Greataxe  ||  6  ||  +2   || +10L ||  +0   || 2 ||O, R, 2|| Str *** || ***||
||Spear     ||  6  ||  +2   || +4L   ||  +2  || 2  || P, R, 2|| ** ||
+
||Short Spear||  6  ||  +1   || +4L ||  +2  || 2  || R, 2 || Str ** || * ||
||Pike      ||  6  ||  +1  || +8L/3 ||  +0   || 1  || O, R, 2, Note|| ** ||
+
||Spear      ||  6  ||  +1  || +4L  ||  +2   || 1  || P, R, 2, Note|| Str ** || ** ||
 +
 
 +
=== Martial Arts Weapons ===
 +
||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
 +
||War Fans            ||  5  ||  +0  || +2L  || +2    || 2  || M  ||  Str *, MA * || * ||
 +
||Seven-Section Staff ||  5  ||  +0  || +6B  || +2    || 3  || M  || Str *, MA ** || ** ||
 +
||Hook Sword          ||  5  ||  +0  || +4L  || +2    || 2  ||D,M || Str *, MA ** || ** ||
 +
||Sai                ||  5  ||  +0  || +2L  || +2    || 2  ||D, M|| Str *, MA * || * ||
 +
||Spiked Gauntlet    ||  5  ||  +1  || +2L  || +1    || 2  || M  || Str *, MA * || * ||
 +
||Spiked Harness      ||  6  ||  +1  || +2L  || --    || 1  || M, P, C || Str *, MA * || * ||
 +
 
 +
=== Thrown Weapons ===
 +
 
 +
||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimum || Cost||
 +
||Axe (Thrown)        ||  5  ||  +1  || +4L  || 2  || 10  || -  || Str ** || * ||
 +
||Chakram            ||  4  ||  +0  || +1L  || 2  || 15  || -  || Str * || * ||
 +
||Club (Thrown)      ||  5  ||  +0  || +3B  || 2  || 10  || -  || Str * || - ||
 +
||Javelin            ||  5  ||  +0  || +4L  || 2  || 20  || P  || Str ** || * ||
 +
||Knife              ||  5  ||  +0  || +2L  || 2  || 10  || -  || Str * || - ||
 +
||Needle              ||  5  ||  +0  || 1L  || 3  || 10  || P  || Str * || * ||
 +
||Sling              ||  5  ||  -1  || +2L  || 2  || 50  || -  || Str * || * ||
 +
||War Boomerang      ||  5  ||  +0  || +3L  || 1  || 25  || (special)  || Str ** || ** ||
 +
 
 +
If a war boomerang misses its target, it returns on a successful reflexive Thrown roll.
  
Note: Pikes have reach, and can strike targets at a distance of 2 yards. However, they cannot strike targets next to the character without a stunt.
+
=== Archery Weapons ===
  
=== Martial Arts Weapons ===
+
||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimums || Cost||
||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Self Bow           ||  6 ||  +1   || Arrow|| 1   || 100 || 2, B || Str ** || * ||
||War Fans           ||  5 ||  +0   || +3L  || +2    || 2  || -  ||  * ||
+
||Long Bow            ||  6 ||  +1  || Arrow|| 1  || 200 || 2, B || Str *** || ** ||
||Seven-Section Staff ||  5  ||  +0   || +5B || +2   || 3 || || ** ||
+
||Composite Bow      ||  6  ||  +1  || Arrow|| || 250 || 2, B  || Str ** || *** ||
||Hook Sword          ||  5 ||  +1  || +4L  || +2    || 2  || D  || ** ||
 
||Spiked Gauntlet    ||  5  ||  +1  || +2L || +1    || 2  || || * ||
 
||Spiked Harness      ||  6  ||  +1  || +2L  || --    || 1 || P, C || * ||
 
  
=== Ranged Weapons ===
+
|| Crossbow          || 6  || +0    || 4L  || 1  || 100  || 2, P, S || Str ** || ** ||
 +
|| Flame Piece        || 5  || +0    || 6L  || 1  || 8    || F, P, S  || Str *  || * ||
 +
|| Firewand          || 6  || +0    || 12L  || 1  || 10    || F, P, S  || Str *  || ** ||
  
 
=== Armors ===
 
=== Armors ===
 +
 +
Armors can have the X tag, meaning that they can be concealed under heavy clothing, or the xx Tag, meaning they can be concealed under any clothes.
 +
 +
|| Name                  || Soak  || Hardness || Mobility || Fatigue || Cost || Type  || Tags ||
 +
|| Breastplate            || 4L/2B ||    0    ||  -0    ||    1    ||  **  || Light  ||  x  ||
 +
|| Buff Jacket            || 4L/4B ||    0    ||  -1    ||    2    ||  *  || Light  ||  -  ||
 +
|| Chain Shirt            || 3L/1B ||    0    ||  -0    ||    1    ||  **  || Light  ||  xx  ||
 +
|| Chain Hauberk          || 6L/6B ||    1    ||  -1    ||    2    ||  **  || Medium ||  -  ||
 +
|| Lamellar              || 6L/4B ||    1    ||  -1    ||    1    ||  **  || Medium ||  -  ||
 +
|| Reinforced Buff Jacket || 6L/6B ||    1    ||  -2    ||    1    ||  **  || Medium ||  -  ||
 +
|| Articulated Plate      || 9L/9B ||    1    ||  -2    ||    2    ||  *** || Heavy  ||  -  ||
 +
|| Plate-And-Chain        || 9L/11B||    2    ||  -3    ||    2    ||  *** || Heavy  ||  -  ||
 +
|| Reinforced Breastplate || 9L/7B ||    1    ||  -2    ||    1    ||  *** || Heavy  ||  -  ||
 +
|| Chain Swathing        ||10L/12B||    4    ||  -4    ||    4    ||  *** || Superheavy  ||  -  ||
 +
|| Superheavy Plate      ||10L/10B||    2    ||  -3    ||    3    ||  *** || Superheavy  ||  -  ||
 +
</pre>
 +
 +
== Artifacts ==
 +
 +
Artifact weapons and armor can be found [[FrivYeti/2eArtifactWeapons|here]], to avoid overfilling the page.

Latest revision as of 18:15, 10 June 2010

Back to FrivYeti


Weapons

I really like Second Edition, but I feel that they did some slightly odd things with a lot of the weapons. It's not a big deal, really, but I thought I'd sit down and re-balance them.

Here is where I put the guidelines for weapon revision.

General Revisions

Bow: A weapon with the Bow tag deals Strength + arrow damage, as usual. Bows do not have a maximum Strength bonus attached to them.

Overwhelm Tag: A weapon with the Overwhelm tag increases its minimum damage by 1 pt.

Piercing Tag: The Piercing tag is provided by weapons that are particularly good at either hitting a narrow point of armor, or bypassing it (very thin or focused weapons, generally) as opposed to just anything huge.

Slow Tag: A ranged weapon with the Slow tag (S) requires a Miscellaneous action to reload or access new ammunition.

Exceptional Weapons: Fine weapons do not exist. Exceptional weapons provide only two +1 bonuses. A bonus placed in Damage increases Damage by 2. Perfect weapons provide two +1 bonuses and a +2 bonus, which may be placed in Speed to reduce Speed by 1 or may increase Damage by 4.

=== Natural Attacks ===

||Name       ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
|| Fist      ||  5  ||   +1   ||  +0B ||   +1  ||  2 || N  ||  -      ||  -  ||
|| Kick      ||  5  ||   +0   ||  +3B ||   --  ||  2 || -  || -       ||  -  ||
|| Clinch    ||  6  ||   +0   ||  +0B ||   --  ||  1 ||  C, N, P|| -  || -  ||
|| Claws     ||  5  ||   +1   ||  +2L ||   +0  ||  2 || N  || - || -  ||
|| Bite      ||  6  ||   +1   ||  +3L ||   --  ||  2 || C, N|| -  || -  ||

Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.

=== Melee Weapons ===

Swords
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
||Knife     ||  5  ||   +0   ||  +0L ||  +0   || 3  || -  || Str * || - ||
||Shortsword||  5  ||   +1   ||  +2L ||  +1   || 2  || -  || Str * || * || 
||Straight Sword || 5 || +2  || +4L  || +1    || 2  || -  || Str **|| ** ||
||Slashing Sword || 4 || +2  || +2L  || +0    || 2  || -  || Str **|| ** ||
||Chopping Sword || 5 || +2  || +6L  || +0    || 2  || -  || Str **|| ** ||
||Rapier   ||   5  ||   +1   || +2L  || +1    || 2  || P  || Str * || ** || 
||Greatsword||  6  ||  +2    || +8L  || +1    || 2  ||O, R, 2|| Str *** || ***||

Blunt Weapons
||Name   ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Club   ||  5  ||   +1   || +3B  || +1    || 2  || -  || Str * || * ||
||Mace   ||  5  ||   +2   || +4L  || +1    || 2  || -  || Str ** || ** ||  
||Hammer ||  5  ||   +1   || +4L  || +0    || 2  || O  || Str ** || ** ||
||Staff  ||  6  ||   +1   || +6B  || +2    || 2  || -  || Str ** || * || 
||Sledge ||  6  ||   +2   || +10L  || +0    || 2  ||O, R, 2|| Str *** || *** ||

Axes and Polearms
||Name       ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Hatchet    ||  5  ||   +1   ||  +4L ||  +0   || 2  || -  || Str ** || * ||
||Battleaxe  ||  5  ||   +1   || +6L  ||  +1   || 2  || -  || Str ** || ** ||
||Greataxe   ||  6  ||   +2   || +10L ||  +0   || 2  ||O, R, 2|| Str *** || ***||
||Short Spear||  6  ||   +1   || +4L  ||  +2   || 2  || R, 2 || Str ** || * ||
||Spear      ||  6  ||   +1   || +4L  ||  +2   || 1  || P, R, 2, Note|| Str ** || ** ||

=== Martial Arts Weapons ===
||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||War Fans            ||  5  ||   +0   || +2L  || +2    || 2  || M  ||  Str *, MA * || * ||
||Seven-Section Staff ||  5  ||   +0   || +6B  || +2    || 3  || M  || Str *, MA ** || ** ||
||Hook Sword          ||  5  ||   +0   || +4L  || +2    || 2  ||D,M || Str *, MA ** || ** ||
||Sai                 ||  5  ||   +0   || +2L  || +2    || 2  ||D, M|| Str *, MA * || * ||
||Spiked Gauntlet     ||  5  ||   +1   || +2L  || +1    || 2  || M  || Str *, MA * || * ||
||Spiked Harness      ||  6  ||   +1   || +2L  || --    || 1  || M, P, C || Str *, MA * || * ||

=== Thrown Weapons ===

||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimum || Cost||
||Axe (Thrown)        ||  5  ||   +1   || +4L  || 2   || 10   || -  || Str ** || * ||
||Chakram             ||  4  ||   +0   || +1L  || 2   || 15   || -  || Str * || * ||
||Club (Thrown)       ||  5  ||   +0   || +3B  || 2   || 10   || -  || Str * || - ||
||Javelin             ||  5  ||   +0   || +4L  || 2   || 20   || P  || Str ** || * ||
||Knife               ||  5  ||   +0   || +2L  || 2   || 10   || -  || Str * || - ||
||Needle              ||  5  ||   +0   || 1L   || 3   || 10   || P  || Str * || * ||
||Sling               ||  5  ||   -1   || +2L  || 2   || 50   || -  || Str * || * ||
||War Boomerang       ||  5  ||   +0   || +3L  || 1   || 25   || (special)  || Str ** || ** ||

If a war boomerang misses its target, it returns on a successful reflexive Thrown roll. 

=== Archery Weapons ===

||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimums || Cost||
||Self Bow            ||  6  ||   +1   || Arrow|| 1   || 100  || 2, B  || Str ** || * ||
||Long Bow            ||  6  ||   +1   || Arrow|| 1   || 200  || 2, B  || Str *** || ** ||
||Composite Bow       ||  6  ||   +1   || Arrow|| 2   || 250  || 2, B  || Str ** || *** ||

|| Crossbow           || 6   || +0     || 4L   || 1   || 100  || 2, P, S || Str ** || ** ||
|| Flame Piece        || 5   || +0     || 6L   || 1   || 8    || F, P, S  || Str *  || * ||
|| Firewand           || 6   || +0     || 12L   || 1   || 10    || F, P, S  || Str *  || ** ||

=== Armors ===

Armors can have the X tag, meaning that they can be concealed under heavy clothing, or the xx Tag, meaning they can be concealed under any clothes.

|| Name                   || Soak  || Hardness || Mobility || Fatigue || Cost || Type   || Tags ||
|| Breastplate            || 4L/2B ||    0     ||   -0     ||    1    ||  **  || Light  ||   x  ||
|| Buff Jacket            || 4L/4B ||    0     ||   -1     ||    2    ||  *   || Light  ||   -  ||
|| Chain Shirt            || 3L/1B ||    0     ||   -0     ||    1    ||  **  || Light  ||  xx  ||
|| Chain Hauberk          || 6L/6B ||    1     ||   -1     ||    2    ||  **  || Medium ||   -  ||
|| Lamellar               || 6L/4B ||    1     ||   -1     ||    1    ||  **  || Medium ||   -  ||
|| Reinforced Buff Jacket || 6L/6B ||    1     ||   -2     ||    1    ||  **  || Medium ||   -  ||
|| Articulated Plate      || 9L/9B ||    1     ||   -2     ||    2    ||  *** || Heavy  ||   -  ||
|| Plate-And-Chain        || 9L/11B||    2     ||   -3     ||    2    ||  *** || Heavy  ||   -  ||
|| Reinforced Breastplate || 9L/7B ||    1     ||   -2     ||    1    ||  *** || Heavy  ||   -  ||
|| Chain Swathing         ||10L/12B||    4     ||   -4     ||    4    ||  *** || Superheavy  ||   -  ||
|| Superheavy Plate       ||10L/10B||    2     ||   -3     ||    3    ||  *** || Superheavy  ||   -  ||

Artifacts

Artifact weapons and armor can be found here, to avoid overfilling the page.