FrivYeti/2eArtifactWeapons

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(Note: All weapons here follow the modified rules present in the revised weapons and armor page.

Melee Weapons

Swords
||Name             ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
||Switchklaive     ||  4  ||   +0   || +2L  ||  +0   || 3  || -  || Str *   ||   * ||
||Short Daiklave   ||  4  ||   +2   || +4L  ||  +1   || 2  || -  || Str *   ||   * || 
||Daiklave         ||  5  ||   +3   || +6L  ||  +2   || 3  || -  || Str **  ||  ** ||
||Reaver Daiklave  ||  5  ||   +4   || +8L  ||  +0   || 3  || -  || Str **  ||  ** ||
||Reaper Daiklave  ||  4  ||   +2   || +4L  ||  +1   || 2  || P  || Str *   ||  ** || 
||Wavecleaver      ||  5  ||   +3   || +8L  ||  +1   || 3  || -  || Str **  ||  ** ||
||Grand Daiklave   ||  5  ||   +3   || +10L ||  +1   || 2  ||O, R, 2|| Str *** || ***||

Notes: Switchklaives also have the ability to be perfectly hidden.

Blunt Weapons
||Name          ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Goremaul      ||  5  ||   +3   || +8L   || +2    || 2  || -  || Str ** || ** ||  
||Stonecrusher  ||  5  ||   +2   || +8L   || +1    || 2  || P  || Str ** || ** ||
||Wrackstaff    ||  5  ||   +2   || +8B   || +3    || 2  || -  || Str ** || * || 
||Grand Goremaul||  6  ||   +3   || +14L  || +1    || 2  ||O, R, 2|| Str *** || *** ||

* A Stonecrusher is an artifact hammer

Axes and Polearms
||Name               ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Grimcleaver        ||  5  ||   +3   || +10L ||  +2   || 2  || -  || Str ** || ** ||
||Grand Grimcleaver  ||  5  ||   +2   || +12L ||  +1   || 2  ||O, R, 2|| Str *** || ***||
||Dire Lance         ||  5  ||   +2   || +6L  ||  +3   || 1  || P, R, 2, Note|| Str ** || ** ||

=== Martial Arts Weapons ===

||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Baneclaw            ||  4  ||   +1   || +4L  || +3    || 2  ||D, M|| Str *, MA * || * ||
||Bloodspike Harness  ||  6  ||   +2   || +6L  || --    || 1  || M, P, C || Str *, MA * || * ||
||God-Kicking Boots   ||  5  ||   +2   || +9B  || +0    || 3  || M  || Str *, MA * || * ||
||Heavenly Fans       ||  5  ||   +1   || +6L  || +3    || 3  || M  ||  Str *, MA * || * ||
||Hooked Daiklave     ||  5  ||   +1   || +8L  || +3    || 3  ||D,M || Str *, MA ** || ** ||
||Razorclaw           ||  5  ||   +3   || +4L  || +2    || 2  || M  || Str *, MA * || * ||
||Serpent-Sting Staff ||  5  ||   +2   || +10B || +3    || 3  || O,M|| Str *, MA ** || ** ||
||Smashfist           ||  5  ||   +2   || +4L  || +2    || 3  || M  || Str *, MA * || * ||

=== Thrown Weapons ===

||Name                    ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimum || Cost||
||Infinite Chakram*       ||  4  ||   +0   || +4L  || 4   || 50   || -  || Str *   || **  ||
||Skylance                ||  5  ||   +2   || +6L  || 2   || 50   || P  || Str **  || *   ||
||Sling of Deadly Prowess ||  5  ||   +1   || +4L  || 2   || 100  || -  || Str *   || * ||
||Skycutter*              ||  5  ||   +2   || +5L  || 1   || 50   || -  || Str ** || ** ||

*Infinite chakrams, as per their name, do not need to be recovered, as per the corebook.
*Skycutters return when thrown if the owner succeeds at a reflexive Dex + Thrown roll.

=== Archery Weapons ===

||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimums || Cost||
||Short Powerbow      ||  6  ||   +2   || Arrow+1  || 2   || 200  || 2, B  || Str ** || * ||
||Long Powerbow       ||  6  ||   +2   || Arrow+2  || 2   || 300  || 2, B  || Str *** || ** ||
||Grand Powerbow      ||  6  ||   +2   || Arrow+4  || 2   || 300  || 2, B, O  || Str *** || *** ||


|| Pneumatic Bow      || 6   || +2     || 6L    || 1   || 150  || 2, P || Str ** || ** ||
|| Flame Repeater     || 5   || +1     || 10L   || 1   || 15   || F, P || Str *  || *  ||
|| Dragon Sigh Wand   || 6   || +1     || 16L   || 1   || 20   || F, P, S || Str *  || ** ||

Level 1 Archery weapons have a commitment of 3 motes, level 2 weapons have a commitment of 5 motes, and level 3 weapons have a commitment of 6 motes.

Pneumatic Bows and Flame Repeaters each hold six shots before needing to reload. Dragon Sigh Wands must be reloaded as usual for flamepieces. 

=== Armors ===

Armors can have the X tag, meaning that they can be concealed under heavy clothing, or the xx Tag, meaning they can be concealed under any clothes.

|| Name                   || Soak  || Hardness || Mobility || Fatigue || Cost || Type   || Tags ||
|| Breastplate            || 6L/4B ||    2     ||   -0     ||    0    ||  *   || Light  ||   x  ||
|| Buff Jacket            || 6L/6B ||    3     ||   -1     ||    0    ||  *   || Light  ||   -  ||
|| Chain Shirt            || 5L/3B ||    2     ||   -0     ||    0    ||  *   || Light  ||  xx  ||
|| Lamellar               || 8L/9B ||    4     ||   -1     ||    0    ||  **  || Medium ||   x  ||
|| Reinforced Buff Jacket || 7L/10B||    5     ||   -1     ||    0    ||  **  || Medium ||   -  ||
|| Reinforced Breastplate ||11L/10B||    8     ||   -1     ||    1    ||  *** || Heavy  ||   -  ||
|| Articulated Plate      ||12L/14B||    9     ||   -2     ||    1    ||  *** || Heavy  ||   -  ||
|| Superheavy Plate       ||14L/14B||   10     ||   -2     ||    2    ||  *** || Superheavy ||   -  ||