Shantak/AuspiciousStrife

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The End of the World | Introduction | Characters | House Rules | Missions | Player Notes | Disposition of the Sidereal Shards | Storyteller notes

Auspicious Strife

Name: Auspicious Strife
Caste: Battles
Nature: Architect
Concept: Insidious strategos
Allegiance: Gold

Background
Picture


ATTRIBUTES
Strength 2, Dexterity 3, Stamina 2
Charisma 3, Manipulation 4, Appearance 2
Perception 3, Intelligence 4, Wits 4


ABILITIES
Athletics 2
Awareness 2
Bureaucracy 2
Dodge 2
*Craft 3 (Fate, Architecture, War)
Endurance 1
Investigation 2
Linguistics 3 (Native Riverspeak, Old Realm, Realm, Skytongue)
*Lore 3 (Tactics +2)
*Martial Arts 2
*Melee 4 (Harmonious Blade Style +2)
Occult 2
Performance 2
*Presence 5
*Resistance 2
Socialize 3
*Stealth 3

BACKGROUNDS
Free Backgrounds
Allies 1 (Sunipa, War Goddess of the East)
Backing (Bureau of Destiny) 1
Backing (Crimson Panoply of Victory) 1
Backing (Gold Faction) 1
Sifu 1 (Crimson Banner Executioner)
Salary 2 (Basic Gold Faction salary)

Bought Backgrounds
Artifact 3 (Starmetal reinforced breastplate)
Artifact 2 (Harmonic Cutter, Starmetal daiklave, appearing as a thinner sword)
Artifact 2 (Starmetal Hearthstone Bracers)
Celestial Manse 2 (Gemstone of Surface Thoughts, Celestial version - the name of the Manse is Cardinal Keep)
Connections (Realm) 1
Connections (The Threshold) 2
Connections (The Cult of the Illuminated) 1
Savant 2


CHARMS
Ox-Body Technique
Elegant Patterns of Fate
World-Shaping Artistic Vision (Warfare)
World-Shaping Artistic Vision (Defending Heaven and Earth)
Hot-Eyed Snake Whispering
Harmony of Blows
Impending the Flow
Presence in Absence Technique
Impose Nature
Force Decision
Predestined Triumph Practice
Essence-Draining Battle Pattern
Auspicious Prospects for Battles
Systematic Understanding of Everything
Avoiding the Truth Technique
Secrets of Future Strife


VIRTUES
Compassion 1
Conviction 4
Temperance 3
Valor 3

COLLEGES
The Quiver 3
The Spear 2
The Key 1
The Ship's Wheel 1

Willpower 7
Essence 3
Personal Essence: 13
Peripheral Essence: 36 (18)
Committed Essence: 18 (daiklave 5, reinforced breastplate 4, hearthstone bracers 4, spirit sword 5)


COMBAT STATS (with Power Combat)
Base Initiative: 7
Soak: 1L/2B (unarmored), 11L/11B (armored)
Dodge: 8 (11 with hearthstone bracers)

Attacks (hearthstone bracers give +1 to initiative, attack and defense rolls - these are not counted here):
Harmonic Cutter: Speed 14 Accuracy 12 Damage 10L Defense 11 Rate 5
Spirit Sword: Speed 9 Accuracy 11 Damage 8L (doubled against spirits, ghosts and other non-corporeal beings) Defense 11 Rate 5
Fist: Speed 7 Accuracy 6 Damage 2B Defense 7 Rate 5
Kick: Speed 4 Accuracy 6 Damage 5B Defense 2 Rate 3


Combo: Sword Leaves No Openings (Harmony of Blows, Impending the Flow). 1 Willpower, 8+ motes.
This technique, taught by Crimson Banner Executioner, exemplifies the methods of the Harmonious Blade Style. By using the combo, Auspicious Strife attacks relentlessly multiple times, his sword in perfect harmony with the flows of essence around him. Any attacks against him are parried casually, as the sword moves to deflect them between his own blows.



Resplendent Destiny (The Quiver, 100 years, 5 effect points): Karal Malik, god-blooded strategos and advisor to the General Staff, propagates interventionist views. The Resplendent Destiny could have following backgrounds: Arsenal 2 (only in Lookshy, jade daiklave and jade armor on loan), Backing (Seventh Legion) 4, Connections (Seventh Legion) 3, Manse 1 (in Lookshy, Stone of Quick Thought, BoTC p111), Retainers 1.

Resplendent Destiny (The Key, 1 year, 3 effect points): Egon of the Inquiring Eye, the wandering scholar in search of heaven
The savant known as Egon of the Inquiring Eye hails from the Scavenger Lands. He is knowing in the ways of the little gods and often searches for the mystical gates that lead to the celestial city of Yu-Shan. While roaming the Blessed Isle he has made some useful connections to the All-Seeing Eye. This gets him occasionally to act as if he had the backing of the Eye wherever he goes.

Resplendent Destiny (The Spear, 20 years, 6 effect points [3 left]): Stark "Red Dog" Lans, seasoned mercenary from the north
Stark Lans comes from the northern lands, but has travelled so much that there is no longer any place he considers his home. Over twenty years of battle have left their mark to the man, who is often called "Red Dog" by his fellow mercenaries. The years haven't made him rich, however, and so Red Dog still keeps selling his skills to those in need, hoping to find enough money for settling down or dying for some noble cause.

Resplendent Destiny (The Ship's Wheel, 1 year, 1 effect point): Gray Lurker, a vagabond and a beggar
Gray Lurker was forced to poverty after he wounded in war and was swindled out of his pension. Wearing a gray, shaggy cloak on his shoulders and a belt of rope on his waist, this silent wanderer was always looking like he hadn't slept for ages.



EXPERIENCE (since OOC post 3732)
General: 12
Specific: 1 (Awareness), 2 (Occult), 1 (Socialize), 1 (Int/Melee et al.), 1 (Endurance), 1 (Serenity-related stuff), 1 (Lore), 1 (Occult or Astrology), 1 (Occult/Lore/Int/Wits), 1 (Intelligence)

SPENT XP
3 (Stealth 2 -> 3)
10 + 1 (Occult/Lore/Investigation) (Efficient Secretary Technique, still training)
9 (Essence-Draining Battle Pattern)
9 (World-Shaping Artistic Vision)
6 (Valor 2 -> 3)

OTHER REWARDS
Gold Canal pass for one month
4 successes on Bureacracy or Craft Fate rolls useable at any time
Bottle of Celestial Wine

Serenity's Nail, a starmetal spirit sword from Venus herself (Spd +2, Acc +2, Dam +4 (+6 for starmetal, +12 against spirits, Def +2, Rate 5, commitment 5m). Has the additional ability of being able to be sent elsewhere and retrieved from same as a reflexive action and a 1 mote expenditure. Engravings glow red when dematerialized beings are present. If elsewhere, the range is reduced to your Essence x2 (=6) yards, but it still works, causing a prickly sensation on the back of Strife's neck. The weapons need to be wielded to perceive dematerialized beings.




BONUS POINTS
Regular Sidereal bonus points (18)
Flaw: Slow Healing (4 extra bonus points)
Flaw: Rival (Stone) (1 extra bonus point)
Ties to the circlemates (4 extra bonus points)
Picture (1 extra bonus point)

Total: 28

Bonus point usage:
Essence 2 -> 3 (10 bonus points)
Conviction 3 -> 4 (3 bonus points)
Secrets of Future Strife (5 bonus points)
Lore: Tactics +2 (1 bonus point)
Martial Arts 1 -> 2 (1 bonus point)
Melee 3 -> 4 (1 bonus point)
Presence 2 -> 5 (3 bonus points)
Stealth 1 -> 2 (1 bonus point)
Combo (2 bonus points)
Melee: Harmonious Blade Style +2 (1 bonus point)
Free charm: Auspicious Prospects for Battles
Free ability: Resistance 1

Total spent: 28