Maylin/Maylin
From Exalted - Unofficial Wiki
Character Sheet
NAME HOMELAND
Maylin Stonewall
CASTE ANIMA BANNER
Eclipse Pouncing Caracal
NATURE EXPERIANCE
Critic 5
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 2 Charisma 3 Perception 4
Dexterity 3 Manipulation 3 Intelligence 4
Stamina 4 Appearance 5 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--DAWN-- --ZENITH-- --TWILIGHT--
□Archery ■Endurance *** □Craft
□Brawl ■Performance ***** □Investigation
□Martial Arts ■Presence ***** □Lore **
■Melee *** □Resistance * □Medicine
□Thrown □Survival * □Occult **
--Night-- --ECLIPSE--
□Athletics ** ■Bureaucracy *** --SPECIALTIES--
□Awareness ** ■Linguistics *** Lore (First Age *)
■Dodge *** ■Ride ** Presence (Persuasion **)
□Larceny * ■Sail
□Stealth * ■*Socialize *****
LANGUAGES: Forest Tongue, River Tongue, Old Realm
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BACKGROUNDS
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BACKGROUND DESCRIPTION
Influence * Successful Gem Merchant
Artifact *** Tiara of Weather Control
Resources ***** Leader of a vast Merchant Empire
Familiar *** Desert Caracal (Sayjin)
Allies * Alabaster Chimes
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TEMPERS ESSENCE **** VIRTUES
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Willpower: 7 Personal: 18:__ Compassion **
O O O O O O Committed: None Conviction ***
Limit Peripheral: 45:35 Temperance ***
X X X O O O O O O O Committed: 10 Valor **
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MERITS/FLAWS
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MERIT/FLAW COST DESCRIPTION
Prodigy +3 Socialize is enhanced, +1 to all rolls
Selective Conception +1 Infertile when desired, spend one Willpower to auto-
matically conceive and know that one has done so
Born to Rule +2 +1 to all Social rolls with acknowledged inferiors
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COMBAT STATISTICS
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Initiative: 6 Soak (L/B): (2/4) Mobility: -0
ARMOR: Silk Armor w/Armor: (7/7) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O
Movement: 15 yards normal, 29 yards sprinting
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Fist 6(+0) 4(+1) 2B(+0B) 5(+2) 5
Shamira Spear 6(+0) 9(+3) 11L(+9L) 10(+4) 4
Knife 6(+0) 7(+1) 4L(+2L) 4(-2) 4
--
Dodge: 6/9 (+3 Permanent Essence)
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CHARM DESCRIPTIONS
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CHARM COST DURATION TYPE EFFECT
Ox Body Technique None Permanent Special -1 x 1, -2 x 2, health levels
Respect Commanding 5 Motes One Scene Simple Makes people pay attention
Attitude & show respect while listning
Masterful Performance 2 Motes Instant Supplemental Buy additional successes on
Exercise /Success a performance roll
Heart-Compelling 6 Motes One Scene Supplemental Roll Man + Performance, chose
Method 1 Will emotion. Will under successes
feels emotion, Will under 2x
make willpower roll to resist
Harmonious Presence 6 Motes One Hour Simple Add Permanent Essence to all
Meditation 1 on 1 Soc, Bur, or Pre rolls
Frugal Merchant Method 1 Mote Instant Simple Knows quality of handled item
Deft Official's Way 6 Motes One Task Simple Grants the knowlege of who to
talk to to acomplish a task
Wise-Eyed Courtier 3 Motes Instant Simple Allows character to get their
Method bearing in social situations
Excellent Emissary's 3 Motes Special Simple After hearing a lanugage for
Tongue per one hour, can speak it
fluently. May not read or write it.
Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one
/2 Dice dodge action. Must be aware.
Mastery of 3 Motes One scene Reflexive Allows character to respond
Small Manners correctly in a social situation.
Motive Discerning 6 Motes Instant Simple Explains the true motive behind
Technique an action.
Knowing the Soul's 10 Motes Instant Simple Know instantly the cost of Price
Price 1 will any object or action,
though cost may be impossible
to attain
Excellent Strike 1 Mote Instant Supplemental Adds dice to a single melee
/die attack
Phantom Conjuring 5 motes one scene supplemental Adds perm. Essence to Charisma
Method and performance rolls
Hungry Tiger Technique 1 Mote Instant Supplemental Counts extra successes twice
for determining damage
Majestic Radiant 8 Motes One Scene Simple Anyone attempting to attack
Presence or argue must roll Willpower
Crypt Bolt 2/2 L Instant Simple Dex+Ath+perm Essence in a range of perm essence
times 10 to unleash a bolt of decay at 2 L
per mote. Agg to Fae and Wyld creatures
Speed the Wheel 8 Motes One scene Simple Speeds bureau. (Essence+1) times faster.
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GEAR
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ITEM QUANTITY NOTES
Spear 1 Carried
Knife 1 Carried
Gems Several Gems of mild value
Tiara 1 Worn
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ARTIFACTS/HEARTHSTONES
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NAME COMMITMENT EFFECT
Tiara of Weather Control 4 Motes Activates for 3 motes. (Any changes can
be attempted,particularly difficult or
quick ones require MAN plus Occult roll
Usually takes around 15 minutes, though
longer for major effects, like
Hurricanes). User may also predict
the weather with a PER + Awareness roll.
Has one Hearthstone setting.
Silk Armor 6 Motes Armor that's not armor
Shamira 7 motes Orichalcum spear (stats listed with weapons)
which has knock back abilities on a parried attack
(reflexive spent motes = to stamina to add 2 to difficulty
to avoid knockback, must be rolled immediatly) knockback
distance is yards = to wielders willpower. Can break attack
chain. In the beginning of a fight, attackers must roll Valor
to attack wielder (only on the first attack). Shamira will
return to wielder if thrown. One hearthstone setting.
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FAMILIAR
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Familiar: Desert Caracal (Seyjin) Spd/Atk/Dmg: Claws 6/5/2L
Str/dex/sta: 2/3/2 Dodge/Soak: 8/0L/2B Will: 3
Per/Int/Wit: 1/2/3 Abilities: Ath: 5, Awr: 3 Dge: 5, MA 2, Stealh 3
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