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  • ...e materials required to enact the ritual. If a character is desperate, she may substitute similar materials that are less expensive. This reduces the Reso ...1 minute at +1 difficulty, or 10 ticks at +3 difficulty. Alternately, she may attempt a lengthier ritual, which has variable effects that are outlined wi
    4 KB (612 words) - 19:27, 8 June 2010
  • ..., six in decades, seven in centuries, and eight in millenia. The character may not spend more successes than her Essence +2. ...y two-directional; they cannot be crossed in either direction. A character may make the ward one-way, either in or out, for +2 difficulty.
    5 KB (886 words) - 19:27, 8 June 2010
  • ...d a screwdriver can stand in for almost anything imaginable. The character may spend 1 Kismet in order to construct or repair an artifact without any tool ...nnot be held for more than one day without losing its power. The character may not create single-use artifacts with this Understanding.
    3 KB (412 words) - 19:27, 8 June 2010
  • ...may learn only the Charm that follows it; no other second-stage Apotheosis may be learned. A character who has learned the Mad God Mien may never learn an Apotheosis Charm; her nature has been tied to the tides of t
    15 KB (2,496 words) - 19:29, 8 June 2010
  • They do not age so long as their Exalted companion lives. <br> They heal and resist disease and poison as though they were Exalts as long as their Exalted companion lives. <br>
    6 KB (981 words) - 19:29, 8 June 2010
  • ...ree counter-attacks with their full die pool against an attacker. Each axe may do this once per action, and all normal rules for counter-attacks apply, wi
    2 KB (406 words) - 19:31, 8 June 2010
  • ...people recognize this, when they choose to be recognized. Any Heroic Exalt may spend a single mote to flare their anima at any level for the scene. ...re more likely to enjoy residing in, solving problems with hard effort and long hours, rather than trying to rely on people to help themselves.
    7 KB (1,151 words) - 19:31, 8 June 2010
  • ...r bureaucratic nature (usually Bureaucracy or Larceny, but other Abilities may be used.) ...organization, she may purchase additional dice on the roll. The character may purchase up to her Backing worth of dice.
    9 KB (1,491 words) - 19:31, 8 June 2010
  • ...Abilities do. That is, if your Followers are killed, you get new ones, as long as you weren't a complete dunce about it. And yeah, I usually go with Backg ...includes both stealth-based Charms and Charms for defense in combat. This may mean that most Heroic Exalts end up with a bit of Cipher. That's not bad to
    13 KB (2,185 words) - 19:32, 8 June 2010
  • ...ntrol of a social situation, or otherwise assert authority. The character may add up to her Followers + Essence in dice to the roll. ...des skills that normally modify the leader's rolls). The modified die pool may not exceed the base die pool of the leader.
    8 KB (1,346 words) - 19:33, 8 June 2010
  • ...the idea of Heroic Exalts, preparing for their return, and set back their long-term plans to wait for the proper time to act. ...ards cleaned and returned. This will cause years of trouble, but will be a long-term solution. Autochthon pledges the Alchemical and Heroic Exalted as a st
    10 KB (1,667 words) - 19:33, 8 June 2010
  • ...each mote spent, the character may add one die to the pool. The character may not add more dice than her Influence + Essence. .... The character may use her Manipulation normally in these situations, but may not take centre stage without ending the Charm.
    7 KB (1,175 words) - 19:33, 8 June 2010
  • ...ties, designing artifacts, manses, or rituals, and the like. The character may commit three motes for the duration of the time, and is considered to be wo ...is Charm. For every mote spent, add one success to the roll. The character may add up to her Library + Essence in successes.
    7 KB (1,120 words) - 19:33, 8 June 2010
  • ...ng physical obstacles (from storms to a cliff to a pit trap). No more dice may be purchased than her Manse + Essence score. ...ctive, the character will notice whenever a Charm is activated. If so, she may roll Perception + Manse at a difficulty of the target's Essence. One to two
    8 KB (1,381 words) - 19:34, 8 June 2010
  • ...l, it takes the character's Essence in dice of aggravated damage. Abyssals may resist this damage as they resist the Zenith caste anima power. This damage ...f the Fair Folk that placed them. Only one mutation, imposition, or burden may be removed per application.
    9 KB (1,578 words) - 19:34, 8 June 2010
  • ...replace any Ability with their Savant score for a single roll. This change may only happen once per roll. The Ability is replaced completely for the roll ...n. Style dice may be applied after the Storyteller grants stunt dice. They may not push a stunt above three dice.
    6 KB (1,079 words) - 06:01, 12 June 2010
  • ...nd watching it. Either way, the Lunar must spend a point of Willpower, and may choose to spend a point of experience. If they only spend the Willpower, th Transformation Charms get their own page, because they are really long:
    5 KB (778 words) - 19:35, 8 June 2010
  • ...mance rolls made under these conditions gain a +2 die bonus. The character may reflexively choose to reduce the distance over which the violin can be hear
    1 KB (249 words) - 19:36, 8 June 2010
  • ...re still unlikely to be any casteless Lunars of this group, although there may be a single ancient chimera. ...are born from those Lunars caught by the Hunt or otherwise unable to live long enough to protect themselves. Most chimerae are this age.
    2 KB (324 words) - 19:38, 8 June 2010
  • ...chased, usually have a variety of methods of activation. In addition, they may be comboed only with other Hybrid Charms. Any Combo of Hybrid Charms create ...rms. That's almost even. However... a Social speed reducer would be a neat long-term Charm effect for Hybriding. Glee! Other stuff will pop up in beefed-up
    9 KB (1,422 words) - 19:39, 8 June 2010

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