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  • ...r, there is an additional requirement. In order to design a new Technique, characters must temporarily commit Essence and Willpower. The Essence commitment is eq
    5 KB (855 words) - 19:25, 8 June 2010
  • Characters can create any mundane objects with this power, but may not create Artifact ...lligence scores. Attributes and Abilities past 4 cost double. In addition, characters may purchase Mutations for their new creatures. Positive Mutations cost 1 p
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  • ...actions suffer a -2 die penalty. Attacks may be both actions in a Flurry. Characters may never Flurry more than two actions. The DV penalty of a Flurry is consi To help balance this, characters may be forced to spend multiple Willpower against a particularly skilled ar
    3 KB (464 words) - 19:26, 8 June 2010
  • ...and how their creations function; this is not actually necessary, however. Characters must also choose a Defect; see the Understandings section for more details. ...ses assume eight-hour work days, seven days a week; adjust accordingly for characters putting in overtime or only working part-time.
    7 KB (1,106 words) - 19:26, 8 June 2010
  • ...or, unless they are creating it from scratch (see Creating Styles, below). Characters who attempt to develop Student Techniques without a tutor do so at x4 train ...gh it is still seen among many officers and skilled warriors and scholars. Characters who learn the Adept Form soon learn Adept Techniques, which have either gre
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  • ...gnificantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures. ...demonstrates significant improvement in the casting and skill of the Art. Characters who have mastered this Degree may learn Journeyman Procedures; these proced
    8 KB (1,305 words) - 19:26, 8 June 2010
  • The Power of a Divination is noted in each individual ritual. In addition, characters may spend a full hour meditating and working rituals for +2 dice, or succee
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  • ...a slow one. Useless inside the framework of combat, it nonetheless allows characters to create vast degrees of power and reshape the very world.
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  • When casting a Ward, characters divide successes between Duration, Area, and Power. Power's effect varies f Characters may choose to spend extra time crafting wards to perfect them. A character
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  • Characters in Enlightened use traits that are primarily identical to those present in ...is renamed Brawl, so as to keep a distinction between it and Martial Arts. Characters may only use unarmed attacks or brawling aids with their Brawl ratings.
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  • Some characters find new and innovative ways to succeed. When this Understanding is purchas
    3 KB (437 words) - 19:27, 8 June 2010
  • ...uces the cost to attune to any artifact by 1 mote, to a minimum of 1 mote. Characters may purchase this Understanding a second time at Kismet 6; this requires bo
    3 KB (412 words) - 19:27, 8 June 2010
  • ...lied directly to them as aggravated damage. This is a Sickness effect, and characters with Charms that resist magical disease can do so. Consider the cannon to h
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  • ...row in power. For downtime experience, it does the same. Adventuring helps characters reach plateaus faster, but does not grant them the same astounding advantag ...e practicing and honing their existing skills to keep them. Note also that characters who do particularly little may gain less than the recommended amount each y
    4 KB (530 words) - 22:54, 30 November 2010
  • === Player Characters ===
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  • To a true master of craftsmanship, time is a fleeting concern. The characters spends a full day working alone in a workshop. The character completes seve
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  • ...lted begin play with nine Charms, of which five must be Caste or Favoured. Characters may choose freely from the Heroic Exalted charm list.
    3 KB (443 words) - 19:31, 8 June 2010
  • ...ility lower that that of the character raises their Ability by one. Player characters must spend experience as normal, but forgo training times.
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  • Story Threads: Almost anything, really. In the early days, the characters could be young Heroics finding their place. The overthrow will be vicious,
    10 KB (1,667 words) - 19:33, 8 June 2010
  • ...tal message being conveyed is no more than (100 words per dot of Essence). Characters looking at the sigil do not literally read it as an essay, but will underst
    7 KB (1,120 words) - 19:33, 8 June 2010

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