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  • :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: :Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
    7 KB (1,060 words) - 19:08, 31 May 2010
  • Game-altering house rule (or maybe an Occult tree of permanents that allow it?) that allows exalts to use charm effects * Occult score must be two dots greater than the minimum Essence for the charm.
    23 KB (3,687 words) - 06:59, 1 August 2011
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of such a reincar
    8 KB (1,338 words) - 02:04, 4 May 2010
  • * A minimally competent terrestrial sorcerer has Essence 3 and Occult 3.
    20 KB (1,586 words) - 22:37, 3 June 2010
  • ...different casters casting the same spell, the one with higher Essence and Occult will be able to cast more quickly, more safely or both. ...cannot have a DV penalty higher than ''either'' the character's Essence or Occult rating. '''This comparison is done before charms or other penalty reducing
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...may permanently slay spirits. It is said that extremely powerful medicine/occult/lore charms might be able to re-knit the damaged remnants of a such a reinc
    12 KB (2,034 words) - 06:31, 22 April 2010
  • ...lto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.
    59 KB (8,486 words) - 23:30, 1 November 2014
  • :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult: :Lore:, Martial Arts: 5(4BP), Medicine: , Melee: , Occult:
    7 KB (938 words) - 17:34, 25 April 2010
  • [[BogModAlternateSidereals/Occult]]<br>
    8 KB (1,207 words) - 22:31, 3 August 2011
  • ...3, Lore 1, <b>Martial Arts</b> 5(Spears +3), <b>Medicine</b> 5(Wounds +2), Occult 1, Performance 2, Presence 5(Mercenaries +1), <b>Resistance</b> 5, Ride 2,
    6 KB (974 words) - 19:13, 27 April 2010
  • |Dragon Tear Tiara||2||2||Any||Bonus to perception, occult rolls|| core.337|| ex2e.381 |''Gunzosha Tactical Manual''||1||0||n/a||Tutor in various occult abilities|| || ocdx.116
    51 KB (7,317 words) - 21:13, 27 April 2010
  • ...specialty in a Caste, Aspect, or Favored ability costs 2 xp, not 3. Having Occult as either a Caste, Aspect, or Favored Ability grants a similar reduction in
    7 KB (1,211 words) - 17:10, 8 April 2012
  • * [[FrivYeti/PCERadiantPillars|Radiant Pillars of Heaven Style]] [Occult (The Sorcerer), Temperance]
    5 KB (842 words) - 21:23, 31 May 2011
  • :Lore:, ''Martial Arts:'' 5(2BP), Medicine: , Melee: , Occult:
    4 KB (531 words) - 17:26, 3 May 2010
  • ...e Dunleavy expedition has identified her as an up-and-coming expert in the occult, whether she’s ready for it or not. Mizugami has been helping her learn a ...ny. Chisato has an unusual fascination for ghosts, spirits, and all things occult -- some go so far as to say it's an unnatural obsession -- and is often fou
    24 KB (4,029 words) - 09:13, 21 November 2010
  • Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br> ...e 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3) <br>
    6 KB (892 words) - 01:07, 7 November 2010
  • ...t-tongue, Old Realm), Lore 2, <b>Martial Arts</b> 5(Claws +3), Medicine 1, Occult 4(Ghosts +1), Presence 4(Joyous Sky +2), <b>Resistance</b> 5, Ride 2(Tigers '''Occult:''' Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost Eating Technique<
    4 KB (656 words) - 03:25, 10 June 2010
  • :Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult:
    4 KB (517 words) - 12:31, 31 May 2010
  • ...pake_Zaraborgstrom/PrayerStrips]] for the possibility of prayer strips for Occult or the other MA styles<br>
    12 KB (1,615 words) - 00:00, 13 January 2011
  • <b>Caste Abilities:</b> Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/LolitaOccult|Gothic Lolita Occult Tree]]
    24 KB (3,999 words) - 20:16, 15 August 2010

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