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  • ...all of its attacks are considered area attacks, and may only be dodged by characters with the ability to escape that area. Rakash's tendrils may attack any side
    9 KB (1,517 words) - 15:20, 7 June 2010
  • ...mbers, either in attacks or otherwise, gain one free success. Finally, all characters gain +1 die to Valor rolls as long as they are in the presence of at least
    8 KB (1,345 words) - 15:21, 7 June 2010
  • ...oint to remove these mutations. This need not be an all or nothing effect; characters may resist only some of a mutation. This Charm has little effect when used
    7 KB (1,217 words) - 15:21, 7 June 2010
  • ...any other magitech constructs). In order to properly maintain a Wyldfarer, characters must have Crafts (Magitech). ...ote that the Wyld does sometimes have something approaching ground for the characters to hit, although the area around an intact Wyldfarer suffers no gravity. At
    7 KB (1,157 words) - 15:21, 7 June 2010
  • ...# Becuase of the pattern matching that got us this far, we know that the characters
    15 KB (1,951 words) - 13:20, 9 June 2010
  • For each multiple of a characters MDV a social roll beats it by the social attack is that much more effective
    19 KB (3,303 words) - 06:43, 22 November 2011
  • Characters who are local militia, sword smiths, gang members, barbarian raiders should
    802 bytes (116 words) - 13:47, 8 June 2010
  • attack. Characters with an Essence higher then 2 are not legal secondary parried and soaked as normal for a surprise attack. Characters with an
    7 KB (1,120 words) - 13:49, 8 June 2010
  • ...ether as the Deathknight attempts to consume his opponent utterly. The two characters make a resisted Essence + Willpower roll. If the target is victorious he es
    3 KB (430 words) - 13:51, 8 June 2010
  • ...to be destroyed. Only one person can be imprisoned in the stone at a time. Characters inside the stone don't become thirsty or hungry, but do need to sleep. A ch
    6 KB (1,075 words) - 13:53, 8 June 2010
  • ...tself lasts no longer than the charms duration, but can be banished to the characters un-enhanced memory (<i>with no more benefits from this charm</i>) at any ti
    6 KB (1,046 words) - 13:55, 8 June 2010
  • With this charm, the characters blade draws on the lifeblood of it’s victims with every blow, doing an am ...wielder intent on death. The Abyssal gains a free counterattack with the characters own weapon, hungry for its owner and undeterred by any distractions or sudd
    6 KB (950 words) - 13:55, 8 June 2010
  • ...though about making it current willpower, but you're right for most heroic characters, but remember, there are lots of nasty nasty social virtue harmers in Abyss
    16 KB (2,763 words) - 13:55, 8 June 2010
  • As a bonus, characters with Crimson Petal Armor do not need to spend the health level to release t
    11 KB (1,940 words) - 13:57, 8 June 2010
  • * back to[[Acantha/Characters]]
    2 KB (284 words) - 14:00, 8 June 2010
  • * back to[[Acantha/Characters]] ...ot that preceeded this one had all the characters based on Winnie-the-Pooh characters.
    10 KB (1,806 words) - 14:00, 8 June 2010
  • * back to[[Acantha/Characters]] We gathered at her apartment to make characters, and started forming concepts. My first thought was a Chosen of Secrets sp
    5 KB (846 words) - 14:00, 8 June 2010
  • ==== Characters ====
    2 KB (295 words) - 14:00, 8 June 2010
  • * back to[[Acantha/Characters]] == Canon Characters Redux ==
    478 bytes (62 words) - 14:00, 8 June 2010
  • * back to[[Acantha/Characters]]
    2 KB (261 words) - 14:01, 8 June 2010

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