FrivYeti/WyldspanSeers

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The Chaos Seers

The fall of the Great Geas had an unanticipated side effect. One of the Chaos Seers, cleansed of his Geas, achieved Transcendant Pattern Mastery and quietly began designing an entirely new set of Charms. When Gaia shattered the world, this Seer found himself released in the confusion, and managed to gather others about himself in the darkness of his home.

Over the next hundreds of years, the Chaos Seer – a Jadeborn named Blackened Shining Hope – tainted and twisted his followers, bringing them further in line with his own warped visions. It might have ended there, but an unfortunate Wyldfarer ship set in to the world that he and his minions had lived in. The sailors were eventually murdered, but not before revealing the secrets of the Span to Hope and his people. Filled with a new dream, they set out to find more Jadeborn to taint and transform.

Now, the Chaos Seers number in the hundreds of thousands, bolstered by hundreds of Enlightened monsters that strike out at the world. Their twisted, horrible Wyldfarers range through space, ambushing unwary ships for their own purposes, shaping a mad future that only they can see. Through their Chaos Pattern, they warp the fabric of the Wyld and have reclaimed a fraction of their old power as Fair Folk. The Mountain Folk loathe these abominations, and with just cause – it takes centuries for a damaged Jadeborn soul to fully restore itself, and they must be closely watched until then.

The Chaotic Jadeborn are monsters by any standards. All suffer from the Compassion flaws that beset those who know Heart Of Chaos, and allows any Chaosborn Enlightened who reaches Essence 4 to learn Heart Of Chaos without a tutor. Chaotic Workers and Warriors replace their four Compassion-based Charms with the Chaos Pattern, and use Chaos Soul to replace either Pillar of Compassion or Compassion-Bolstering Method for prerequisites on their other paths. Chaotic Artisans simply treat the Chaos Pattern as Favoured, and may use Chaos Soul as a prerequisite for the final trees of both Worker and Warrior Patterns; they may not learn the Compassion Patterns of either Caste.

The Chaos Pattern

The Chaos Pattern is a series of five Charms that can be learned by any of the Chaosborn. All Chaosborn must begin with the Chaos Soul Charm, and can then learn the others as normal instead of the normal Compassion Pattern.

Chaos Soul</b>

<b>Cost: None, Mins: Essence 1, Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisites: None

Chaos lurks in the heart of all things, and the character learns to understand that. This Charm allows the character to briefly touch her nature as one of the Fair Folk. This Charm causes the character to lose her Wyld Resistance trait. However, she treats exposure to the Wyld as though she was one of the Fair Folk, becoming immune to anything short of actual Fair Folk shaping.

Wyld Without, Wyld Within</b>

<b>Cost: 3 motes, Mins: Essence 2, Type: Simple
Keywords: Enchantment
Duration: One Day
Prerequisites: Chaos Soul

With careful work, the character shapes her soul to unlock her inner nature, unleashing the chaos in her soul to the world for a time before reining it in once again. The character develops a Grace as though she were one of the Fair Folk. This Grace has a rating equal to her related Virtue. The character must activate this Charm once for every Grace she wishes to awaken. These Graces may not be used to purchase Fair Folk Charms.

Breaking Down The Walls Of Virtue</b>

<b>Cost: 5 motes, 1 Willpower Mins: Essence 2, Type: Simple
Keywords: Compulsion
Duration: Special
Prerequisites: Chaos Soul

The nature of chaos is to transform its surroundings, and the Chaosborn twist the lives of those around her. The character may use this power on any individual with an Essence less than hers. Roll her highest Virtue + Essence. For every success, she may reduce one of the target’s Virtues by one point. She may also spend two successes to increase the duration of this Charm by one day. For each point reduced, another Virtue must be increased by 1. If a Virtue is at 1, two successes may be spent to reduce it to 0 – a character with a Virtue at 0 automatically fails all related rolls, and cannot act in support of that Virtue. Only one point need be added to another Virtue in this case. Virtues cannot be raised above 5 with this Charm. A Virtue governed by the Great Curse cannot be reduced below 3. Every day after this, one Virtue point is restored to its rightful place; the character determines the order of restoration when the Charm is activated. Through this Charm, the Chaosborn spread strange madness in their wake, twisting behaviours and peoples.

Wyld Storm Technique</b>

<b>Cost: 20 motes, 1 Willpower Mins: Essence 4, Type: Simple
Keywords: Shaping, Enchantment
Duration: (Essence) Scenes
Prerequisites: Wyld Without, Wyld Within

The Chaosborn have the advantage of being both creatures of order and of chaos. As such, they can tear at the threads of Creation, pushing it away into the Wyld. The character must be in the Wyld to activate this effect; it covers the entire waypoint on which she stands. Roll her Willpower at standard difficulty. A single success increases the level of the Wyld by 1 (Borderlands to Middlemarches, Middlemarches to Deep Wyld, and Deep Wyld to Pure Chaos). Three successes increases the level of the Wyld by 2 (Borderlands to Deep Wyld, and Middlemarches to Pure Chaos). Finally, five successes will turn Borderlands into Pure Chaos. Wyldfarer shielding treats this as a normal Wyld Storm, reacting to the newly increased area. This Charm cannot increase the power of an area which has already been increased to Pure Chaos.

Imposition Of An Unnatural World</b>

<b>Cost: 10 motes, 1 Willpower Mins: Essence 5, Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisites: Wyld Without, Wyld Within, Breaking Down The Walls Of Virtue

With a deft twist, the Jadeborn calls upon the awesome might of the Wyld, pulling apart the Tapestry of Fate. The character chooses a target and rolls her Essence at a difficulty of the target’s Essence score; no effect may provide bonus dice on this roll. For each net success, she may inflict one point worth of Wyld Mutations upon the target. No more than two thirds of these points (rounded up) may be spent specifically on beneficial or negative mutations. If the target of the effect has awakened their Essence, they may spend 2 Willpower per point to remove these mutations. This need not be an all or nothing effect; characters may resist only some of a mutation. This Charm has little effect when used repeatedly on a given target unless time passes; the number of successes rolled on this effect increase the difficulty of anyone using this Charm against the target by that amount; this increase is cumulative.