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  • ...alchemical formulas and suchlike. The individual attuned to this artifact may call it forth from any body of liquid in which it is immersed as a reflexiv ...e of the "feeling" the curse provides when activated, or some other means) may fail a roll on purpose to activate the curse intentionally. To do so, they
    11 KB (1,759 words) - 14:21, 8 June 2010
  • ...bout this page, please do so on the [[UserFriendlyCategories]] page. There may be pages that are ''intentionally'' orphans. If, while such pages are disco * A trail less than five links long can be found from the [[WikiContent]] page to it that doesn't ''require'' g
    13 KB (1,563 words) - 16:23, 8 April 2010
  • ...willpower? This would put the fear of Gods into the Exalted players... but may allow a god to just destroy the party w/ attacks and charms. (This is legit ...ons. That's a fairly big deal, before you start tearing up the place. Over long fights, it gets even more interesting - if you assume you're burning one ch
    7 KB (1,383 words) - 15:29, 1 August 2010
  • ...ght that is to keep anything from being at the present. A game that took a long time to get to the right place, but that now is a source of infinite joy to ...never got a chance to use the last archive I made of it, and may not for a long time. We'll have to see. But really excited to hear that 1E is still going
    21 KB (3,517 words) - 02:56, 12 August 2010
  • ...receive a number of capabilities as long as this Charm is mantained. They may use a number of Traits from the Spirit(Attributes, Abilities, Virtues, Natu As long as the motes for the ''Persona'' remain committed, the character is conside
    17 KB (2,788 words) - 01:42, 13 April 2010
  • ...If she works together with other individuals who are using this Charm, she may add a die to her roll for each other person present, up to her Compassion. ...actions (including Performance Charms) and the other is unrestricted. She may also benefit from her own Performance Charms even if they normally only ben
    15 KB (2,495 words) - 22:54, 11 July 2010
  • ...is attacks and defenses with them at the cost of 1 mote per die. The Solar may not add more dice than their Strength+Brawl in this fashion. ...rength+Athletics requirement to use an object as an improvised weapon, and may do so without any penalties (be it to Speed, Accuracy or Defense) and a Rat
    12 KB (1,970 words) - 22:36, 9 April 2010
  • ...king units do not double or tripple their mangitude for close attacks. So long as the Sidereal is a special unit or the Commander of the unit she can use ...heir numbers from those who scattered. The Sidereal can use this charm so long as they are a special character in the unit and can supplement attacks they
    8 KB (1,309 words) - 07:10, 10 January 2011
  • Long ago, One of the Primordials experimented with silicon-based life and built ...they may momentarily access Avani's mind and receive any information they may need.
    6 KB (908 words) - 15:36, 8 June 2010
  • Welcome, players, to what I expect to be a long campaign. I'm going to start by asking a few favors of all of you - first, ...servants, headed by Auspicious Dusk - a man to whom major domos everywhere may aspire.
    20 KB (2,878 words) - 15:44, 4 February 2012
  • ...hem are Holy, dealing Aggravated damage. Additional Creatures of Darkness may be added as valid targets suffering her Holy wrath for a 0m charm activatio ...in order to change it into a Simple action (5 short ticks, DV -1); for as long as the motes are committed, she inspires this emotion in anyone who sees he
    5 KB (776 words) - 19:07, 28 November 2011
  • ...re is a thousand different ways to reach wherever they wish to go. Solars may refuse to change their path and push on but Sidereals will take another pat ...s at 3 or greater can spend transform their familiar into another shape so long as that form would be suitable as a mount.
    15 KB (2,697 words) - 21:31, 10 June 2011
  • ...to [Essence] Edge activations. If an Edge is marked with an asterisk, it may be applied multiple times, up to [Essence/2] at once.<br> ...She is considered to have dealt enough damage to knock an opponent back as long as she does not miss. She knocks them back two yards for every die of pre-
    6 KB (1,088 words) - 00:17, 6 November 2011
  • ...ing an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality. ...ence on rolls to perceive her, should the target pierce the Illusion. She may take a miscellaneous [Speed 5] action to resume being an unacceptable targe
    10 KB (1,683 words) - 13:53, 4 January 2012
  • When a Steward feigns harmlessness and innocence, few in the world may bear to raise weapons against her. Upon activating this charm, any physica ...demeanor makes argument impossible. So long as she is present, the Lunar may choose to convert any portion of the MDV penalty she should impose based on
    8 KB (1,325 words) - 19:04, 28 November 2011
  • ...face changes. This augments its' prerequisite; for a surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects ...ther attribute is inferior, rather than rolling the lowest attribute. She may still choose to roll the inferior attribute, such as if she wishes to benef
    12 KB (2,021 words) - 00:37, 14 January 2013
  • ...tracking rolls. If blinded while this charm is active, the martial artist may use her acute sense of smell to 'see', thus negating up to the martial arti ...the calculation of her Dodge and Parry defense values. The martial artist may make unarmed martial arts attacks versus dematerialized spirits as if they
    8 KB (1,457 words) - 20:39, 11 April 2010
  • ...his post-soak damage by 2 dice to impose a -1 wound penalty that lasts so long as he commits the essence. This can reduce the post-soak damage to 0 dice, ...aw damage. Finally, for any of the supplemental charms in this style, she may choose to deal no damage and add her Medicine in successes to the attack.<b
    10 KB (1,758 words) - 20:39, 11 April 2010
  • ...receives a +2 dice bonus. This bonus cannot exceed the user's essence. 1m may be spent [in conjunction with the 3m cost if desired] to permit an unarmed ...narmed attack [via form weapon or IMM]. Thus, a character using this charm may strike a foe in melee, run up a tree, and steady herself on the branch as o
    8 KB (1,297 words) - 20:39, 11 April 2010
  • ...ps around and the next line down isnt indented? does this work with really long text that wraps around and the next line down isnt indented? Double colons :: do this, and triple colons ::: do this (which may be nothing. Let's find out!)
    9 KB (1,320 words) - 01:11, 9 June 2010

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