Difference between revisions of "Charms/TelgarLunarUnarmed"

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#REDIRECT [[LunarUnarmed/Telgar]]
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* back to [[Charms]]
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* back to /Telgar
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<b><i>Bestowing the Silver Gift</b></i>
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  <b>Cost:</b> 10 motes, 1 willpower
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  <b>Duration:</b> Instant
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  <b>Type:</b> Simple
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  <b>Min Charisma:</b> 4
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  <b>Min Essence:</b> 3
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  <b>Prereqs:</b> Adder Fang Method, Deadly Viper Strike, Rabid Beast Bite (<b>Only</b> Charms required)
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 +
Several creatures in Creation breed by biting into other animals and injecting their eggs into the host, which is destroyed to give birth to the animal's children. Lunars have a slightly different method, this Charm. After the motes and willpower is expended, the Lunar makes a single unarmed attack against the target, which must be an <b>ordinary mortal</b>. Should any Health Levels of damage be inflicted, the target has been 'infected' with Lunar blood. In a number of days equal to (11 - Lunar's Essence), the victim begins a painful transformation. Over the course of a lunar month the victim becomes a Beastman of the Lunar's totem. This change is permanent. During the transformation, the victim is at -4 to all dice pools due to intense pain and must do her best to seek out the Lunar 'parent', resisting the temptation is a difficulty 4 Temperance roll. After the transformation the victim gains the Merit of being an appropriate type of Beastman and follows all rules for normal Beastmen. The Lunar who initiated the transformation never has a difficulty higher then 1 to command the transformed victim.
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== WORK IN PROGRESS BELOW ==
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<b>Indomitable Ursus Stance</b>
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  Cost:  1 mote per level
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  Duration:  Five Turns
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  Type:  Simple
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  Minimum Martial Arts:  2
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  Minimum Essence:  1
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  Prerequisite Charms:  None
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When a bear stands on its hind legs, it is often to compensate for its poor eyesight.  It is also just as often to frighten onlookers with a show of its strength.  A character using this Charm is able to trade speed for strength.  For every mote of Essence spent, the character reduces his initiative by one and adds one point to either his Strength or his bashing soak.  If this reduces his initiative to 0 or below, the character forfeits his actions for the duration of the Charm (but may still add to his Strength or soak).  He may not spend more motes on this Charm than his Martial Arts + Essence.
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----
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<b>Bear Claw Swat</b>\\
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  Cost:  3 motes
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  Duration:  One turn
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  Type:  Reflexive
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  Minimum Martial Arts:  2
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  Minimum Essence:  1
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  Prerequisite Charms:  Indomitable Ursus Stance
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By chanelling Essence through his fingers, the character is able to emulate a bear's long, thick claws.  For the remainder of the turn, his unarmed attacks do lethal damage, and he is able to parry lethal attacks without a stunt.  He is even able to parry ranged attacks in this manner, batting arrows, chakrams, and the like aside like a bear swatting away a cloud of angry bees.  Furthermore, an opponent struck with this attack halves their Stamina + Resistance dice when resisting knockdown and knockback. 
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----
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<b>Embracing Bear Kata</b>
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  Cost:  5 motes + 2 motes per turn
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  Duration:  Instant
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  Type:  Reflexive
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  Minimum Martial Arts:  3
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  Minimum Essence:  2
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  Prerequisite Charms:  Bear Claw Swat
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Anyone watching a bear on the hunt knows the crushing power of a bear hug.  With this Charm, a character is able to execute a similarly devastating hold.  When initiating a clinch or a hold attack, the character automatically wins initiative over his opponent.  Additionally, the character adds his Essence to the difficulty for his opponent to break out of the clinch once it is initiated.  While maintaining the clinch, the character may choose to inflict lethal damage, at his option.  If the Exalt chooses to maintain the clinch, he must pay 2 motes to keep Embracing Bear Kata active.  If he chooses not to pay this cost, then the Charm ends and normal rules for clinches and holds apply.  This Charm cannot be Comboed with Extra Action-type Charms or Charms that enhance a character's initiative.
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----
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<b>Fearsome Bear Bellow</b>
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  Cost:  3 motes
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  Duration:  Instant
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  Type:  Supplemental
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  Minimum Martial Arts:  3
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  Minimum Essence:  2
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  Prerequisite Charms:  Bear Claw Swat
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With a deep inhale and a thunderous kiai, the Exalt is able to channel Essence into his lungs, lending his shout the fearsome aspect of the bear.  Add the character's Martial Arts score in dice to any Performance or Presence action specifically for the purposes of intimidation or overbearing.  Dice from this Charm may be added over and on top of any other dice from other Charms without counting against the Exalt's usual dice limitations.  This Charm is explicitly permitted to be placed in a Combo with Presence Charms.
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----
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<b>Inescapable Bear Hug</b>
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  Cost:  5 motes, 1 Willpower
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  Duration:  Instant
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  Type:  Supplemental
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  Minimum Martial Arts:  4
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  Minimum Essence:  3
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  Prerequisite Charms:  Fearsome Bear Bellow
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By this level of mastery, the Bear stylist is able to clutch his opponent in a mighty bear hug before the target even realizes what is happening.  As with Embracing Bear Kata, the character automatically wins initiative over any opponent he initiates a clinch or hold with.  However, all clinches and holds automatically succeed without need for a roll, nor does he require to spend an action to initiate such a maneuver--thus, a character using Inescapable Bear Hug may initiate a clinch and do damage in the same turn.  The character retains the option of doing lethal or bashing damage with clinches or holds.  Anyone attempting to escape from an Inescapable Bear Hug halves their Strength for the purposes of escaping, and their difficulty is raised by the character's Essence.  This Charm cannot be placed in a Combo with Extra Action-type Charms or Charms that enhance a character's initiative, nor can it be in a Combo that requires the character to move, such as Leaping Tiger Attack or Thunderbolt Attack Prana.
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----
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<b>Terrifying Ursus Claws</b>
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  Cost:  6 motes + 3 per level
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  Duration:  One scene
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  Type:  Simple
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  Minimum Martial Arts:  4
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  Minimum Essence:  3
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  Prerequisite Charms:  Inescapable Bear Hug
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This Charm calls upon the horrifying strength and savage claws of the bear to provide a Bear stylist with powerful weapons.  By wrapping Essence around his fists, the Exalt adds his Essence as damage dice to all Martial Arts attacks, and his unarmed attacks are lethal.  He may also parry lethal attacks with his bare hands without a stunt.  Also, while this Charm is active, he is able to 'supercharge' a single attack.  He may not split his dice pool in the same round as this supercharge feature is activated.  When supercharged, the character is able to buy automatic levels of damage for a single successful Martial Arts attack.  This is a reflexive action that may be used after soak is applied.  The cost is three motes per level bought, up to the character's Martial Arts score.  This Charm may not be Comboed with Extra Action-type Charms or Charms that enhance a character's initiative.
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----
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<b>Frenzied Bear Focus</b>
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  Cost:  8 motes, 1 Willpower, 1 health level
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  Duration:  One scene
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  Type:  Simple
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  Minimum Martial Arts:  5
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  Minimum Essence:  4
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  Prerequisite Charms:  Cub Protecting Prana, Terrifying Ursus Claws
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The ultimate mastery of Bear Style martial arts allows the Bear stylist to harness the shocking power of an enraged bear.  Chanelling his Essence into his anger, the character gains a number of benefits.  First of all, he is immune to wound penalties for the duration of the charm.  Secondly, he adds his Martial Arts to his Strength for the purposes of determining damage and his Stamina for determining his soak.  He also soaks lethal damage with his full Stamina.  Thirdly, the character's unarmed attacks do lethal damage, and automatically cause knockback as he hews through his opponents.  Finally, the character adds his Essence as automatic levels of damage.
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However, while the character is under the effects of Frenzied Bear Focus, he becomes almost incapable of rational thought.  He must make a Wits + Awareness roll against a difficulty 3 in order to differentiate friend from foe.  Also, at least one of the character's actions must be dedicated to a Martial Arts attack against the closest enemy.  If there are no enemies (or if he fails the Awareness roll), the character will begin attacking his friends.  If he is completely alone, he will tear into the surrounding landscape until his rage is spent. Lunar Exalted add one to their Limit when using Frenzied Bear Focus.
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===== Comments ======
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Bestowing the Silver Gift is an interesting idea; it's an Exalted twist on the old werewolf infection stories, right?  A few comments:
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* There's no point in listing Adder Fang Method and Deadly Viper Strike as prerequisites, since you must have already purchased both Charms in order to learn Rabid Beast Bite.
 +
* I'd recommend that it be an Essence 4 Charm at least, on the grounds that this seems rather potent and exotic for a starting Lunar to possess.
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* There seems to be no chance to resist the effect.  Is this deliberate?  I'd recommend allowing a Stamina + Resistance roll against a difficulty of the Lunar's permanent Essence to avoid infection.
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* I assume the 'command' ability deals with ordinary social rolls, yes?  I think this could use a little elaboration.
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* You should specify whether this can affect targets other than ordinary mortals
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I hope this helps! - [[Quendalon]]
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It does, [[Quendalon]]. I listed Adder Fang and Deadly Viper because I split those Charms off, so Adder is where you *start*. I hate Lunar Charm Brambles. I didn't include a resistance roll since this is ment to affect only mortals (which I added), and thus shouldn't be a huge deal. And the command ability is as broad as the ST decides it is. - [[Telgar]]

Revision as of 02:00, 12 May 2004

  • back to Charms
  • back to /Telgar

Bestowing the Silver Gift</b>

 <b>Cost: 10 motes, 1 willpower
 Duration: Instant
 Type: Simple
 Min Charisma: 4
 Min Essence: 3
 Prereqs: Adder Fang Method, Deadly Viper Strike, Rabid Beast Bite (Only Charms required)

Several creatures in Creation breed by biting into other animals and injecting their eggs into the host, which is destroyed to give birth to the animal's children. Lunars have a slightly different method, this Charm. After the motes and willpower is expended, the Lunar makes a single unarmed attack against the target, which must be an ordinary mortal. Should any Health Levels of damage be inflicted, the target has been 'infected' with Lunar blood. In a number of days equal to (11 - Lunar's Essence), the victim begins a painful transformation. Over the course of a lunar month the victim becomes a Beastman of the Lunar's totem. This change is permanent. During the transformation, the victim is at -4 to all dice pools due to intense pain and must do her best to seek out the Lunar 'parent', resisting the temptation is a difficulty 4 Temperance roll. After the transformation the victim gains the Merit of being an appropriate type of Beastman and follows all rules for normal Beastmen. The Lunar who initiated the transformation never has a difficulty higher then 1 to command the transformed victim.

WORK IN PROGRESS BELOW

Indomitable Ursus Stance

 Cost:  1 mote per level
 Duration:  Five Turns
 Type:  Simple
 Minimum Martial Arts:  2
 Minimum Essence:  1
 Prerequisite Charms:  None

When a bear stands on its hind legs, it is often to compensate for its poor eyesight. It is also just as often to frighten onlookers with a show of its strength. A character using this Charm is able to trade speed for strength. For every mote of Essence spent, the character reduces his initiative by one and adds one point to either his Strength or his bashing soak. If this reduces his initiative to 0 or below, the character forfeits his actions for the duration of the Charm (but may still add to his Strength or soak). He may not spend more motes on this Charm than his Martial Arts + Essence.


Bear Claw Swat\\

 Cost:  3 motes
 Duration:  One turn
 Type:  Reflexive
 Minimum Martial Arts:  2
 Minimum Essence:  1
 Prerequisite Charms:  Indomitable Ursus Stance

By chanelling Essence through his fingers, the character is able to emulate a bear's long, thick claws. For the remainder of the turn, his unarmed attacks do lethal damage, and he is able to parry lethal attacks without a stunt. He is even able to parry ranged attacks in this manner, batting arrows, chakrams, and the like aside like a bear swatting away a cloud of angry bees. Furthermore, an opponent struck with this attack halves their Stamina + Resistance dice when resisting knockdown and knockback.


Embracing Bear Kata

 Cost:  5 motes + 2 motes per turn
 Duration:  Instant
 Type:  Reflexive
 Minimum Martial Arts:  3
 Minimum Essence:  2
 Prerequisite Charms:  Bear Claw Swat

Anyone watching a bear on the hunt knows the crushing power of a bear hug. With this Charm, a character is able to execute a similarly devastating hold. When initiating a clinch or a hold attack, the character automatically wins initiative over his opponent. Additionally, the character adds his Essence to the difficulty for his opponent to break out of the clinch once it is initiated. While maintaining the clinch, the character may choose to inflict lethal damage, at his option. If the Exalt chooses to maintain the clinch, he must pay 2 motes to keep Embracing Bear Kata active. If he chooses not to pay this cost, then the Charm ends and normal rules for clinches and holds apply. This Charm cannot be Comboed with Extra Action-type Charms or Charms that enhance a character's initiative.


Fearsome Bear Bellow

 Cost:  3 motes
 Duration:  Instant
 Type:  Supplemental
 Minimum Martial Arts:  3
 Minimum Essence:  2
 Prerequisite Charms:  Bear Claw Swat

With a deep inhale and a thunderous kiai, the Exalt is able to channel Essence into his lungs, lending his shout the fearsome aspect of the bear. Add the character's Martial Arts score in dice to any Performance or Presence action specifically for the purposes of intimidation or overbearing. Dice from this Charm may be added over and on top of any other dice from other Charms without counting against the Exalt's usual dice limitations. This Charm is explicitly permitted to be placed in a Combo with Presence Charms.


Inescapable Bear Hug

 Cost:  5 motes, 1 Willpower
 Duration:  Instant
 Type:  Supplemental
 Minimum Martial Arts:  4
 Minimum Essence:  3
 Prerequisite Charms:  Fearsome Bear Bellow

By this level of mastery, the Bear stylist is able to clutch his opponent in a mighty bear hug before the target even realizes what is happening. As with Embracing Bear Kata, the character automatically wins initiative over any opponent he initiates a clinch or hold with. However, all clinches and holds automatically succeed without need for a roll, nor does he require to spend an action to initiate such a maneuver--thus, a character using Inescapable Bear Hug may initiate a clinch and do damage in the same turn. The character retains the option of doing lethal or bashing damage with clinches or holds. Anyone attempting to escape from an Inescapable Bear Hug halves their Strength for the purposes of escaping, and their difficulty is raised by the character's Essence. This Charm cannot be placed in a Combo with Extra Action-type Charms or Charms that enhance a character's initiative, nor can it be in a Combo that requires the character to move, such as Leaping Tiger Attack or Thunderbolt Attack Prana.


Terrifying Ursus Claws

 Cost:  6 motes + 3 per level
 Duration:  One scene
 Type:  Simple
 Minimum Martial Arts:  4
 Minimum Essence:  3
 Prerequisite Charms:  Inescapable Bear Hug

This Charm calls upon the horrifying strength and savage claws of the bear to provide a Bear stylist with powerful weapons. By wrapping Essence around his fists, the Exalt adds his Essence as damage dice to all Martial Arts attacks, and his unarmed attacks are lethal. He may also parry lethal attacks with his bare hands without a stunt. Also, while this Charm is active, he is able to 'supercharge' a single attack. He may not split his dice pool in the same round as this supercharge feature is activated. When supercharged, the character is able to buy automatic levels of damage for a single successful Martial Arts attack. This is a reflexive action that may be used after soak is applied. The cost is three motes per level bought, up to the character's Martial Arts score. This Charm may not be Comboed with Extra Action-type Charms or Charms that enhance a character's initiative.


Frenzied Bear Focus

 Cost:  8 motes, 1 Willpower, 1 health level
 Duration:  One scene
 Type:  Simple
 Minimum Martial Arts:  5
 Minimum Essence:  4
 Prerequisite Charms:  Cub Protecting Prana, Terrifying Ursus Claws

The ultimate mastery of Bear Style martial arts allows the Bear stylist to harness the shocking power of an enraged bear. Chanelling his Essence into his anger, the character gains a number of benefits. First of all, he is immune to wound penalties for the duration of the charm. Secondly, he adds his Martial Arts to his Strength for the purposes of determining damage and his Stamina for determining his soak. He also soaks lethal damage with his full Stamina. Thirdly, the character's unarmed attacks do lethal damage, and automatically cause knockback as he hews through his opponents. Finally, the character adds his Essence as automatic levels of damage. However, while the character is under the effects of Frenzied Bear Focus, he becomes almost incapable of rational thought. He must make a Wits + Awareness roll against a difficulty 3 in order to differentiate friend from foe. Also, at least one of the character's actions must be dedicated to a Martial Arts attack against the closest enemy. If there are no enemies (or if he fails the Awareness roll), the character will begin attacking his friends. If he is completely alone, he will tear into the surrounding landscape until his rage is spent. Lunar Exalted add one to their Limit when using Frenzied Bear Focus.

Comments =

Bestowing the Silver Gift is an interesting idea; it's an Exalted twist on the old werewolf infection stories, right? A few comments:

  • There's no point in listing Adder Fang Method and Deadly Viper Strike as prerequisites, since you must have already purchased both Charms in order to learn Rabid Beast Bite.
  • I'd recommend that it be an Essence 4 Charm at least, on the grounds that this seems rather potent and exotic for a starting Lunar to possess.
  • There seems to be no chance to resist the effect. Is this deliberate? I'd recommend allowing a Stamina + Resistance roll against a difficulty of the Lunar's permanent Essence to avoid infection.
  • I assume the 'command' ability deals with ordinary social rolls, yes? I think this could use a little elaboration.
  • You should specify whether this can affect targets other than ordinary mortals

I hope this helps! - Quendalon

It does, Quendalon. I listed Adder Fang and Deadly Viper because I split those Charms off, so Adder is where you *start*. I hate Lunar Charm Brambles. I didn't include a resistance roll since this is ment to affect only mortals (which I added), and thus shouldn't be a huge deal. And the command ability is as broad as the ST decides it is. - Telgar