Difference between revisions of "CharmRelay/NamedWinds"
m (link fix) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
=== The twenty-second theme is <i>Named Winds</i> === | === The twenty-second theme is <i>Named Winds</i> === | ||
− | These are <b>High-Essence</b> | + | These are <b>High-Essence</b> TerrestrialCharms. Named winds refers to winds with specific names, such as simoom, bora, chinook, foehn, harmattan, khamsin, peesah, solano, mistrel, bise, tramontane or shaitan. An insanely large number of other named winds may be found here: http://mediatheek.thinkquest.nl/~ll118/en/development/types.list.html |
− | *back to | + | *back to CharmRelay |
− | *back to | + | *back to CrunchRelay |
---- | ---- | ||
− | + | '''''Harmattan Darkens Harvest''''' - FourWillowsWeeping | |
+ | :'''Cost:''' 5+ motes, 1 Willpower | ||
+ | :'''Duration:''' One Scene | ||
+ | :'''Type:''' Simple | ||
+ | :'''Min. Thrown:''' 5 | ||
+ | :'''Min. Essence:''' 4 | ||
+ | :'''Prereq. Charms:''' Wind Weapons, Moth to the Candle | ||
+ | Throwing his chakram into the west, the Exalt calls up the hot, dark ''harmattan'' to follow it; it fills the sky with choking dust. Per 1 mote spent in addition to the basic cost of this Charm, reduce the amount of Essence any being gains in any manner by 1 mote. The Exalt cannot spend more additional motes than half his Thrown+Specialty, and the mote reduction caused by this Charm cannot reduce any regain to less than 1 mote. The chakram flies out to thrice its maximum range; bringing it and the Exalt in contact will cause the Charm to end. The flight of the chakram is a radius of this effect; it is centred on the point of its origin and does not move as the Exalted does. | ||
---- | ---- | ||
<b><i>Howling Tornado Maw Attack</i></b> ([[Moxiane]]) | <b><i>Howling Tornado Maw Attack</i></b> ([[Moxiane]]) | ||
Line 30: | Line 37: | ||
Gusting from clear skies when opponents are sure there is nothing to fear, the Western Bora Disruption can only be activated once the Dragon-Blood has used up all actions and is no longer able to activate non-reflexive Charms. Each activation of this Charm grants a full-pool parry attempt of any single attack directed at the Dragon-Blood or her allies within (Essence X 10) yards. This parry must be made with a ranged weapon. A successfully parried attack inflicts a -1 penalty on the attacker as the chilling bora strikes him, this penalty persists for a scene and is cumulative. | Gusting from clear skies when opponents are sure there is nothing to fear, the Western Bora Disruption can only be activated once the Dragon-Blood has used up all actions and is no longer able to activate non-reflexive Charms. Each activation of this Charm grants a full-pool parry attempt of any single attack directed at the Dragon-Blood or her allies within (Essence X 10) yards. This parry must be made with a ranged weapon. A successfully parried attack inflicts a -1 penalty on the attacker as the chilling bora strikes him, this penalty persists for a scene and is cumulative. | ||
---- | ---- | ||
− | + | '''''Haboob-Invoking Downdraft Dance Pattern''''' - FourWillowsWeeping | |
+ | :'''Cost:''' 10 motes, 1 Willpower | ||
+ | :'''Duration:''' One Scene | ||
+ | :'''Type:''' Simple | ||
+ | :'''Min. Athletics:''' 5 | ||
+ | :'''Min. Essence:''' 5 | ||
+ | :'''Prereq. Charms:''' Dragon Vortex Attack, Dancing Ember Stride, Phantom Fire-Warrior Horde, Memorable Performance Technique | ||
+ | Assuming the spectral force of the hot thunder-carrying desert wind, the haboob that becomes a sandstorm in due and rapid course, the Exalt kicks up a small god of heat and dust, an Essence 2 fire elemental, with every step he takes. This jubilant desert spirit leaps to join the Exalt's side in battle! These fire sprites are experienced troops, with at least 2 in their Physical Attributes, Melee 2, an appropriate weapon and Valor that is twice that of the Exalt who created them. They also know several martial Charms. For each yard the exalt moves, a spirit bursts into existence. When the motes for this Charm are decommitted, the elementals rapidly scatter back to do their duties. | ||
+ | |||
+ | When performed in a desert, the elementals summoned by this Charm have the advantages of tiger warriors, and in a Fire-Aspected Demesne they regain the Demesne's rating in motes each turn. | ||
---- | ---- | ||
− | '''''All-Consuming Euroclydon Grip''''' - | + | '''''All-Consuming Euroclydon Grip''''' - TedPro |
:'''Cost:''' 3 motes | :'''Cost:''' 3 motes | ||
:'''Duration:''' Instant | :'''Duration:''' Instant | ||
Line 46: | Line 62: | ||
Aww..come on guys..is my theme REALLY that bad? - [[Telgar]] | Aww..come on guys..is my theme REALLY that bad? - [[Telgar]] | ||
− | I really dig it, actually. I just need to be home with Dragon-Blooded book before I can write something up. - | + | I really dig it, actually. I just need to be home with Dragon-Blooded book before I can write something up. -TedPro |
Okay, I'm just going to sort of jump in here, even though I don't know where this would be attached lower in the tree. - [[willows]] | Okay, I'm just going to sort of jump in here, even though I don't know where this would be attached lower in the tree. - [[willows]] | ||
− | Willows, for the Harmattan Charm prereqs, how about Wind Weapons (second to highest Thrown, thrown 5 ess 3) and Moth to the Candle (highest listed presence, presence 4 ess 2)? - | + | Willows, for the Harmattan Charm prereqs, how about Wind Weapons (second to highest Thrown, thrown 5 ess 3) and Moth to the Candle (highest listed presence, presence 4 ess 2)? - TedPro, who finally his his Dragon-Blooded book out |
:That sounds about right. Will you be gracing us with a theme? - [[willows]] | :That sounds about right. Will you be gracing us with a theme? - [[willows]] | ||
Oh my GOD! All-Consuming Euroclydon Grip is like Katamari Damacy: the Exalted charm! - [[Sparrowhawk]] | Oh my GOD! All-Consuming Euroclydon Grip is like Katamari Damacy: the Exalted charm! - [[Sparrowhawk]] | ||
− | :Ha! I still need to play that game. - | + | :Ha! I still need to play that game. -TedPro |
Revision as of 00:23, 24 November 2004
The twenty-second theme is Named Winds
These are High-Essence TerrestrialCharms. Named winds refers to winds with specific names, such as simoom, bora, chinook, foehn, harmattan, khamsin, peesah, solano, mistrel, bise, tramontane or shaitan. An insanely large number of other named winds may be found here: http://mediatheek.thinkquest.nl/~ll118/en/development/types.list.html
- back to CharmRelay
- back to CrunchRelay
Harmattan Darkens Harvest - FourWillowsWeeping
- Cost: 5+ motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Thrown: 5
- Min. Essence: 4
- Prereq. Charms: Wind Weapons, Moth to the Candle
Throwing his chakram into the west, the Exalt calls up the hot, dark harmattan to follow it; it fills the sky with choking dust. Per 1 mote spent in addition to the basic cost of this Charm, reduce the amount of Essence any being gains in any manner by 1 mote. The Exalt cannot spend more additional motes than half his Thrown+Specialty, and the mote reduction caused by this Charm cannot reduce any regain to less than 1 mote. The chakram flies out to thrice its maximum range; bringing it and the Exalt in contact will cause the Charm to end. The flight of the chakram is a radius of this effect; it is centred on the point of its origin and does not move as the Exalted does.
Howling Tornado Maw Attack (Moxiane)
Cost: 7 motes, 1 Willpower Type: Simple Duration: Instant Min. Ability: 5 Min. Essence: 5 Prerequisites: Razor-Leaf Squall Meditation
The Dragon-blooded are masters of the elements, and as they gain in strength and Essence they learn how to create and even destroy them. The Charm known as the Howling Tornado Maw Attack is one of the more destructive expressions of these lessons.The Exalted charges a throwing weapon with a mote of Air Essence so powerful that it draws all the air around it in, and then hurls this weapon out to its maximum range (i.e.: three times the listed range increment, which may be modified by Charms or other effects as normal).
The weapon draws all of the air in a tunnel with a width equal to the character's permanent Essence in feet along with it for the length of its flight, this creates a massive vortex similar to a tornado only in a line behind the weapon. Every object or character within the Exalted's Essence in yards is pulled in towards this line with a force equal to twice the character's Essence plus his Willpower on the Feats of Strength table in the Exalted core (the character himself is exlcuded and he may also exclude up to his Essence in others from the effect). Anyone actually within this vacuum tunnel must also roll his Stamina + Resistance with a difficulty equal to the character's Essence or suffer that amount in unsoakable levels of Bashing damage, as the weapon draws the air out of the target's very body.
Western Bora Disruption - Telgar
Cost: 4 motes Type: Reflexive Duration: Instant Min. Thrown: 5 Min. Essence: 5 Prerequisites: TBA
Gusting from clear skies when opponents are sure there is nothing to fear, the Western Bora Disruption can only be activated once the Dragon-Blood has used up all actions and is no longer able to activate non-reflexive Charms. Each activation of this Charm grants a full-pool parry attempt of any single attack directed at the Dragon-Blood or her allies within (Essence X 10) yards. This parry must be made with a ranged weapon. A successfully parried attack inflicts a -1 penalty on the attacker as the chilling bora strikes him, this penalty persists for a scene and is cumulative.
Haboob-Invoking Downdraft Dance Pattern - FourWillowsWeeping
- Cost: 10 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Min. Athletics: 5
- Min. Essence: 5
- Prereq. Charms: Dragon Vortex Attack, Dancing Ember Stride, Phantom Fire-Warrior Horde, Memorable Performance Technique
Assuming the spectral force of the hot thunder-carrying desert wind, the haboob that becomes a sandstorm in due and rapid course, the Exalt kicks up a small god of heat and dust, an Essence 2 fire elemental, with every step he takes. This jubilant desert spirit leaps to join the Exalt's side in battle! These fire sprites are experienced troops, with at least 2 in their Physical Attributes, Melee 2, an appropriate weapon and Valor that is twice that of the Exalt who created them. They also know several martial Charms. For each yard the exalt moves, a spirit bursts into existence. When the motes for this Charm are decommitted, the elementals rapidly scatter back to do their duties.
When performed in a desert, the elementals summoned by this Charm have the advantages of tiger warriors, and in a Fire-Aspected Demesne they regain the Demesne's rating in motes each turn.
All-Consuming Euroclydon Grip - TedPro
- Cost: 3 motes
- Duration: Instant
- Type: Simple
- Min. Brawl: 5
- Min. Bureaucracy: 5
- Min. Essence: 5
- Prereq. Charms: Flow Past Defenses, Benevolent Master's Blessing
Inspired by the cold and merciless winds of the West, the Dragon-Blood becomes a strong, destructive force in battle, exerting influence on anything touched. This Charm is used while maintaining a clinch on an enemy. The Dragon-Blooded uses the body postures of the victim to entrap another target. The Dragon-Blood can grapple a new opponent adjacent to himself or someone he is grappling, while still maintaining a clinch. A single roll is made by the Exalt each turn, both for maintaining any existing clinches and making any new grapple attempts. There is no limit to the number of targets an Exalt can clinch with this Charm, but if he ever spends a turn not using this Charm, all those grappled, except one, are automatically freed. Those affected by the All-Consuming Euroclydon Lock feel a tremendous coldness. This Charm can only be used once per turn.
Comments
Aww..come on guys..is my theme REALLY that bad? - Telgar
I really dig it, actually. I just need to be home with Dragon-Blooded book before I can write something up. -TedPro
Okay, I'm just going to sort of jump in here, even though I don't know where this would be attached lower in the tree. - willows
Willows, for the Harmattan Charm prereqs, how about Wind Weapons (second to highest Thrown, thrown 5 ess 3) and Moth to the Candle (highest listed presence, presence 4 ess 2)? - TedPro, who finally his his Dragon-Blooded book out
- That sounds about right. Will you be gracing us with a theme? - willows
Oh my GOD! All-Consuming Euroclydon Grip is like Katamari Damacy: the Exalted charm! - Sparrowhawk
- Ha! I still need to play that game. -TedPro