Difference between revisions of "FixTheSolarCharmTrees/GloriousSolarSaber"

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Latest revision as of 01:15, 6 April 2010

Official Charm

Make a sword with (Spd: +3, Acc: +1, Dmg: +Ess, Def: +1)

Power Combat Version

As per original version, except:

Instead of having a flat stat values, the Exalt divides a number of points equal to twice his Melee score among the weapon's Speed, Accuracy, Damage, and Defense. The qeapon's Rate is unlimited. The Charm always produces the same weapon for the character, although the character can re-distribute the weapon's points when he raises his Melee.

The cost of the Charm is increased to 6 motes, 1 Willpower.

Against "creatures of darkness," add the wielder's Essence to the sword's damage. Do not add this damage against Deathlords or Exalts of any type.

Jaelra's version

Glorious Solar Saber</b>

<b>Cost: 5 motes
Duration: One Scene
Type: Reflexive
Min. Melee: 4
Min. Essence: 3
Prereqs: Same
                                                         

Create a blade of Essence with statirrffstics divided by points equal to Melee x 2, just like the Abyssal one.

Morpheus' Version

Glorious Solar Saber - This charm now costs 6 motes + 1 Willpower. It now creates a unique weapon which the player creates using 2 x the character's Melee points to distribute between Speed, Accuracy, Damage, and Defense. No more points may be put in Speed, Accuracy, or Parry than the character's Dex + Essence, and no more points may be put in Damage than the character's Str + Essence. These stats are permanent until the character's Melee score improves, in which case 2 more points may be distributed, or the character's mental and spiritual state are seriously and powerfully warped, and his fighting style along with it, in which case the points may be redistributed. This blade does receive the orichalcum material bonus of +1 Speed, + 1 Accuracy, and +1 Defense. This weapon is unmistakable as unique and recognizable, and glows with the light of the sun, illuminating an area greater than what a torch would light. As an added bonus, a character using this charm may not be disarmed while it is in effect, and this weapon cannot be destroyed by any mundane physical process, though it is dispelled if the character is incapacitated or if a charm forces th character to deattune. If the charm allows for the character to repay the attunement cost to maintain his attunement on his weapon, then only the 6 motes of the charms cost need be repayed.

Vote Tally

Official version

  1. BrokenShade
  2. MetalFatigue

Power Combat version

No one yet

Jaelra's version

Not even Jaelra

Morpheus' Version

  1. Morpheus
  2. Jaelra
Comments

This charm seems to be exceptionally weak, especially compared to even exceptional mortal swords or the Abyssal charm. This would make it at least somewhat viable. -Jaelra

Actually according to the Errata the sword this charm creats has a spd of +3 and an acc and def of +1 each - Malikai

I think the Sabre is ok after the errata adjustment ... not that there is much point to one when you can have a Daiklave (I know, sometimes you don't have a weapon and need one in a hurry). ^_^ -- BrokenShade

I have a few houseruled solar charms that I've posted. Feel free, and any comments are appreciated. Morpheus/SolarCharmsForMe - Morpheus

I change my vote to Morpheus. - Jaelra