Difference between revisions of "AdventureDesign/Checklist"
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* Players | * Players | ||
** What is the motivation of the players? | ** What is the motivation of the players? | ||
− | ** Can you identify the PlayerTypes? | + | ** Can you identify the [[PlayerTypes]]? |
** What elements of the story will cater the expectations of the players? | ** What elements of the story will cater the expectations of the players? | ||
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− | * Previous: /CheatSheets | + | * Previous: [[/CheatSheets]] |
− | * AdventureDesign | + | * [[AdventureDesign]] |
− | * BrokenQuill | + | * [[BrokenQuill]] |
Revision as of 09:01, 3 April 2010
Checklist
- Players
- What is the motivation of the players?
- Can you identify the PlayerTypes?
- What elements of the story will cater the expectations of the players?
- Plot
- How do the player characters get involved in the story?
- What is the main plot of the adventure?
- What are the main plot points?
- What are the requirements for these plot points?
- Setting
- What are the key locations for the adventure?
- Do you have cheat sheets for these locations?
- Does the setting support the mood of the adventure?
- Cast
- Do you have descriptions of the main characters of the story?
- What is the motivation of the storyteller characters?
- Connections
- How is the plot embedded into the setting?
- How do the player characters fit in?
- Do the player characters have relations with other cast?
- How will the players react on events or cast?
- Previous: /CheatSheets
- AdventureDesign
- BrokenQuill