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What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill


AdventureDesign/Players AdventureDesign/Plot AdventureDesign/Setting [todo] AdventureDesign/Cast [todo] AdventureDesign/Connections [todo] AdventureDesign/Decor [todo] AdventureDesign/CheatSheets AdventureDesign/Checklist


Please add section specific comments on the subpages. -- BrokenQuill