Difference between revisions of "SolarSurvival/Quendalon"
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= Solar Survival Charms by Quendalon = | = Solar Survival Charms by Quendalon = |
Latest revision as of 02:38, 9 June 2010
- Back to SolarSurvival
- Back to Charms/Quendalon]]
Solar Survival Charms by Quendalon
Aerial Canopy Exercise
Cost: 10 motes Duration: One day Type: Simple Minimum Survival: 4 Minimum Essence: 2 Prerequisite Charms: Storm Warden Concentration
This Charm repels all natural weather from the character’s vicinity. Fog, wind, rain, hail and the like all flow away from the character as if running up against an invisible barrier. The diameter of the warded area equals the character’s Essence x 10 in yards.
Cloud-Banishing Gesture
Cost: 10 motes, 1 Willpower Duration: One day Type: Simple Minimum Survival: 5 Minimum Essence: 3 Prerequisite Charms: Aerial Canopy Exercise
With a simple gesture, the character invokes the power of the Unconquered Sun to burn away all natural cloud cover from the sky. Within minutes, even the thickest overcast or darkest storm clouds will dwindle and fade, leaving the skies completely clear. If employed against magically generated clouds evoked by Artifacts, Charms or Hearthstones, the character makes a contested Manipulation + Survival roll against the cloud-creator's Intelligence + Occult. This Charm has no effect against weather created by sorcery or by a being with a higher Essence rating.
Comments
I think Cloud-Banishing Gesture could use more of a system. Surely it's not possible to completely zap a typhoon out of existence with an Essence 3 Charm? How does it interact with storms summoned up by other Charms or spells?\\ _Ikselam
When I read your comment, I thought, "But there's already a general rule in place for that!" Then I checked, and realized that the rule for conflicting powers is for Hearthstones. Whoops. So I've implemented a rule. How does it look? - Quendalon